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Name
Concept
Chronicle
Age
Virtue
Faction
Player
Vice
Group
Mental
Physical
Social
Intelligence
Strength
Presence
Wits
Dexterity
Manipulation
Resolve
Stamina
Composure
Skills
Clear Skills
Fill Skills
Advantages
Pool
Value
Type
current/max
Powers
Merits
Flaws Etc
Morality
Size:
Speed:
Defense:
Armor:
Initiative:
Experience:
10
9
8
7
6
5
4
3
2
1
Weapons
Dice Mod
Equipment
Dice Mod
Health
Willpower
Statistic Block
Condition and Effects
Additional Information
(50+20)+(18+45+12)+(12+12+36+20+6+6+6+4)+(12+6+6+6+6+6+10) 299 Stamina, Resolve 1->3 = 50 Composure, Strength 1->2 = 20 Stealth 3 = 18 Politics, Socialize, Expression, Intimidation, Investigation 2 = 45 Survival, Larceny, Streetwise, Animal Ken 1 = 12 Vainglory 1->2 = 12 Smoke 0->2 = 12 Separation 0->3 = 36 Fang & Talon 4->5 = 20 Fleeting Autumn 1 = 6 Fleeting Spring 1 = 6 Shade & Spirit 1 = 6 Fleeting Winter 1 = 4 Dual-Kith (Whisperwisp) 3 = 12 Swarm Mind 2 = 6 New Identity 2 = 6 Striking Looks 2 = 6 Resources 2 = 6 Friend (Squick) 2 = 6 Mantle 1->3 = 10 Put 20 XP into Friend 4 with Cheshire 12 XP into Friend 3 with Todd Maybe put 6 XP into Friend 2 with Gary left over 9 xp
300 XP - Start
Other Notes
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