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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
XP Speed(S/M/F)
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Hero Points
Caster Level
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Dodge
Size
Natural
Deflect
Misc
Touch
Flat-footed
CMD
FCMD
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
`
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
CMB
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
ACP
=
+
+
=
+
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=
+
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=
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=
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=
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
292 GP
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Feats: [Bonus, Human]: Extra Grit - (Gain 2 extra Grit points per day. Maximum Grit increases by 2.) LVL 1: Rapid Reload - (The time spent reloading a ranged weapon is reduced. A one-handed Firearm is reduced to a move action, but still provokes Attacks of Opportunity.) [Bonus, Gunslinger]: Gunsmith - (You may create, repair and restore Firearms.)
Traits: Brigand: (You hail from the River Kingdoms or the more lawless reaches of Brevoy. Life has been hard on you. Perhaps your parents and siblings were crooks and con artists, or maybe your rough, lonely life lead you to fall in with thieves or worse. You know how to ambush travelers, bully traders, avoid the law and camp where no one will find you. You begin the campaign with 100 GP in ill-gotten gains and gain a +1 trait bonus on Bluff, Diplomacy, Intimidate and Sense Motive when dealing with Brigands, Thieves, Bandits or others of their ilk.) Storm Runner: (You're accustomed to the pitch and yaw of sailing vessels, even in a storm, and the +2 trait bonus on Acrobatics checks to keep your footing on uneven ground or unsteady surfaces reflects that.)
Other Notes
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Human Traits: - +2 to STR - Medium - 30 ft. base land speed - Bonus Feat at level 1 - Skilled: (gain 1 extra skill point per level) Gunslinger Class Abilities: - Gunsmith: (A Gunslinger gains a weapon of their choice [Pistol]. This starting weapon is battered and only the Gunslinger knows how to use it properly. All other creatures treat it as though it has the Broken condition. If it has the Broken condition, it is unusable to anyone else. The starting weapon may be old for scrap [worth 4d10 GP]. The Gunslinger also gains Gunsmithing as a bonus feat.) - Grit: (At the start of each day a Gunslinger gains a number of Grit points equal to their CHA mod [Minimum of 1]. The number goes up and down during the day, but it cannot exceed the Gunslinger's CHA mod, though there are some items and feats that improve that. Grit is used to perform Deeds and may be regained in the following ways: - Critical Hit with a Firearm: If a Gunslinger confirms a critical hit on an enemy with a firearm attack, they regain 1 Grit point. Confirming a Critical on a Helpless or Unaware enemy or on a creature with HD lower than the Gunslinger's level does not allow them to regain Grit. - Killing Blow with a Firearm: If a Gunslinger reduces an enemy to 0 HP or lower with an attack from a firearm while in the heat of combat, the Gunslinger regains 1 Grit point. Reducing a Helpless, Unaware or Creature with HD lower than the Gunslinger's level to 0 HP or lower does not allow them to regain Grit.) - Deeds: (A Gunslinger's Grit points may be spent to perform deeds. Most are abilities that grant some momentary bonus or effect, but others provide longer lasting effects, sometimes staying active only so long as the Gunslinger has 1 grit point available to them. A deed may performed several times in succession, provided the grit is present to perform them or there are rules restricting them. - Deadeye: A Gunslinger can resolve an attack against Touch AC instead of AC when firing beyond their firearm's first range increment. Using this Deed costs 1 Grit point per range increment beyond the first. The gunslinger still takes a -2 penalty on Attack rolls for each range increment beyond the first when using this ability. - Gunslinger's Dodge: When a ranged attack is made against a Gunslinger, they may spent 1 Grit point to move 5 ft. as an immediate action; doing so grants the Gunslinger a +2 to AC against the triggering attack. This movement is not a 5 ft. step and provokes Attacks of Opportunity. Alternatively, a Gunslinger may drop prone to gain a +4 to AC against the attack. A Gunslinger may only use this ability while wearing medium or light armor, and carrying a light load. - Focused Aim: As a Swift Action, a Gunslinger may spend 1 Grit point to gain a bonus to all Firearm damage rolls equal to CHA mod with all Firearm attacks until the end of the Gunslinger's turn. At 7th level, this bonus is multiplied by the number of hits made by the Gunslinger's Dead Shot Deed.) Mysterious Stranger Archetype abilities: - Number of Grit points gained at the beginning of the day is based on CHA rather than WIS. - Replace Quick Clear Deed with Focused Aim.