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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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=
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
922gp
Languages
Description
Xetis is slender and lithe making him surprisingly agile. Despite this he is quite resilient his form possesses an uncanny toughness that contradicts his apparent build. His eyes are pure black, like a pair of black pearls. The armor he wears is created of Mithral thus is much lighter then normal iron. The Mithral Xetis wears is dark and is as black his own soul, as if forged form the very depths of the abyss.
Personality
Xetis Sul-vorak is a loyal follower of The Lurking Lord and as such upholds the codes of the dark deity to their utmost. He has little heart or care for others unless they prove them self,or if they are useful. But once they have out lived their use Xetis would not hesitate to slew them if his god would command it. Proud and hot headed as well, his natural charisma and skills make him and adept leader.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Death Knight Code: The First Allegiance is to Death, and The Lurking God not Life. The first allegiance demands that the Deathknight show no mercy in combat. He strikes to kill, always. The first allegiance also demands that the Deathknight take no special care to stave off the death of others. A fallen comrade is considered weak, thus useless to the group and party. Incidentally, these, together, make it very hard to take prisoners. Deathknights often will make a point of murdering those who they've "only" incapacitated, though this is not always a rule. The Second Allegiance is to Undeath, and its Glory. The second allegiance demands that a deathknight further the cause of Undeath. If the Undead are rampaging, he takes command. Deathknights do not oppose the Undead without due reason (i.e. the Undead being itself is opposing death and undeath, or harming the cause of death and Undeath). The Third Allegiance is to Honor, as it lasts for all of Eternity. The third allegiance demands that a deathknight be honorable. In this, his word is his bond, once sworn he shall uphold it so long as his trust is not broken, even against his convenience. After all, the Undead live forever. An additional ramification is that many deathknights contract themselves to limited durations, aware of the possibility of rising as Undead themselves and being still sworn to their bond. Deathknights also are very keen to exact vengeance for slights against them, or return favors for previous kindnesses. Honor demands it.
Condition and Effects
Additional Information
Undead: You are considered to be an undead creature for effects that relate to that keyword. You are also considered a living creature. Past life: Human. Unnatural Vitality: Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you attempt your first death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw. Dark Reaping: You can use dark reaping as an encounter power. You use one death as the seed to sow more destruction. Encounter ✦ Necrotic Free action Trigger: A creature within 5 squares of you is reduced to 0 hit points Effect: One creature you hit with an attack you make before the end of your next turn takes an additional 1d8 + Constitution modifier necrotic damage
Other Notes
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