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Superb (+5)
Great (+4)
Good (+3)
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1
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Phase One
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Second Aspect
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Phase Four
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Phase Five
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Second Aspect
Personality / Description
Statistic Block
[table=2,2] [r=1,1][B][SIZE="3"]Dave E. Jones[/SIZE][/B] [I]Changeling; Up to Your Waist[/I][r=2,1][B]Adjusted Refresh (Total Refresh):[/B] 1 (7) [B]Fate Points:[/B] 2 [r=1,2][B][SIZE="3"]High Concept[/SIZE][/B] Heir to the Locker [B][SIZE="3"]Trouble[/SIZE][/B] Something from the Deep [B][SIZE="3"]Other Aspects[/SIZE][/B] Fairy Prince Always the Hard Way Making It Up As I Go Friend of the Order Stormbringer [B][SIZE="3"]Stress[/SIZE][/B] [B]Physical:[/B] OOOO [B]Mental:[/B] OOOO; +1 mild consequence [B]Social:[/B] OOOO [B]Consequences:[/B] - [r=2,2][B][SIZE="3"]Skills[/SIZE][/B] [B]Superb (+5):[/B] Conviction [B]Great (+4):[/B] Discipline, Presence [B]Good (+3):[/B] Awareness, Endurance, Lore [B]Fair (+2):[/B] Deceit, Intimidation, Rapport, Athletics [B]Average (+1):[/B]fists, Stealth, guns, investigation [B][SIZE="3"]Stunts[/SIZE][/B] - [B][SIZE="3"]Powers[/SIZE][/B] [-1] [ooc=Aquatic][B]Can't Drown.[/B] You never take stress or consequences from drowning (this is not the same as an immunity to choking or other means of suffocation). [B]Easy Swimming.[/B] You may ignore all water-based borders while swimming, making your underwater "sprints" all the more effective.[/ooc] [-0] [ooc=Ocean's Depth][b]Total Recovery.[/b] You are able to recover from physical harm that would leave a normal person permanently damaged. You can recover totally from any consequence - excluding extreme physical ones - with no other excuse besides time; simply waiting long enough will eventually heal you completely. [b]Long Life.[/b] As a side-effect of her improved ability to recover from injury, your lifespan is significantly extended.[/ooc] [-1] [ooc=Refinement][B]Control Bonuses:[/B]+1 Storm Magic [B]Power Bonuses:[/B] +1 Storm Magic[/ooc] [-4] [ooc=Sponsored Magic][B]Storm Magic[/B] [B]Description:[/B] Drawing upon the power of the Ocean Depths, you're able to cast spells that fit its essential nature: wildness, death, entropy, storms, water, wind. These magics are under the sway and watch of Davy Jones, a powerful Wyldfae Sidhe with power to rival the Summer and Winter Queens. Making use of such magic will inevitably catch his notice; be wary what you call forth from the Locker. [B]Evocation:[/B] Evocations cast with the power of Davy Jones take the form of storms, winds, lightning, and water. It is the magic of the stormy seas. [B]Thaumaturgy:[/B] Rituals cast with the power of the Davy Jones may be used to conjure storms, control winds, and even create undead sailors out of pure ectoplasm. [B]Evothaum:[/B] Rituals that control winds or waves can be cast with the speed and methods of Evocation.[/ooc] [B][SIZE="3"]Rotes[/SIZE][/B] [ooc=Lightning Bolt]5 shift attack[/ooc] [ooc=Shield]5 shift shield[/ooc][/table]
Background & Other Notes