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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
710gp 4sp
Languages
Description
Kishi is a young man of average height, toned body, sharp dark brown eyes, long dark brown hair, and unshaven face. He is usually seen in his full battle armor and daisho strapped to his obi on one side and his huge bow slung on his shoulders along with a quiver and a haversack containing the rest of his gear.
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Ki points: 6/9
Other Notes
[
Show Printable Version
]
War-Marks Mark of the Einhander: Shape: (Ex) While wielding a single one-handed sword in one hand, you receive all benefits of wielding it in both hands. If you wield multiple one-handed swords, select one at the beginning of the day for this ability to affect. This effect does not qualify the affected weapon for the benefits of the Zweihander Mark. Name: (Ex) While wielding a weapon affected by the Shape ability, you gain a +10ft untyped bonus to all movement modes that you already possess except burrowing. You gain an additional +5ft bonus for every 5 initiator levels you possess. Essence: (Ex) While wielding a weapon affected by the Shape ability, you can spend a standard action to ready a full-round action (instead of a standard action) IL/8 times per encounter. Mark of the Tempest: Shape: (Ex) You treat all wielded weapons as one-handed weapons for purposes of strength bonuses and Power Attack and derivative effects, even if it is a light weapon for purposes of calculating attack bonuses. This applies only in beneficial cases. Name: (Ex) You can make a single attack with each weapon you wield as a standard action. Essence: (Ex) Your blades move so quickly that they offer you some measure of protection. You gain concealment (20% miss chance) while wielding two or more weapons. Mark of Fury Shape: (Ex) You gain a +2 bonus to strength and constitution. Name: (Ex) You gain Pounce, as per the Ex ability of the Dire Lion. This is usable twice per encounter and one additional time per 9 initiator levels. Essence: (Su) IL/7 times per day as an immediate action, you can call an appropriate symbol of your might to surround you and make your presence clear. This is a 40 foot burst that has three effects. First, all enemies in the area must make Will saves to avoid being sickened for IL/5 rounds. Second, enemies and objects must make fortitude saves or be Blown Away. Finally, for each saving throw an enemy fails, you gain 5 temporary HP. The save DC is 10+IL/2+Str Modifier. Abilities using Ki: Ki pool = 9 Ki Strike (Su): By expending daily uses of his ki power, a samurai’s ki strike temporarily improves. At 4th level, the samurai may spend one daily use of ki to increase the enhancement bonus of his weapon (or unarmed strike) by 1 (but the bonus cannot exceed +5 until 20th level); if the weapon has no enhancement bonus, it is treated as a +1 weapon instead. At 8th level, the samurai may expend two daily uses of his ki power to grant one weapon the ability to ignore all kinds of damage reduction. These enhancements are cumulative (a samurai need only spend two daily uses for all effects), and last for a period of rounds equal to half his class level. If the samurai wields a magic weapon already (or gains an enhancement bonus to his fists) or the ability to bypass any damage reduction, he needs only spend one daily use of ki to grant the remaining enhancements. If the samurai follows the nitōjutsu discipline, he may enhance both weapons with the same expenditure of ki so as long as he has both weapons drawn; he needs only to spend one daily use of his ki power if both weapons have the same trait. Maai (Su): By spending a daily use of his ki power, his awareness about the battlefield increases. For a number of rounds equal to half his class level, he enters a state in which he may counteract against his enemies with unsurpassed clarity. He may instead gain blindsight, but limited to 30 feet (regardless of whether he originally has blindsense or not), and the range of his melee weapons extends by 5 feet. This range extension applies to any attack or maneuver done by the samurai. If the samurai follows the kyūjutsu discipline, he may instead increase the range of his blindsight by the range increment of his bow or crossbow; this range does not increase with the Far Shot feat or the distance weapon special ability (or similar range extension).