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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=326063][size=4][B]Elise[/B][/size][/url], Human Warlock, Fey Touched, Deadly Trickster [B]Init[/B] +3 [B]HP[/B] 50/50 [B]Bloodied[/B] 25 [B]Healing Surge[/B] 12 (0 used /10) [B]AC[/B] 14 [B]Fort[/B] 17 [B]Reflex[/B] 16 [B]Will[/B] 19 [B]Speed[/B] 6 [B]Str[/B] 9 (-1) [B]Con[/B] 18 (+4) [B]Dex[/B] 12 (+1) [B]Int[/B] 14 (+2) [B]Wis[/B] 11 (0) [B]Cha[/B] 20 (+5) [OOC='Eldritch Blast'][B]Eldritch Blast[/B] You fire a bolt of dark, crackling eldritch energy at your foe.[/OOC], [OOC='Dire Radiance'][B]Dire Radiance[/B] You cause a shaft of brilliant, cold starlight to lance down from above, bathing your foe in excruciating light. The nearer he moves toward you, the brighter and more deadly the light becomes.[/OOC], [OOC='Curse of the Dark Dream'][B]Curse of the Dark Dream[/B] You inflict a waking nightmare upon your enemy so that he can no longer tell what is real and what exists only in his mind. Under its influence he staggers about, trying to avoid falling from imaginary heights or stepping on unreal serpents.[/OOC], [OOC='Otherwind Stride'][B]Otherwind Stride[/B] You call up an unseen maelstrom of fey power that lashes nearby creatures . . . and you step into the vortex and emerge somewhere a short distance away.[/OOC], [OOC='Fey Switch'][B]Fey Switch[/B] You step through the veils of the Feywild to the place where an ally stands and return to the world in that spot. Your ally is in-stantly whisked back to the place you started from.[/OOC], [OOC='Eyebite'][B]Eyebite[/B] You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.[/OOC], [OOC='Witchfire'][B]Witchfire[/B] From the mystic energy of the Feywild, you draw a brilliant white flame and set it in your enemy’s mind and body. Rivulets of argent fire stream up into the air from his eyes, mouth, and hands; agony disrupts his very thoughts.[/OOC], [OOC='Beguiling Tongue'][B]Beguiling Tongue[/B] You channel the grace and glibness of your fey patrons for a time. Your voice gains great power and eloquence.[/OOC], [OOC='Curse of the Bloody Fangs'][B]Curse of the Bloody Fangs[/B] You call up a pack of ferocious, phantasmal beasts from the darkest and most savage depths of the Feywild. Only their slavering fangs appear in this world, snapping and rending in a mad frenzy at the foe you have cursed.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
You fire a bolt of dark, crackling eldritch energy at your foe.
You cause a shaft of brilliant, cold starlight to lance down from above, bathing your foe in excruciating light. The nearer he moves toward you, the brighter and more deadly the light becomes.
You inflict a waking nightmare upon your enemy so that he can no longer tell what is real and what exists only in his mind. Under its influence he staggers about, trying to avoid falling from imaginary heights or stepping on unreal serpents.
You call up an unseen maelstrom of fey power that lashes nearby creatures . . . and you step into the vortex and emerge somewhere a short distance away.
You step through the veils of the Feywild to the place where an ally stands and return to the world in that spot. Your ally is in-stantly whisked back to the place you started from.
Powers
You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.
From the mystic energy of the Feywild, you draw a brilliant white flame and set it in your enemy’s mind and body. Rivulets of argent fire stream up into the air from his eyes, mouth, and hands; agony disrupts his very thoughts.
You channel the grace and glibness of your fey patrons for a time. Your voice gains great power and eloquence.
You call up a pack of ferocious, phantasmal beasts from the darkest and most savage depths of the Feywild. Only their slavering fangs appear in this world, snapping and rending in a mad frenzy at the foe you have cursed.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
134 gp 9 sp
Personality Traits
How do others perceive you in social interactions? Other perceive Elise as talkative in social interactions. How optimistic are you? Elise is enthusiastic. How trusting are you? Elise is open-minded when trusting other. How assertive are you at a decision point? Elise is impatient when making decision. How conscientious are you about following rules? Elise is wild when it comes to following rules. How empathetic are you? Elise is kind towards others. How courageous are you dire straits? Elise is competitive in dire straits. How do you feel when faced by setbacks? Elise feels bold when is face by a setback. How are your nerves? Elise's nerves are implusive.
Mannerisms and Appearance
Appearance Has a tanned skin tone with black straight hair usually kept in a tight ponytail. Eye color is green which is also one of her distinguishing features. Another distinguishing feature of hers is her unusual name. Her robes are a dark red color with decorative gold trim. On the back of the robe is a simple design in black threading of a bird spreading wings. Her social clothes are a white T-shirt with a black sleeveless jacket and a simple pair of black pants and shoes. Also wears a necklace of fake gold. Her gear would be described and human. Mannerisms Plays with necklace when thinking about past events. Twirls coins in hand when bored.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Why did you agree to join the Order of Solis? She agreed to join the Order of Solis because she can openly further her studies in arcane knowledge and make some money in the process. Why were you selected to join the Order of Solis? She was selected to join the Order because of not only her initiative to do more research to further her knowledge in the arcane arts and because of her diplomatic skills. The Order also found that she is a highly-skilled individual and also that the Order was looking for a warlock. How did you acquire your class? At first she started learning about arcane and magic in books at the library but her best friend of hers started teaching her how to harness the knowledge and focus it into spells and rituals. How did you acquire your starting equipment? The standard equipment was bought over time. The pact blade was a gift from her mentor Fidanza before he disappeared. The circlet was a gift from the Order for her work that she has done for them. The gloves and armor she got from her travels. What’s the worst event of your life? The worst event of her life was when her best friend suddenly decided to stop teaching her about arcane magic without an explanation and then vanished. What’s the best thing that’s ever happened to you? Best thing that ever happened to her was when her best friend, Fidanza, started teaching her how to use her knowledge she'd been studying alone. Do you stay in contact with your family? What do your relatives think of you and your chosen career? She stays in contact with her aunts, uncles and cousins since her close family died. Her families don't know what her real career is as they think she works at a library. Long Term goals - Create and lead a guild/organization - Find out what happened to Fidanza (her mentor). - Gain reverence among the nobles in major cities Paragon Path: Fey Touched Resume Name: Elise di Stelvia "Mouse" (Elise) Current place of residence: The Solarium, Lionburh Date of birth: 3rd of Nightal, 934 GD Place of birth: Parents' house in Stelvia, Kingdom of Matrona Citizenship: None Gender: Female Race: Matronian Human Age: 22 Marital status: Single Name of spouse: N/A Children: N/A Employment history: Assistant Librarian in Stelvia, 946 - 951 GD Waitress at The Empty Keg in Stelvia, 951 - 955 GD Diplomat for Order of Solis 956 GD - present Education: Standard knowledge (Read, write, names of kingdoms/important places of note) 940 - 945 GD Read books of arcane knowledge and studied under a mentor 947 - 951 GD Self taught thief 949 - 953 GD Professional Qualifications: Can get into places that no is supposed to be in. Can persuade others to help/ do her bidding Awards: None Memberships: None Interests: Reading, drinking fine brews, socializing Other notes: Up to no good.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games