Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
785
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Binds in place Sighting Gloves: +1 Ranged damage 1 Lucky Dice: +1 to a variety of things or to all of them 3 Lightning Gauntlets: 1d6 lightning 3 Crystal Helm: +2 vs charm and compulsion, +1 deflection to AC 1 Impulse Boots: Evasion and Uncanny Dod
Other Notes
[
Show Printable Version
]
Anima Beacon (0 Prowess): You gain the ability to project an embodiment of your courage in a square adjacent to you as a swift action--an 'anima'. This anima isn't a creature, has no stats, and is able to communicate telepathically with you. Every turn, during your round, you may move your anima a distance equal to your highest movement speed in any direction, including vertically. When not in contact with solid ground, the anima hovers. Alternatively, instead of moving on your turn, you may direct your anima to remain in contact with a creature: your anima must share a square with the creature to be followed in order to move in this fashion. Your anima is immune to damage and effects, cannot interact with objects or be attacked, and while it occupies a 5' square, it does not block movement or line of sight and may share a square with a creature of any size. It can be dispelled or suppressed as a spell; its spell level for this purpose is equal to your Hero Value and the caster level is equal to the number of abilities granted to you by this feat. It can be summoned normally again after being dispelled. If your anima is more than 120' from you at the start of your turn or you ever lose line of effect to it, it immediately dissipates and must be reformed. You may only have one anima summoned at a time: summoning a second immediately causes the first to dissipate. Your anima shares your Awareness bonus and possesses any senses (darkvision, low-light vision, blindsense, blindsight, tremorsense, or similar) that you possess, including temporary spell or psionic effects (such as see invisibility or synesthete). However, it is not trained in any skills (including ones you are trained in) and as such cannot use advanced functions of skills that require specific levels of training. Any opponent adjacent or sharing a square with your anima suffers a -1 penalty to AC. Healing Spirit (2 prowess): If you have purchased this ability, any ally that is adjacent to or shares a square with your anima gains Fast Healing 1. This fast healing can only heal a creature up to half of its full normal Hit Points. Primal Shield (2 prowess): If you have purchased this ability, any ally that is adjacent to or shares a square with your anima gains Resist Acid 1, Resist Cold 1, Resist Electricity 1, Resist Fire 1, or Resist Sonic 1, chosen by the ally when your anima becomes adjacent to them. This choice may be altered with a swift action by your ally or by moving away from and returning adjacent to the anima. Focused Healing (2 prowess): If you have purchased this ability, any ally that shares a square with your anima gains Fast Healing equal to their Charisma modifier. Ethereal Vapor (2 prowess): If you have purchased this ability, any opponent that shares a square with your anima suffers a 20% miss chance on attacks made against you or your allies. Manifest Fervor (3 prowess): If you have purchased this ability, any opponent that is adjacent to or shares a square with your anima takes entropic damage equal to your Charisma modifier at the start of your turn.