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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
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Load
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Max Dex
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Skills
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Key
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Rank
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
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2nd
3rd
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Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
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/Mem
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/Mem
Psionics
Manifester
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Key
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Languages
Description
At first glance, Oracle appears like a standard issue adamantine bodied warforge. However, when in the presence of other forged it becomes evident there is definitely something unique about him. Oracle stands nearly a foot taller than most of his other construct brethren. His armor bears none of the common signs of battle, the scratches and scrapes that are usually found on any battle-hardened unit. Instead Oracle keeps his entire body gleaming and highly polished. Through nearly endless applications of the mending spell, and generous doses of prestidigitation, Oracle ensures that he is the very model of what an adamantine warforged can be. His dark blue eyes reflect wisdom and understanding, and though his countenance is square and jagged, he still seems quite comely at least for a construct.
Personality
Character Traits
Stout - +2 vs. Bull Rush & Overrun
Character Flaws
Unreactive - -6 Initiative
Contacts / Friends
Cards Drawn: Queen of Clubs Three of Diamonds King of Hearts Five of Hearts Jack of Diamonds
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=318467][B][SIZE=+1]Oracle[/SIZE][/B][/URL] Male Lawful Neutral Warforged Cleric || Crusader / Fighter, [B]Level[/B] 12, [B]Init[/B] -6, [B]HP[/B] 178/178, [B]DR[/B] 2/Adamnt., [B]Speed[/B] 20' [B]AC[/B] 20, [B]Touch[/B] 10, [B]Flat-footed[/B] 20, [B]Fort[/B] +21, [B]Ref[/B] +10, [B]Will[/B] +20, [B]Base Attack Bonus[/B] +12 / +7 / +2 [B] Large Greatsword [/B] +17 (3d6+7, 19-20 x2) [B]Magic Vestment +2 Adamantine Body[/B] (+10 Armor) [B]Abilities[/B] Str 20, Dex 10, Con 18, Int 14, Wis 19, Cha 18 [B]Condition[/B] Resistance, Greater - 24 Hour Duration Magic Vestment - 12 Hours [ooc=Immunities]Ability Damage Ability Drain Critical Hits Death Effects Disease Energy Drain Exhaustion Fatigue Mind Affecting Spells & Abilities Nausea Necromancy Effects Nonlethal Damage Paralysis Poison Sickened Condition Sleep[/ooc]
Condition and Effects
Additional Information
Resistance, Greater - 24 Hour Duration Magic Vestment - 12 Hours
Darkvision - 60' Resistance 20 - Cold [ooc=Immunities]Ability Damage Ability Drain Critical Hits Death Effects Disease Energy Drain Exhaustion Fatigue Mind Affecting Spells & Abilities Nausea Necromancy Effects Nonlethal Damage Paralysis Poison Sickened Condition Sleep[/ooc]
Other Notes
[
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STR 17 +2 Powerful Build +1 Level 8 = 20 DEX 10 CON 16 +2 Racial = 18 INT 14 WIS 17 -2 Racial +1 Level 4 +2 Deck= 18 CHA 14 -2 Racial +6 Deck = 18 Level 1 Cleric of the Becoming God 1 || Crusader 1 - +1 BAB, +2 Fort & Will - 1d10+CON HP Powerful Build, Living Construct Traits Spellcasting, Domain Spontaneity (PHBII), Strength Devotion, Turn Undead Domains: Warforged Furious Counterstrike, Steely Resolve (5) Manuevers (5): Charging Minotaur Crusaders Strike Douse the Flames Stone Bones Vanguard Strike Stance: Leading the Charge Feat: Adamantine Body Flaw Feat: Power Attack Flaw: Unreactive Trait: Stout Skills (24): +4 Ranks Concentration, Diplomacy, Spellcraft +2 Ranks Balance, Intimidate, Jump, Knowledge (Religion), Tumble Level 2 Cleric 2 || Fighter 1 - +1 BAB, +2 Fort, +1 Will 1d10+CON HP Fighter Feat: Improved Bull Rush Skills (4): +1 Rank Diplomacy, Jump, Knowledge (Religion), Spellcraft Level 3 - Cleric 3 || Fighter 2 - +1 BAB, +1 Fort & Ref - 1d10+CON HP Fighter ACF: Dungeoncrasher Feat: Knockback Skills (4): +1 Rank - Concentration, Knowledge (Religion), Sense Motive, Spellcraft Level 4 - Cleric 4 || Crusader 2 - +1 BAB, +1 Fort & Will - 1d10+CON HP +1 WIS Indomitable Soul (CHA to Will Saves) Stance: Martial Spirit Skills (6): +2 Ranks - Intimidate +1 Rank - Balance, Concentration, Knowledge (Religion), Sense Motive Level 5 - Cleric 5 || Crusader 3 - +1 BAB, +1 Ref & Will - 1d10+CON HP Zealous Surge Manuever: Battle Leader's Charge Skills (6): +1 Rank - Balance, Concentration, Diplomacy, Intimidate, Jump, Sense Motive Level 6 - Cleric 6 || Warforged Juggernaut 1 - +1 BAB, +2 Fort, +1 Ref & Will 1d12+CON HP Armor Spikes 1d6, Expert Bull Rush Reserved (Penalty to Bluff, Diplomacy, Gather Info & Sense Motive) Bonus Feat: Powerful Charge Feat: Shock Trooper Skills (4): +1 Rank Concentration, Intimidate, Jump, Spellcraft Level 7 Cleric 7 || Warforged Juggernaut 2 - +1 BAB, +1 Fort 1d12+CON HP Charge Bonus - +1, Extended Charge - +5 Construct Perfection I: Immune to Nonlethal Damage & Critical Hits Skills (4): +1 Rank Concentration, Intimidate, Jump, Spellcraft Level 8 Cleric 8 || Warforged Juggernaut 3 - +1 BaB, +1 Fort, Ref & Will 1d12+CON HP +1 STR Healing Immunity, Superior Bull Rush Construct Perfection II: Immune to Mind Affecting Spells & Abilities Skills (4): +1 Rank Concentration, Intimidate, Jump, Spellcraft Level 9 Cleric 9 || Warforged Juggernaut 4 - +1 BAB, +1 Fort & Ref 1d12+CON HP Armor Spikes 1d8, Charge Bonus - +2 Construct Perfection III: Immune to Death & Necromancy Effects Feat: Law Devotion Skills (4): +1 Rank Intimidate, Jump, Knowledge (Religion), Spellcraft Level 10 Cleric 10 || Warforged Juggernaut 5 - +1 BAB, +1 Fort & Will 1d12+CON HP Construction Perfection IV: Immunity to Ability Damage & Drain Bonus Feat: Greater Powerful Charge Skills (4): +1 Rank Intimidate, Jump, Knowledge (Religion), Spellcraft Level 11 Cleric 11 || Fighter 3 - +1 BAB, +1 Ref & Will 1d10+CON HP Skills (4): +1 Rank Concentration, Intimidate, Jump, Spellcraft Level 12 Cleric 12 || Crusader 4 - +1 BAB, +1 Fort, Ref & Will 1d10+CON HP +1 WIS Manuever Swap: Vanguard Strike -> Divine Surge Feat: Skills (6): +1 Rank - Balance, Concentration, Diplomacy, Intimidate, Jump, Sense Motive