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Athletics Dodge* (DoW 38): add athletics rather than doubling defense on dodge. Fast Reflexes (• or ••)*pre Dexterity ••• WoD p110 +1/dot to Initiative Fleet of Foot (• to •••) *pre Strength •• WoD p112 +1/dot to Speed Evasive Striking Reload p65 *pre: Str ••, Dex ••, Sta ••, Brawl •• • Focused Attack Armor and Called shot penalties are reduced by 1 •• Duck and Weave Use higher of Dexterity or Wits against Brawl attacks ••• Defensive Attack -2 to Attack for +2 Defense •••• Whirlwind Strike Can make extra Brawl attacks equal to Dexterity-2 on a single target. Each additional attack gets cumulative -1. Cannot use Defense before or after this maneuver. ••••• Destroy Defense Successful Brawl attacks on unarmed target reduces target Defense by 1. Cumulative across successive Brawl attacks to lower of attacker's Wits or Dex. Parkour StA p74, Tribes p98 *pre: Dexterity •••, Athletics •• • Flow when running negate terrain penalties equal to dots, gauge jump distance reflexively •• Cat Leap when using Dex+Ath to reduce falling damage gain one suxx, and add dots to max damage reduction possible ••• Wall Run use Athletics to climb at 10ft+5ft/dot as Instant Action, at a penalty of -1/10ft after the first 10ft •••• Expert Traceur when making Athletics rolls for running, jumping or climbing, may make a roll using Rote Action at cost of Defense ••••• Freeflow after running for at least a minute or by spending one Willpower, may make any Athletics roll for running, jumping or climbing as Reflexive, rather than Instant Action