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Name
Setting
Race
Refresh Rate
Fate Points
Player
Campaign
Age
Height
Weight
Gender
Aspects
Stunts
Skills
Superb (+5)
Great (+4)
Good (+3)
Fair (+2)
Average (+1)
Gear
Health & Composure
1
2
3
4
5
6
7
8
9
Health
Composure
Mild
Moderate
Severe
Phase One
First Aspect
Second Aspect
Phase Two
Patron
First Aspect
Second Aspect
Phase Three
Guest Starring
First Aspect
Second Aspect
Phase Four
First Aspect
Second Aspect
Phase Five
First Aspect
Second Aspect
Personality / Description
Statistic Block
Background & Other Notes
Fate Points: 5 Physical Stress: [] [] [] [] Mental Stress: [] [] [] [] [] Social Stress: [] [] [] [] [] [] [] Advantages: First Impressionist – You gain a +2 bonus to the first Persuasion roll you make to attract or impress a person. Linguist – You can speak three additional languages. You may take this Advantage multiple times, each time gaining one additional language. Precise Memory – +2 on rolls to recall information you have previously seen or heard.