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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[list] [*] [*] [*] [*] [*] [/list]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=296733][size=4][B]Allryia[/B][/size][/url], Drow Sorcerer [B]Init[/B] +4 [B]HP[/B] 33/33 [B]Bloodied[/B] 16 [B]Healing Surge[/B] 8 (0 used /8) [B]AC[/B] 16 [B]Fort[/B] 12 [B]Reflex[/B] 14 [B]Will[/B] 18 [B]Speed[/B] 6 [B]Str[/B] 8 (-1) [B]Con[/B] 11 (0) [B]Dex[/B] 18 (+4) [B]Int[/B] 13 (+1) [B]Wis[/B] 10 (0) [B]Cha[/B] 18 (+4) '[color=green]Chaos Bolt[/color]', '[color=green]Ensorcelled Blade[/color] ', [OOC='[color=green]Winds of Change: Alter Attack[/color] '][B][color=green]Winds of Change: Alter Attack[/color] [/B] [b]Free action, once per attack roll. | Arcane Immediate Interrupt[/b] Change the type of damage dealt by a weapon or power to another random damage type for the round. Roll a d10. 1) Fire 2) Cold 3) Thunder 4) Acid 5) Radiant 6) Necrotic 7) Force 8)Psychic 9) Lightning 10) Poison[/OOC], '[color=red]Bedeviling Burst[/color]', '[STRIKE][color=red]Darkfire[/color][/STRIKE]', [OOC='[color=red]Second Wind[/color]'][B][color=red]Second Wind[/color][/B] [b]Standard Action[/b] Spend a Healing Surge: Spend a healing surge to regain hit points. +2 Bonus to All Defenses: You gain a +2 bonus to all defenses until the start of your next turn. [/OOC], '[STRIKE][color=darkslategray]Dazzling Ray[/color][/STRIKE]', [OOC='[color=darkslategray]Winds of Change: Focus[/color]'][B][color=darkslategray]Winds of Change: Focus[/color][/B] [b]Free Action[/b] Once a day you can use this item as a focus for the [b]Transfer Enchantment, Simbul’s Conversion, Hand of Fate, Enhance Vessel[/b] and [b]Elemental Transference[/b] rituals in place of the components cost. [b]Special:[/b] Does not count against Daily Magic Item Uses.[/OOC], [OOC='[color=darkslategray]Winds of Change: Transformation[/color]'][B][color=darkslategray]Winds of Change: Transformation[/color][/B] [i]You unstop the Winds of Change and inhale deeply. It's trans-formative vapors take hold of you, altering you in every possible way.[/i] [b]Standard Action | Arcane Effect:[/b] Roll a d6: [list][*]1 - You rebuild your character from the ground up in a manner of your choosing. [*]2-5 - Completely Random Character Generation [*] 6 - The GM rebuilds your character based on his own whims.[/list] [/OOC], [OOC='Instinctive Reaction +1 Bonus'][B]Instinctive Reaction +1 Bonus[/B] Use this card when you're hit by an attack that does ongoing damage. As an immediate reaction, make a saving throw against the ongoing damage.[/OOC], [OOC='Snap Out Of It +1 Bonus'][B]Snap Out Of It +1 Bonus[/B] When you would become dazed, use this card to end that condition.[/OOC], [OOC='That'll Do +1 Bonus'][B]That'll Do +1 Bonus[/B] When you fail a skill check, use this card to treat the number rolled on the die as a natural 10; apply modifiers as normal. [/OOC] [B]Notes[/B] [list] [*] [*] [*] [*] [*] [/list]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[b]Free action, once per attack roll. | Arcane Immediate Interrupt[/b] Change the type of damage dealt by a weapon or power to another random damage type for the round. Roll a d10. 1) Fire 2) Cold 3) Thunder 4) Acid 5) Radiant 6) Necrotic 7) Force 8)Psychic 9) Lightning 10) Poison
[b]Standard Action[/b] Spend a Healing Surge: Spend a healing surge to regain hit points. +2 Bonus to All Defenses: You gain a +2 bonus to all defenses until the start of your next turn.
Powers
[b]Free Action[/b] Once a day you can use this item as a focus for the [b]Transfer Enchantment, Simbul’s Conversion, Hand of Fate, Enhance Vessel[/b] and [b]Elemental Transference[/b] rituals in place of the components cost. [b]Special:[/b] Does not count against Daily Magic Item Uses.
[i]You unstop the Winds of Change and inhale deeply. It's trans-formative vapors take hold of you, altering you in every possible way.[/i] [b]Standard Action | Arcane Effect:[/b] Roll a d6: [list][*]1 - You rebuild your character from the ground up in a manner of your choosing. [*]2-5 - Completely Random Character Generation [*] 6 - The GM rebuilds your character based on his own whims.[/list]
Use this card when you're hit by an attack that does ongoing damage. As an immediate reaction, make a saving throw against the ongoing damage.
When you would become dazed, use this card to end that condition.
When you fail a skill check, use this card to treat the number rolled on the die as a natural 10; apply modifiers as normal.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
0 gp
Personality Traits
Charismatic and witty, life has always come easily for David. He never really had to try for anything, be it school, friends, or romance, and as a result, he never developed much of a work ethic. Still, he's rather good-hearted and loves to make people laugh. On the downside, he does not often take anything seriously, a trait that has often annoyed former girlfriends when they wish to discuss issues without jokes and deflection. As Allyria, she finds her basic nature has not changed much, though she is a little unnerved that her flirtatious nature has only gotten worse.
Mannerisms and Appearance
A lovely young woman, her features a pleasing blend of human and fey. Her eyes are a vibrant green, lined with a fan of blueish-black lashes. The delicate span of her brow, shimmering with a dark arc above each emerald orb, curves down into a small nose, a cute, rounded tip giving her face a child-like air. Her cheekbones are high and defined, her lips a pink pout upon her pale skin. Her hair, the same silken black as her brows, flows down her back in loose twists and waves, brushing the smooth curve of her back. Her form, beginning to grow into the slender curves of adulthood, still holds the thin, toned lines of her youth. She wears a pale green dress, made of fine, delicate silk, embroidered along the hems in silver and emerald thread. The neckline is wide, leaving her slim shoulders bare, highlighting define collarbones and a modest view of the gentle curve of full cleavage. The long sleeves hold tight around her arms down to her wrists, where they flare slightly, trailing just a few inches in embroidered elegance over her hands. The torso of the dress also clings to her developing curves, tight to her waist before flaring gently in a mimic of the sleeves, falling to a few inches about her knees in gentle folds. She wears no stockings, but a pair of doe brown, supple leather boots begin halfway down her calves, the pair well-worn, but still in good condition.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Pivotal Event: Transformation: +2 Insight David loves to travel. Every chance he can find, he's lived abroad, spending a couple years in France and Belgium and touring the rest of Europe. The life of the academic appealed to him. Teaching classes, having T.A's grading his papers, and having summers off...it seemed like the ideal job. Wedding the two into one career goal, David began his pursuit of higher education in the field of European Studies and French. His best friend introduced him to rpgs at a young age, but it was always a deep, dark secret through high school. He led sort of a double life then, going to parties and then sneaking out to engage in far dorkier pursuits. Sadly, in college his gaming group scattered to the four winds. Though he was far more open about his hobby in college, he rarely had the opportunity to play. He settled on MMOs as a poor substitute, but never stopped keeping up with the hobby. Imagine his excitement when, on his 24th birthday, he received a call from his ex girlfriend describing some sort of interactive Dungeons and Dragons experience. It sounded a bit like a LARP, which was a line he had never crossed before, but she assured him it was far beyond that. Their relationship had sort of ended poorly, so he was impressed at the gesture. The ticket sounded expensive. Deciding to leap without looking, he agreed, much to her delight to go. This proved to be a poor decision, as his hurried trip through the caves of creation left him in the body of a very attractive eladrin maiden, a bard named Allyria.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games