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Name
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Great (+4)
Good (+3)
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Phase One
First Aspect
Second Aspect
Phase Two
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Phase Three
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Phase Four
First Aspect
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Phase Five
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Personality / Description
Statistic Block
[table=2,2] [r=1,1][B][SIZE=3]Mallymkun Jones[/SIZE][/B] [I]True Believer; Up to Your Waist[/I][r=2,1][B]Refresh:[/B] 3 (7 Base) [B]Fate Points:[/B] 3 [r=1,2][B][SIZE=3]High Concept[/SIZE][/B] [ooc=Champion of St. Nicholas]Reformed thief and guardian of children.[/ooc] [B][SIZE=3]Trouble[/SIZE][/B] [ooc=Supernaturally Clueless]He has no idea how much he doesn't know about the Supernatural.[/ooc] [B][SIZE=3]Other Aspects[/SIZE][/B] [ooc=Hey, Homey!]Street smart, book dumb[/ooc] [ooc=Shadows in the Valley of Death]Soul of faith w/shadowed past[/ooc] [ooc=Broken Monkey]Apt climber w/leg injury[/ooc] [ooc=Father, I Need Help]A moment of prayer can make all the difference.[/ooc] [ooc=Grit and Spittle]When teeth and nail is all you got, he makes it count, but determination can sometimes lead to blind stubbornness.[/ooc] [B][SIZE=3]Stress[/SIZE][/B] [B]Physical:[/B] OOOO [B]Mental:[/B] OOOO [B]Social:[/B] OOO [B]Consequences:[/B] - [r=2,2][B][SIZE=3]Skills[/SIZE][/B] [B]Superb (+5):[/B] Conviction [B]Great (+4):[/B] Fists, Alertness [B]Good (+3):[/B] Burglary, Endurance, Might [B]Fair (+2):[/B] Discipline, Empathy, Presence [B]Average (+1):[/B] Contacts, Athletics, Stealth [B][SIZE=3]Stunts[/SIZE][/B] [ooc=Streetfighter]Use Fists instead of Athletics when dodging[/ooc] [ooc=Redirected Force]On a successful defense using fists against an attack, sacrifice next action to place a maneuver aspect on your attacker.[/ooc] [B][SIZE=3]Powers[/SIZE][/B] [-1] [ooc=Bless This House]By your very presence in a place, you may increase the strength of its threshold (page 230)—assuming you have anything to work with (a place without a threshold can’t get one). If your Conviction is higher than the threshold rating of a particular place, the threshold gets a +2 bonus while you are there. Multiple individuals who have this power can stack the effects, making a den of the faithful potentially very safe from supernatural incursion—unless someone’s so foolish as to invite a powerful supernatural creature in.[/ooc] [-1] [ooc=Guide My Hand][b]Faith Manages:[/b] Given the time to pray for guidance and provided that your goals are pure and your actions are selfless, you may spend a fate point to use your Conviction skill instead of any other skill for one roll. This effect cannot be used for any attacks or maneuvers, but it can be used to bypass other kinds of obstacles. [b]Spiritual Guidance:[/b] You have a semi-conscious awareness of where you are needed most. Usually, this simply means you are guided to the right place at the right time. If the GM agrees that such a circumstance is in effect, you need not spend a fate point to stage a fortuitous arrival (page 20). Sometimes this might work in reverse, allowing an ally to show up where you already are.[/ooc] [/table]
Background & Other Notes