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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
XP Speed(S/M/F)
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Hero Points
Caster Level
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Dodge
Size
Natural
Deflect
Misc
Touch
Flat-footed
CMD
FCMD
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
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+
+
+
Total Attack Bonus
Base Attack Bonus
`
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
CMB
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
ACP
=
+
+
=
+
+
=
+
+
=
+
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=
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+
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=
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=
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=
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=
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=
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+
=
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+
=
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+
=
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=
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
3173.4 gp
Languages
Description
0RP Type Humanoid (halfling) 0RP Size Small -1 RP Base Speed Slow 0 RP Ability Score Modifiers Standard (+2 Str, -2 Int, +2 Wis) 1 RP Languages Standard *Racial Abilities 1 RP Low- light Vision 1 RP Fearless 2 RP Halfling luck 3 RP Greater Spell Resistance 3 RP Greater Defensive Training. Total = 10RP
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[SPOILER=Skapti][URL=http://www.myth-weavers.com/sheetview.php?sheetid=324066][SIZE=+1][B]Skapti Kneereaver[/B][/SIZE][/URL] [SIZE="1"]Male CN Brutal Halfling Werebear (Hybrid Form) Barbarian//Inquisitor [B]Level[/B] 4, [B]Init[/B] +6, [B]Perception[/B] +12, Low-light Vision, [B]Hero Points[/B] 2 [U]DEFENSES[/U] [B]HP[/B] 57/57, [B]DR[/B] 5/silver or 2/- [B]SR[/B] 15 [B]AC[/B] 29, [B]Touch[/B] 15, [B]Flat-footed[/B] 24 (+6 Armor, +3 Dex, +2 Dodge, +8 Natural) [B]Fort[/B] +9, [B]Ref[/B] +5, [B]Will[/B] +7 (+2 vs. fear, +2 vs. effects from items) [U]OFFENSE[/U] [B]Speed[/B] 15' [B]Melee[/B] +1 Greatsword +11 [+11] (1d10+9 [1d10+19], 19-20/x2) [B]Natural[/B] 2 claws +10 [+10] (1d6+6 [1d6+12] plus grab), bite +10 (1d6+6 [1d6+12]) [B]Ranged[/B] Chakram +8 (1d8+6, x2) [30' range] [U]STATISTICS[/U] [B]Abilities[/B] Str 20[23], Dex 16, Con 18[19], Int 8, Wis 14, Cha 6 [B]Base Attack Bonus[/B] 4, [B]CMB[/B] +10, [B]CMD[/B] 25 [B]Feats[/B] Power Attack, Boon Companion [B]Skills[/B] Acrobatics +4, Handle Animal +3, Intimidate +7, Perception +12, Ride +7, Stealth +10, Survival +7(+9 Track) [B]Languages[/B] Common, Halfling [U]CLASS ABILITIES[/U] [U][B]Barbarian[/B][/U] [Invulnerable Rager/Urban Barbarian] [B]Crowd Control[/B] +1 attack/AC when adjacent to two or more enemies. [B]Extreme Endurance[/B] (Hot) - As endure elements. Fire resistance 0 (+1 per 3 lvls past 3) [B]Controlled Rage[/B] [13 rounds/day] +4Str. Fatigued for 2*(rounds spent in rage)[list][*][SIZE="1"][I]Superstition[/I] +3 vs spells/SLAs/Supernatural Abilities (2+1/4lvls)[/SIZE] [*][SIZE="1"][I]Witch Hunter[/I] +2 damage vs. enemies with spells or SLAs (1+1/4lvls)[/SIZE][/list] [B][U]Inquisitor[/U][/B] [Iconoclast/Preacher/Skirmisher] [B]Shake Effects[/B] +2 vs. effects from items [B]Detect Magic[/B] At will [B]Track[/B] +2 [B]Cunning Initiative[/B] +Wis to init [B]Domain[/B] Animal [Feather][list][*][SIZE="1"][I]Eyes of the Hawk[/I] +2 (1/2 lvl) to Perception. +2 Init when acting in surprise round.[/SIZE] [*][SIZE="1"][I]Animal Companion[/I] lvl-3[/SIZE][/list] [B]Judgement[/B] [2/day] Swift action to activate, Swift action to change. Pick any [B]one[/B].[list][*][SIZE="1"][I]Destruction[/I] +2 damage[/SIZE] [*][SIZE="1"][I]Healing[/I] Fast Healing 2[/SIZE] [*][SIZE="1"][I]Justice[/I] +1 to attack rolls[/SIZE] [*][SIZE="1"][I]Protection[/I] +1 AC[/SIZE] [*][SIZE="1"][I]Purity[/I] +1 on all Saving Throws[/SIZE] [*][SIZE="1"][I]Resistance[/I] Energy Resistance 4 (pick one: acid, cold, electricity, fire, or sonic)[/SIZE] [*][SIZE="1"][I]Smiting[/I] Weapon as magic to bypass DR[/SIZE][/list] [B]Determination[/B] [2/day] Free action[list][*][SIZE="1"][I]Aggression[/I] Reroll attack roll, must take result[/SIZE] [*][SIZE="1"][I]Defense[/I] Immediate Action +4 AC[/SIZE] [*][SIZE="1"][I]Warning[/I] Force reroll of attack against ally[/SIZE][/list] [B]Hunter's Tricks[/B] [5/day] (Useable Inquis lvl + WIS times per day. 1 ability at first +1/3 levels) [list][*][SIZE="1"][I]Sic 'Em[/I] Swift Action, Animal Companion makes one melee attack against adjacent creature[/SIZE] [*][SIZE="1"][I]Tangling Strike[/I] Free Action, If next attack hits, opponent is [URL=http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled][SIZE=1]entangled[/SIZE][/URL].[/SIZE] [*][SIZE="1"][/SIZE][/list][/SIZE][/SPOILER] [SPOILER="Dog"][URL=http://www.myth-weavers.com/sheetview.php?sheetid=369557][SIZE=+1][B]Dog[/B][/SIZE][/URL] [SIZE="1"]Male N Animal (Riding Dog) [B]Init[/B] +3, [B]Perception[/B] +5, low-light vision, scent [U]DEFENSES[/U] [B]HP[/B] 40/40 [B]AC[/B] 22, [B]Touch[/B] 14, [B]Flat-footed[/B] 18 (+4 Armor, +3 Dex, +1 Dodge, +4 Natural) [B]Fort[/B] +7, [B]Ref[/B] +7, [B]Will[/B] +4 [B]Defensive Abilities[/B] Evasion [U]OFFENSE[/U] [B]Speed[/B] 40' [B]Melee[/B] Bite +8 (1d6+6 plus trip, x2) [U]STATISTICS[/U] [B]Abilities[/B] Str 18, Dex 16, Con 17, Int 3, Wis 12, Cha 6 [B]Base Attack Bonus[/B] 3, [B]CMB[/B] +7 (+8 Trip with Bite), [B]CMD[/B] 20 [B]Feats[/B] Weapon Focus(Bite), Iron Will [B]Skills[/B] Acrobatics +8, Perception +5, Stealth +7 [B]Racial Modifiers[/B] +4 Acrobatics when jumping, +4 Survival when tracking by scent [U]SPECIAL ABILITIES[/U] [B]Link[/B] Handle as Free Action, Push as Move Action. Master gets +4 on Handle Animal checks. [B]Evasion[/B] Save vs. Reflex for 1/2 damage = No damage[/size][/SPOILER] [SPOILER=Jet][SIZE=+1][B]Jet[/B][/SIZE] [SIZE="1"]Male N Diminutive Scientific Pet Rock [B]Init[/B] -999, [B]Perception[/B] -999 [U]DEFENSES[/U] [B]HP[/B] 25/25 [B]Hardness[/B] 9 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18 (+8 Size) [B]Fort/Ref/Will[/B] 2+1/2 CL [B]SQ[/B] Neat[/size][/SPOILER]
Condition and Effects
Additional Information
Other Notes
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Size and Type: gains the shapechanger subtype. Medium sized when shape-changed. AC: In hybrid or animal form the lycanthrope has the natural armor bonus of the base animal increased by +2. (6+2 = 8) Defensive Abilities: An afflicted lycanthrope gains DR 5/silver in animal or hybrid form. Speed: Same as the base creature or base animal, depending on which form the lycanthrope is using. Hybrids use the base creature's speed. Melee: A lycanthrope gains natural attacks in animal and hybrid forms according to the base animal. A lycanthrope also gains low-light vision, scent, and the following: Change Shape (Su) Curse of Lycanthropy (Su) Lycanthropic Empathy (Ex) Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. In animal and hybrid form, the lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher. http://www.d20pfsrd.com/bestiary/monster-listings/templates/lycanthrope