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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[ooc=Spirit Boon] Any ally adjacent to your spirit companion gains a bonus to damage rolls against bloodied enemies equal to your Intelligence modifier[/ooc]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=302087][size=4][B]Khashara Malvakri[/B][/size][/url], Kalashtar Shaman [B]Init[/B] +1 [B]HP[/B] 25/29 [B]Bloodied[/B] 14 [B]Healing Surge[/B] 7 (0 used /8) [B]AC[/B] 16 [B]Fort[/B] 14 [B]Reflex[/B] 15 [B]Will[/B] 17 [B]Speed[/B] 6 [B]Str[/B] 8 (-1) [B]Con[/B] 12 (+1) [B]Dex[/B] 10 (0) [B]Int[/B] 16 (+3) [B]Wis[/B] 18 (+4) [B]Cha[/B] 14 (+2) [OOC='[b][color=green]Call Spirit Companion[/color][/b]'][B][b][color=green]Call Spirit Companion[/color][/b][/B] At-Will / Conjuration, Primal Minor Action Close burst 20 Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the spirit is unaffected by the attack.[/OOC], [OOC='[b][color=red]Healing Spirit[/b][/color]'][B][b][color=red]Healing Spirit[/b][/color][/B] Encounter (Special) / Healing, Primal Minor Action Close burst 5 Target: You or one ally in burst Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.[/OOC], [OOC='[b][color=red]Speak with Spirits[/color][/b]'][B][b][color=red]Speak with Spirits[/color][/b][/B] Encounter / Primal Minor Action Personal Effect: During this turn, you gain a bonus to your next skill check equal to your Wisdom modifier.[/OOC], [OOC='[b][color=green]Spirit Fangs: At-Will[/color][/b]'][B][b][color=green]Spirit Fangs: At-Will[/color][/b][/B] At-Will / Implement, Primal, Spirit Opportunity Action Melee spirit 1 Trigger: An enemy leaves a square adjacent to your spirit companion without shifting Target: The triggering enemy Attack: Wisdom vs. Reflex Hit: 1d10 + Wisdom modifier damage.[/OOC], [OOC='[b][color=green]Haunting Spirits: At-Will[/b][/color]'][B][b][color=green]Haunting Spirits: At-Will[/b][/color][/B] At-Will / Implement, Primal, Psychic Standard Action Ranged 5 Target: One creature Attack: Wisdom vs. Will Hit: 1d6 + Wisdom modifier psychic damage. Until the end of your next turn, the target grants combat advantage to an ally of your choice.[/OOC], [OOC='[b][color=green]Stalker's Strike: At-Will[/color][/b]'][B][b][color=green]Stalker's Strike: At-Will[/color][/b][/B] At-Will / Implement, Primal, Spirit Standard Action Melee spirit 1 Target: One creature Attack: Wisdom vs. Fortitude. If the target is bloodied, you gain a bonus to the attack roll equal to one-half your Intelligence modifier. Hit: 1d10 + Wisdom modifier damage. Until the end of your next turn, your spirit companion can flank with you and your allies.[/OOC], [OOC='[color=red][b]Twin Panthers: Enc1[/color][/b]'][B][color=red][b]Twin Panthers: Enc1[/color][/b][/B] Encounter / Implement, Primal Standard Action Ranged 5 Target: One creature Attack: Wisdom vs. Reflex Stalker Spirit: If the target is bloodied, you gain a bonus to the attack roll equal to your Intelligence modifier. Hit: 1d8 + Wisdom modifier damage. Until the end of your next turn, you and your allies have combat advantage when making melee attacks against any enemy adjacent to your spirit companion. Effect: Make the attack one more time against the same target or a different one.[/OOC], [OOC='[STRIKE][color=red][b]Spirit's Sacrifice: Util2[/color][/b][/STRIKE]'][B][color=red][b]Spirit's Sacrifice: Util2[/color][/b][/B] Encounter * Primal, Spirit Minor Action - Area burst spirit 5 Target: You or one ally in the burst Effect: You dismiss the spirit companion and the target makes a saving throw or gains temporary hit points equal to your Wisdom modifier.[/OOC], [OOC='[color=red][b]Bastion of Clarity[/color][/b]'][B][color=red][b]Bastion of Clarity[/color][/b][/B] Encounter Immediate Interrupt Close burst 5 Trigger: An enemy hits or misses you with an attack against your Will Target: ¥ou and each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.[/OOC], [OOC='[STRIKE][b][color=black]Spirit of the Healing Flood[/b][/color][/STRIKE]'][B][b][color=black]Spirit of the Healing Flood[/b][/color][/B] Daily / Healing, Implement, Primal Standard Action Close burst 5 Target: Each enemy in burst Attack: Wisdom vs. Fortitude Hit: 1d8 + Wisdom modifier damage. Miss: Half damage. Effect: Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.[/OOC], [OOC='[b][color=green]Wild Talent: Body Equilbrium[/color][/b]'][B][b][color=green]Wild Talent: Body Equilbrium[/color][/b][/B] At-Will + Psionic Move Action Personal Effect: You move your speed. During the move, you gain a +5 power bonus to Acrobatics checks to balance and do not sink when moving over soft or brittle terrain, such as dust, silt, mud, snow, or thin ice.[/OOC], [OOC='[b][color=green]Wild Talent: Sensing Eye[/color][/b]'][B][b][color=green]Wild Talent: Sensing Eye[/color][/b][/B] At-Will 4 Psionic Minor Action Personal Effect: Choose one square you can see that is within 5 squares of you. Until the end of your next turn, you can determine your line of sight from that square.[/OOC], [OOC='[b][color=green]Wild Talent: Far Hearing[/color][/b]'][B][b][color=green]Wild Talent: Far Hearing[/color][/b][/B] At-Will 4 Psionic Minor Action Personal Effect: Choose one square you can see that is within 10 squares of you. Until the end of your next turn, you can hear as if you occupied that square.[/OOC] [B]Notes[/B] [ooc=Spirit Boon] Any ally adjacent to your spirit companion gains a bonus to damage rolls against bloodied enemies equal to your Intelligence modifier[/ooc]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will / Conjuration, Primal Minor Action Close burst 20 Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the spirit is unaffected by the attack.
Encounter (Special) / Healing, Primal Minor Action Close burst 5 Target: You or one ally in burst Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Encounter / Primal Minor Action Personal Effect: During this turn, you gain a bonus to your next skill check equal to your Wisdom modifier.
At-Will / Implement, Primal, Spirit Opportunity Action Melee spirit 1 Trigger: An enemy leaves a square adjacent to your spirit companion without shifting Target: The triggering enemy Attack: Wisdom vs. Reflex Hit: 1d10 + Wisdom modifier damage.
At-Will / Implement, Primal, Psychic Standard Action Ranged 5 Target: One creature Attack: Wisdom vs. Will Hit: 1d6 + Wisdom modifier psychic damage. Until the end of your next turn, the target grants combat advantage to an ally of your choice.
At-Will / Implement, Primal, Spirit Standard Action Melee spirit 1 Target: One creature Attack: Wisdom vs. Fortitude. If the target is bloodied, you gain a bonus to the attack roll equal to one-half your Intelligence modifier. Hit: 1d10 + Wisdom modifier damage. Until the end of your next turn, your spirit companion can flank with you and your allies.
Encounter / Implement, Primal Standard Action Ranged 5 Target: One creature Attack: Wisdom vs. Reflex Stalker Spirit: If the target is bloodied, you gain a bonus to the attack roll equal to your Intelligence modifier. Hit: 1d8 + Wisdom modifier damage. Until the end of your next turn, you and your allies have combat advantage when making melee attacks against any enemy adjacent to your spirit companion. Effect: Make the attack one more time against the same target or a different one.
Encounter * Primal, Spirit Minor Action - Area burst spirit 5 Target: You or one ally in the burst Effect: You dismiss the spirit companion and the target makes a saving throw or gains temporary hit points equal to your Wisdom modifier.
Powers
Encounter Immediate Interrupt Close burst 5 Trigger: An enemy hits or misses you with an attack against your Will Target: ¥ou and each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.
Daily / Healing, Implement, Primal Standard Action Close burst 5 Target: Each enemy in burst Attack: Wisdom vs. Fortitude Hit: 1d8 + Wisdom modifier damage. Miss: Half damage. Effect: Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.
At-Will + Psionic Move Action Personal Effect: You move your speed. During the move, you gain a +5 power bonus to Acrobatics checks to balance and do not sink when moving over soft or brittle terrain, such as dust, silt, mud, snow, or thin ice.
At-Will 4 Psionic Minor Action Personal Effect: Choose one square you can see that is within 5 squares of you. Until the end of your next turn, you can determine your line of sight from that square.
At-Will 4 Psionic Minor Action Personal Effect: Choose one square you can see that is within 10 squares of you. Until the end of your next turn, you can hear as if you occupied that square.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
132gp
Personality Traits
Mannerisms and Appearance
Echoes Of Eternity-Voices In A Dream
Session and Campaign Notes
"Seven at the brink of desolation stand against the tempest's roar." "Green turns to black, black to rot, and black back to green. A dragon's shield, a dragon's shadow, a dragon's plague, and a dragon's wings fight to end a dragon's death. Three stand. One stands in blood and shadow. One stands in azure and filth. One stands in reclaimed time. All stand for revenge. Dressed in a raiment of plum and onyx, lies carry forth to sully all they touch." "Half your heart will die Half your mind will cry Half your soul will fly A bitter love in half A bitter road in half A bitter life in half Never whole Never one Never finished until speaking done With Taratai born."
Companions and Allies
Background & Other Notes
[center][url=http://www.myth-weavers.com/sheetview.php?sheetid=302087][FONT="Book Antiqua"][COLOR="DarkRed"][SIZE="3"][B][U]Khashara Malvakri[/size] Kalashtar Quori Shaman[/U][/B][/COLOR][/FONT][/url] [spoiler=Portrait][img]http://i307.photobucket.com/albums/nn311/carowsell/Kasha1.jpg[/img] [size=1]Art by:[/size] [url=http://narobles.blogspot.com/][size=1]Nick Robles[/size][/url][/spoiler] [spoiler=music][url=http://www.youtube.com/watch?v=m6VojYGrnpg&oref=http%3A%2F%2Fwww.google.ca%2Fsearch%3Fq%3Dsweet%2520dreams%26oe%3Dutf-8%26rls%3Dcom.yahoo%3Aen-US%3Aofficial%26client%3Dfirefox%26um%3D1%26ie%3DUTF-8%26tbo%3Du%26tbm%3Dvid%26source%3Dog%26sa%3DN%26hl%3Den%26tab%3Dwv&has_verified=1]Marilyn Manson - Sweet Dreams[/url] [url=http://www.youtube.com/watch?v=bn8tCxaSNkw]For My Pain - Dancer in the Dark[/url] [url=http://www.youtube.com/watch?v=AFtNTG9e2ik]Rasmus - Dancer in the Dark[/url][/spoiler] [Spoiler=Khashas Story][Spoiler=Amidst the Chaos][B]~ [U]Amidst the Chaos.[/U] ~[/B] In lower Menthis, Sharn, one could find brothels, theatres and taverns, all with hardly turning one’s head. It was a lively plateau, a place of distraction and chaos, who would have guessed that within the centre bridge district there were a people of serenity and peace. This was what they counted on, those who came to Menthis did so for a purpose, and amidst the actors and whores the Kalashtar enclave of [ooc=Delta Iltar]anagram for little Adar[/ooc] went largely unnoticed. To the outsider within the Vakri apartments the soon to be mother made no sound save deep and steady breaths. Her face was a mask of intense concentration as sweat poured from her brow and back, matting her waist length auburn hair. The three sisters attended her, moving about the room in silent grace, tending to water and cloths as they prepared a place for the new life that was about to emerge. The illusion of silence was soon shattered; the outsider opened his mind and heard the screams of his mate. Suddenly the room seemed a bustle, he could see the attendants and midwife throwing commands and directions frantically with little more than a glance. Their light movements seemed now to be sprints from place to place with practiced grace. The screams grew louder and louder, then he noticed an echo… no a harmony as the little life wailed without restraint and announced its presence to the world. [COLOR="darkpink"][i][B]"Our Khashara..."[/B][/i][/COLOR], the name dribbled across his doting mind as he watched the midwife swaddle the babe and hand her to the mother. He smiled and raced over to the bed, he no longer cared about their customs and very nearly pushed the interceding sisters arse over kettle to get to the exhausted woman and their child. He kissed them both on their foreheads and whispered back into her mind. [COLOR="Navy"][i][B]”…forever and always”[/B][/i][/COLOR][/spoiler] [spoiler=Shattered Silence][B]~ [U]Shattered Silence[/U] ~[/B] The child sat cross legged in the middle of the vacant room, eyes closed in deep meditation. The stone masonry was chipped and dark, around her sat candles, each with their flame being pushed outwards by some unseen force. The steel door was opened by just a crack, but through it the words of her parents echoed as loud to her as if they had been screaming them in her ears. [color=magenta]“…You cannot.”[/color] The voice was stern and steadfast. [color=darkblue]“I Will Not have my Daughter be a statue for the bloody Light!”[/color] the words came like a torrent of emotion, so much so that the young girl could feel them before she heard them. [color=magenta]“She is not a statue, she is doing more than most to help bring about the next age. You knew that if I was to have a daughter of Vakri that she would be a priestess of the light.”[/color] [color=darkblue] “When I met you, you were dancing, what I saw of the path was motion and life, she’s nearly seven and has yet to speak a single word! She has seen nothing outside these wal-!”[/color] [color=magenta]“And nothing has seen her. She is safe here, I will not have you jeopardize that.”[/color] [color=darkblue]“A prisoner is a prisoner, be it of the Light or the Dark, Malvella! And what of my house, if they discover I’ve had a child they’ll want her tested, She’s half mine!”[/color] [color=magenta]“You said you cut ties with your house!”[/color] now it was her voice that was shaking. [color=darkblue]“..I.. I’ve tried my best. I want to take her out, out onto the plateau, so she can see some of the beauty in the world. I want to know her and her to know me.[/color] [color=magenta]“I know you do, but if you dare put her in danger you will no longer be welcome here.”[/color] [color=darkblue]“..but…”[/color] it took him a moment to take in what she had just said [color=darkblue]“really?”[/color] Malvella smiled and brushed his cheek. [color=magenta]“Yes. Khashara shows promise as a priestess, but it is not fair of me to ask you to share nothing with her.”[/color] The two felt something tug them closer together, looking down they saw their daughter hugging hard into their legs and looking up through a tangled mass of curls with the most brilliant grin the light had ever seen. Dillan Dillargo swept his daughter up into his arms and pressed on her nose. [color=darkblue]“You my little priestess, are going to need something to wear, we are going to see a show!”[/color] ~ ~ ~ Khasha’s eyes were wide, soaking in every last detail of the night as her father led her by the hand through Menthis. They avoided most districts but then they reached the Torchfire District. The music and commotion thrilled the little girl as she ran forth pulling her father through the crowd. Suddenly she came to a halt, the young girl could hear the music beginning but see no minstrels, and on the stage there was nothing but a screen and torchlight. She pointed and raised an eyebrow. [color=darkblue]“Just watch.”[/color] In less than a moment the music erupted and forms began to dance across the screen, silhouettes of the shadow dancers burning themselves into the young child’s fragile mind, creating steams of wondrous shapes and images she’d never before [ooc=dreamt]the fact that Kalashtar don’t dream is not the point[/ooc] of. They watched show after show, dancers, players, musicians and more, her mind absorbing every movement, sound and sight like a new sponge squeezed and held under a river of rainbows. Too soon the night was ending and the dawn tried in vain to seek an audience within the lower belt of Sharn. Dillon led her to the door of her mother’s apartment, and as he reached for the latch Khasha threw her arms around him once more nearly pulling him to the floor. [color=indigo]“Thank You!”[/color] as she spoke the words the nearly fallen man hit the floor and tossed his daughter up in the air joyously. [color=darkblue]“You’re welcome sweetheart!... you are forever welcome.”[/color] Looking up Malvella was standing in the doorway shaking her head with a grin. [color=magenta]“Come inside this instant.”[/color] she declared in mock anger. Khasha hurried towards the door, stopped short, gave her father one last kiss on the cheek and ran inside. ~ ~ ~ It didn’t end there, their trips to the theatre districts of Sharn soon became a ritual of theirs; the first day of Sar in each month they would venture out in the evening and not return until dawn. She enjoyed the plays and the music but what she loved the most was the dance, however this Path became as much a curse as it was a blessing.[/spoiler] [spoiler=Home and Heritage][B]~ [U]Home & Heritage[/U] ~[/B] As a child she was two, not in age but in essence, a Kalashtar, whose twin soul was destined to Dance with the Shadows on the Path of Light both within her mind as well as in the material world. It was a path common to most of those who shared their soul with the Quori, it was common to their mother and her mother before her, and this sharing is part of what made them whole. In their enclave they were all part of the same spirits and had representation from seven of the remaining sixty-six souls that survived the exodus from Dal Quor. They lived as one family, they worked towards their common goals, they loved and cared for each other as the closest of kin, whether their earthly bloodlines crossed on Khorvaire, Adar or at all. This was because there are no "half-Kalashtar", they gain part of the Quori soul from their same sex parent and all of these souls began their material existence with members of the Monks in monasteries of Adar. Khashara was born to her mother for an outsider, a valorous half-elven bard who had gained their community's trust and sometimes worked on their behalf as an ambassador to the upper tiers of the City, he had disappeared about a year back, but few paid it much mind, loss was a common part of life for those who fought the Dreaming Dark. Within their enclave they were safe, surrounded by those they trusted and those with the skills to keep the forces of darkness at bay. Here they trained from an early age in the arts of meditative movements and prayer; they were Lightbringers and Shadow Watchers, orphans and artisans, all learning to carry on the works of their people, all fighting the everlasting war of their people against the Quori by edging the wheel of the ages ever so slowly forward. Khashara accepted this. It was her duty and privilege, but sometimes ties are more easily broken than one would expect.[/spoiler] [spoiler=What Lies Within][B]~ [U]What Lies Within.[/U] ~[/B] It was a Dark night in Sharn, not atypical for those who reside in the lower recesses of the City of Towers, but to a Kalashtar The Dark has a meaning much more sinister. Khashara was awoken by a silent shriek, a tremor that echoed in her mind, a cry of a voice that she knew all too well. It was her eldest sister Khallana's mind that pained her. Rushing out into the alley just beyond their home she found her sister's form on the ground in a rumpled heap, asleep... No, not asleep, her face was a mask of terror and Khashara could tell that she was trapped by the living nightmare that is The Dreaming Dark. Again Khashara could hear the voice echo in her head, [I]"Free Mee!"[/I] The feeling of pain was overwhelming to the young priestess. In a state of panic Khashara did the only thing she could think of to ease her sister's torment. She withdrew her athame and ritual salts and danced the Path of Shadows in a meditative trance. As the ritual neared its end she raised her dagger to the night, its jeweled hilt a conduit for the light, then a rippling darkness washed over her and she plunged the blade straight into her sibling's breast. The psychic backlash was more than Khashara could bare, she could taste the pain and see the true colors of horror as the shard of her Quori soul was wrestled from her core... but it didn't fade. It stayed there, floating beside her for a moment, a hovering spirit in the night. “Run!” rasped a voice, snapping her quickly out of her trance. Shuddering, her spine arched in pain and her lungs gasped for breath as the Quori rushed back inside of her. Then there was a screaming in her head, a blood curdling scream, the blood on her hands burned like fire as she rubbed them frantically into her dress. From the shadows of the ally she could feel someone watching her as the crying wails continued. In her shame she threw her book of rituals and athame into the dark and fled. Whispers then began, following in her wake [I]'Run... they will never forgive you... Run... murderer of kin... Run... she could have been free... she could have been saved by the light... RUNNN!'[/I] it was only then that she realized that the terrible screaming voice was her own.[/spoiler] [spoiler=Trust in Me][B]~ [U]Trust in Me.[/U] ~[/B] And so she ran, alone and afraid, but not for long. As she left the city running through the alley ways she met or rather collided with a stranger that would change her life. He rose deftly and helped her to her feet. She smiled "Who are you and what are you doing here?" she asked. The response was accompanied with darting eyes and restlessness "My dear I am Dorian Demandred and I don't know where yet but I'm going." He did and she followed. There was just something about his manner, an undeniable charm that compelled her forward. It wasn’t just that he was beautiful, there was something familiar about him, something she could place but for some reason had no care to. They traveled from village to village and town to town, avoiding the more popular routes frequented by the lightning rail and giving them time to learn what they could about one another. Apparently he had got involved with some unsavory fellows in Sharn who were plotting something the likes of which he could only began to fathom. As he learned more what he discovered not only worried him, it terrified him, but there was no escape. When they discovered his concerns they turned on him fast and then using him as a scapegoat. So now he was on the run from some sort of green claws and metal men. It was all so foreign and intriguing to her, and left her with some pains of guilt as she spoke candidly of her people and life. [COLOR="Blue"]“Can I trust you”[/COLOR] he’d sometimes ask with a smile. [COLOR="purple"]“Forever and Always”[/COLOR] she’d reply faithfully. Then, one day he placed a dagger in her palm. In terror she tried to toss it away but he held it there. [COLOR="Blue"]“I want you to keep this for me. I can’t really explain why but just keep it, no matter what happens… for me.”[/COLOR] Again the Smile, was she really this naive to take this with no questions asked? But she didn’t question, she didn’t even consider questioning and simply replied [COLOR="Purple"]“Forever and Always… for you.”[/COLOR] He kissed her forehead and tied it to her belt with a satisfied grin. And that’s how it went, they traveled, avoiding what trouble they could, causing it where they could get away with it, until soon they found themselves among the war torn peoples in the borderlands. There it was a land of strangers, nobody knew them and their paranoia was not only accepted, it was common place. Here they settled long enough to find some stable lodgings; it was “chaotic enough to be safe” declared Dorian with satisfaction. She tried to find what work she could, she found work as a dancer and waitress at the Dancing Dragon. It wasn't much but it paid for her supper and lodgings honestly enough and she met people she liked and trusted, well at least she didn't fully distrust them. Most were the serving girls with whom she occasionally worked; Aymi the opinionated elf, Charlee the curious human, Lila the compassionate halfing and Iz a gnome from house Sivis who frequented the establishment frequently while completing his correspondences. They were her friends, they understood suffering and were nice enough but still she missed her home, she missed people who understood her and understood the terrors that lurked.[/spoiler] [spoiler=Between a Rock and a Hard Place..][B]~ [U] Between a Rock and a Hard place..[/U] ~[/B] She rolled naked in the sheets to find no one next to her and quickly bolted upright at the sound of a shutting door. Dim rays of dawn trickled into their quiet room as her eyes quickly scanned the shadows for trouble. There was nothing. Then a realization struck her, there was Nothing! her gold, her clothes, her dagger, everything gone. She tossed on the torn and tattered cloak that she was using as a pillow and headed out. [COLOR="Purple"] [i]“Where was Dorian?”[/i] [/COLOR] Wandering wearily into the midday she passed a large, no, a goliath of man devouring some sort of bean stew. The smell crossed her nose and her stomach grumbled and then she noticed something odd about the way the fat man sat. Beneath him were all too familiar appendages, their ruffled lace, the firm calves, it was without a doubt Dorian Demandred. [COLOR="Purple"] “That’s an interesting seat”[/COLOR] she said timidly. [COLOR="Olive"]“Mhum”[/COLOR] said the voice between mouthfuls.[COLOR="Olive"] “The sneaky bastard stole from one too many folks who don’t like being stolen from too much. You know him?”[/COLOR] There was a devious glimmer in his eye that made her uneasy. She held her breath for a moment and then notice a sack full of her belongings and pointed [COLOR="Purple"][B]“They are mine!”[/B][/COLOR] She declared, her eyes flaring white with rage, but out of the corner of her eye several people shift their attention to her. To her surprise he slowly lowered his spoon and nodded [COLOR="Olive"]“Her ya go me lady, as a matter of fact I’s been handing back stuff all day. I got no need for woman’s clothes, heck even most men’s cloths likely won’t do for much more than a napkin.”[/COLOR] Khasha smiled and patted the fat goliath’s cheek. [COLOR="Purple"]“Thank you, I work at the Dancing Dragon Tavern if you need find me.”[/COLOR] As she walked away she heard a rumble and a whimper and she understood why he was eating bean stew. [I]…from that point on they were friends, she was surprised to discover how many exotic dishes they actually prepared at her place of work. He must have tried them all, apparently he was a guard of sorts, and he was a good fellow to have about, occasionally he’d even waddle her home.[/I][/spoiler] [spoiler=Dogs in the Dark][B]~[U]Dogs in the Dark.[/U]~[/B] It was a long night and Khasha was weary, it was her first shift at the Dancing Dragon since Dorian had be capture and she had taken it very well. She agonized over what happened, whether he had truly betrayed her, it couldn’t be! Was she that stupid? Were people that cruel with the hearts of others? Before she realized it she was walking down the alley. Her new found friends told her not to walk home alone, but she had forgotten as she was lost in her own thoughts. She shrugged, what could really happen in a two minute walk? She counted her coin and carried on. Suddenly a form appeared, tall and dark with fangs that glimmered from the drooling spit that dangled from them. The shifter’s long teeth clenched, barred in a sneer of confidence and contempt [COLOR="DarkSlateGray"]“I believe that is mine”[/COLOR] he snarled. [COLOR="purple"]“No, I earned this coin.”[/COLOR] She stated flatly. [COLOR="DarkSlateGray"] “I wasn’t talking about the coins”[/COLOR] He clawed hands reached towards tearing her cloak open by the belt. Khashara shivered, her spine tingled and she fell into the void. Unconsciously she glided out from his grasping, groping hands, her eyes closed and the darkness came. The young girl’s head flung backwards, her spine wrenching spasmodically as her mouth opened as if to scream. No sound came, only a long rasping sigh. Around her feet a mist began to gather, wisps of shadow and spirit that drained from her like grey ink and flowed between the shifter’s ankles, rising to their full form behind him. The fool failed to notice and lunged at her once more. Khasha’s eyes shot open as he howled in pain. Behind him was what she formed from the memories of a thousand generations, and piercing through his chest where the claws of nightmares, dripping in the shifter’s blood and dropping his entrails to her feet. [I]“Run.”[/I] the voice echoed in her head and she was powerless to disobey completely, she stepped back slowly watching as the spirit mangled her assailant before starting into a dead run. She got home and slammed the door behind her, flopping full force against it as her chest heaved to regain its breath. Khashara let herself slide down to the floor and rested her head on her knees, a voice echoed in her head. [i] “You’re safe now.”[/i][/spoiler] [spoiler=Lost and Found][B]~[U]Lost & Found.[/U]~[/B] After her encounter in the alley Khasha wasn't quite the same. If she was somewhat paranoid before, then she had become downright frenzied at this point. Everyone was a threat, she screamed at strangers, friends and sometimes even stray animals. She just gave up going to work and confined herself to her rooms, descending further and further into the depths of madness. The Kalashtar knew in her heart that it wasn't just the attack that was getting to her, it was the presence of the Quori, the one she knew, the one she called. She knew she needed something, someone, for the lack of sleep, the lack of dreams, lack of comfort, trust and companionship, the lack of Light was all too much. She sat in the middle of her room curled around her knees rocking manically trying to focus her attention elsewhere, but her mind was in a state of chaos. That was when she heard a knock at her door. [COLOR="Magenta"]"Khasha? can we come in?"[/COLOR] came a high pitched familiar voice, but the young girl simply stared at the door in fright as the spirit began to take shape above the portal. Slowly the lock clicked, the knob turned and the door opened revealing [ooc=Lila]the compassionate halfling girl she worked with at the Dancing Dragon, mentioned previously[/ooc] and several other halflings dressed in robes. Khasha's eyes were wide and crazed as she stared at the spirit hovering above the door. Lila stepped in cautiously. [COLOR="Magenta"]"Khasha, we're here to help, these are my friends from House Jorasco."[/COLOR] The healers came in with ritual salts and water and Khasha screamed as if they were going to murder her, the spirit lashed out its claws tearing into two of the halfings and wounding them severely before they could subdue her. Fortunately for them, they were healers and all were treated promptly. They took her to the Jorasco outpost and treated her through ritual. What they found was a fragmented soul, not only that there were several of them. Through meditation and advanced magic they separated a part of her Quori soul and bound it to her through a focus not unlike the binding between shamans and their companions. Of course they did not recognize what the Quori soul was exactly, nor did they recognize that it wasn't actually fragmented but that it was two parts of the same soul, her sister's Quori and her own fighting for the same space within her that was driving her mad. The problem, as it always was with the Dragonmarked Houses, was that of payment. Khasha had little in the way of material possessions but she did now have what appeared to be a talent for healing. The bound spirit and the insight it brought her put her in a unique position to be able to heal as a shaman without being part of what was often considered to be primal and feral. So they commissioned her as and indentured healer for the house, with 85% of her earnings going to the house until all debt was paid. As such the war was a blessing, she would make her way to refugee camps and war camps, healing the sick and wounded under the seal of Jorasco. People sometimes questioned her motives, questioning her and wondering if she were qualified, and sometimes they seriously questioned her methods. Khasha learned to live off the land and let others live by it as well, she would use insects and small animals in her healing, [ooc=stealing their spirit to strengthen those of her patients]effectively this is using the shaman powers that are attack dependent, spirit kills the animal and grants a boon to the injured party[/ooc]. Through her time in the war torn lands she learned much, mostly survival skills, but also how to control and contain her spirit, how to avoid dangers and how to deal with danger when it reared its ugly head. Then during one stint in the plains of Cyre she found herself on a bloodied field, she could still feel the passing presence of the fleeing souls. It was here she chose to regain her roots, there she sat cross legged facing the setting sun. The sun set and rose and set again, and still she sat focusing her powers on her inner spirit. Soon, she was in tune, manifesting the spirit at will and changing its form from mist to nightmare to humanoid with hardly a thought. Khasha came to the inner realization that the spirit was both her and not her, that it was residue of the Quori, the shard which was bound to her own soul had synthesized with that of her sister's and in the chaos of the ritual and murder it had broken free of its bounds of flesh to become bound by spirit alone. Soon she could feel another presence, a darkness lurking around her and a voice in her head. [I][B]"Run..."[/B][/I] it bellowed. She listened without question, and then realized that she could never rest, that her Kalashtar roots would always bring the darkness into her life, and that her only security would be to keep moving. [I]...She continues to work for House Jorasco and is now a certified member of the house, as such they have now forgiven her debt, though she still owes them 30% of her earnings under their seal.[/I][/spoiler][/spoiler] [indent][color=darkred][U][B]For the DM and other miscellaneous bits:[/B][/U][/color] [Spoiler=Bits][statblock=spoiler][/statblock] [spoiler=Abridged Backstory]- Born to her Kalashtar Mother and half-elf father, Khasha was only 15 and in training to be a priestess of the light, when compelled by the dark to kill sister in the midst of a ritual created to save her. [I](Hook: what of her father? what do they think of the situation? are they following her? do they believe that she's alive or dead? what would they think of her new practices with her Quori?)[/I] - Fled her home met a rogue, Dorian Demandred; a con and thief. He played both sides and was now fleeing for his life. Traveled with Dorian to tri-nation border where the chaos could provide cover and "settled", found work as dancer and serving girl at the Dancing Dragon, made friends. (Hook: what about Dorian seemed familiar? did he have ties to her father? What attention did she attract at the Dancing Dragon?) - Dorian fled with all their possession, she found him captured by a fat goliath, who returned "her" belongings. Later seemed to take an interest in her. [I](Hooks: was Dorian betraying her, what of the [ooc=dagger he intrusted her with]perhaps something hidden in a secret compartment in the hilt, arcane runes, anything really[/ooc]? why was the Goliath interested in her?).[/I] - Confronted in Alley by shifter thug, unintentionally Khasha released Quori and killed him. [I](hooks: was he a hired goon? alley thug? what was he after?)[/I] - Release of spirit drove her raving mad. Friend from Dancing Dragon, Lila the halfling, employed House Jorasco to help her. They bound the extra fragments of the Quori to her in a fashion similar to a Shaman's spirit companion. They took interest and she was indentured to house Jorasco as a healer. [I](Hook: did they discover anything, do they know anything about Quori, who is Lila really?)[/I] - She found that she now had full control over her faculties and spirit, well full may be a bit strong, as there still lay a tinge of madness that was common to her race. But she did find an affinity for healing and became intrigued by many fringe practices of channeling the spirits within people to heal them. She was forgiven her debt and became a full member, if only a lowly one, of House Jorasco, they provided her papers and require a percentage of her earnings under their seal [I](Hook: why the sudden freedom, is it freedom, does this only give her room to grow so they can study her? what will the House ask of her as she owes them her life.)[/I] [/spoiler] [spoiler=Appearance]Tall and Graceful in form she walks across the countryside in a tattered old cloak and well worn brown leather boots. There is a grace about her every movement, something in her stride that says the ground before her was placed there for her feet to trod on, that the wind was called to blow her auburn hair, or rain to strike her cheek. Around her waist was a wide band of scarlet silk that bulged from the dagger that was hidden beneath it. Her clothing beneath the cloak varied upon the circumstance of the occasion; it could full formal House Jorasco vestments, a pretty dress, or nothing but boots and a necklace. The necklace never left her, it was composed of various crystals and stones that though they had little monetary value were weaved together in a fashion that exuded a foreign and esoteric quality. Her backpack bulges with belongings, jars of insects, bandages and rags, soap, an adventurers kit and water, as well as clothing for various occasions; healers vestments of house Jorasco, a pretty dress, a silk shift, and several pieces of dancing attire that left little to the imagination.[/spoiler] [spoiler=Motivations]Largely Paranoia and self preservation, she fears the dreaming dark and its hold on strangers in general. She would like to find out whatever happened to Dorian and perhaps who was following him. Her fears also tie her to those she believes she can trust and can help protect her.[/spoiler] [spoiler=Who will she die for]She won't throw herself on a sword, but she would risk her life for any of the following. Lila, the Fat Goliath, most any Kalashtar, her friends, House Jorasco[/spoiler] [spoiler=Quirks]Hates weapons, carries a dagger but will not draw it in combat. She will not take part in rituals unless absolutely necessary. She is very strongly adverse to touching the dead, especially dead females, even when healing she channels the energy around someone without touching them directly. She clings dearly to her tattered cloak, it one of the few possessions and reminders of her past life.[/spoiler] [/spoiler] [private=me] [spoiler=QuestionnaireWIP][B]How does she interact with the others within a group? What is her role (and I don't mean “meatshield”, “wizard,” etc.)?[/B] [B]And how is she “not as she seems”? (A deep, dark past doesn’t count.) Maybe she knows how to dance. Something that if others looked at her, they would make a judgment call, put you in a niche of some type, but she defies that niche. Tell me how. I want one or two skills that would surprise others if they found out she knows them. (“What? She can x? Nuh-uh!”) And also include personality traits, positive or negative, that would similarly surprise others.[/B] [B]What are her goals, conscious and perhaps subconscious?[/B] [B]How easily does she love? Not necessarily romantic love, but in general? Does she show it? How so?[/B] [B]Is she racist at all, either now or in her past?[/B] [B]All people believe something that is not true, both about the world around them (“The world is a dark, hateful place, and anybody who seems happy is just faking it.”) and about themselves (“I'm a very forgiving person - these grudges I carry don't mean I don't forgive.”) What lies/untruths does your character believe about themselves and the world around them?[/B] [B]How is she about material possessions? Does she like having really quality items? Is she miserly with stuff or giving? How does she feel about money? When she has extra cash, what does she do with it? Does she think having a lot of it would solve most of her problems, ie seeing how well the rich are treated, or is she wise enough to understand, consciously or subconsciously, that money cannot buy what she's looking for? (Which begs the question, what exactly IS she looking for?)[/B] [B]What does she perceive her major problems to be? What does she perceive the solutions to those problems to be? Let's say, a magic wand was waved and all her problems were solved. What then? What does she really *want*? If she were totally free of her issues, would she look for love and settle down? Maybe start an art gallery? Or a focus group for paladins wrestling with their blackguard side having troubles fitting into society?[/B] [B]What are her religious beliefs? Spiritual without being religious, or vice versa? Doesn’t like the gods, yet sees them as a tool when needed? Or faithfully attending the services of a particular deity and very prayerful as well?[/B] [B]What does she fear? Both in terms of getting the heebie-jeebies, and deeper stuff. For instance, do bugs/undead/dirty kitchens freak her out? Some people don't fear anything, and that's fair, but most people have some secret (or not so secret) thing that really creeps them out. Deeper fears might include - never succeeding, whatever that means to them; succeeding, because self-destructive tendencies can be much more subtle than something blatant like alcoholism; that their parents will never love them, no matter how hard they try. Even if your character doesn't have any of the first types of fear, they WILL have some of the latter. Everyone does.[/B] [B]How much of a temper does she have? What sorts of things set her off? How likely is she to lose his cool? Does she think with her head, or feel with her heart more?[/B] [/spoiler][/private] [/indent][/center]
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games