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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[spoiler=Item Benefits][LIST][*]Resist 10 Acid, Cold, Fire, Lightning [*]Takes no damage from a fall and always lands on your feet. [*]If he ends his turn at least 4 squares from the square in which he began it, gain a +2 item bonus to AC and Reflex defense until the start of his next turn.[/LIST][/spoiler] • [spoiler= Class Benefits][LIST][*]Spend AP: +3 to attack rolls, Regain 15 hp, deal +4 radiant damage until end of next turn (Radiant Fist's Action) [*]Flurry of Blows damage can be radiant damage. (Radiant Hammer Fists) [*]Blinds each adjacent enemy on Critical Hit. (Radiant Hammer Fists)[/spoiler] [spoiler= Feats][list][*]When attacking enemy with holy symbol, enemies cannot gain CA against him until start of next turn (Holy Symbol Expertise) [*]Gain CA against enemies pulled or slid adjacent (Deadly Draw) [*]Save vs dazed or stunned at start of turn, even if condition is not save ends (Superior Will) [*]Throw dagger or shrunken to add one more target on Flurry of Blows attack (Starblade Flurry) [*]+1 to attacks with light blade and CA (Nimble Blade) [*]+2 to saves (Resilient Focus) [*]Resist 6 Ongoing Damage (Superior Fortitude)[/list][/spoiler]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=334721][size=4][B]Grandmaster Merloc the Magnified[/B][/size][/url], Human Monk, Radiant Fist [B]Init[/B] +18 [B]HP[/B] 126/126 [B]Bloodied[/B] 63 [B]Healing Surge[/B] 31 (0 used /9) [B]AC[/B] 34 [B]Fort[/B] 33 [B]Reflex[/B] 32 [B]Will[/B] 34 [B]Speed[/B] 8 [B]Str[/B] 11 (0) [B]Con[/B] 15 (+2) [B]Dex[/B] 24 (+7) [B]Int[/B] 9 (-1) [B]Wis[/B] 19 (+4) [B]Cha[/B] 11 (0) [OOC='[color=green][b]Basic Attacks[/b][/color]'][B][color=green][b]Basic Attacks[/b][/color][/B] Melee: [B]Monk Unarmed Strike: [/B] +12 vs AC, 1d8 dmg [B]Avandra's Whisper Accurate Dagger: [/B]+16 vs AC, 1d4+4 dmg Ranged: [B]Avandra's Whisper Accurate Dagger: [/B]+23 vs AC, 1d4+11 dmg Nimble Blade: +1 to attack rolls with CA[/OOC], [OOC='[color=green][b]Steel Wind[/b][/color]'][B][color=green][b]Steel Wind[/b][/color][/B] +21 vs Ref, 1d8+14 dmg At-Will ♦ Full Discipline, Implement, Psionic Standard Action Close blast 2 Target Each enemy you can see in the blast Attack Dexterity vs. Reflex Hit 1d8 + Dexterity modifier damage. Level 21: 2d8 + Dexterity modifier damage. At-Will ♦ Full Discipline, Psionic Move Action Effect You are no longer marked. You move your speed + 2.[/OOC], [OOC='[color=green][b]Fallen Needle[/b][/color]'][B][color=green][b]Fallen Needle[/b][/color][/B] +21 vs Ref, 1d10+11 dmg At-Will ♦ Full Discipline, Implement, Psionic Standard Action Melee touch Target One creature Attack Dexterity vs. Reflex Hit 1d10 + Dexterity modifier damage, and the target takes a -2 penalty to attack rolls against you until the end of your next turn. At-Will ♦ Full Discipline, Psionic Minor Action Effect You shift 1 square or move 3 squares.[/OOC], [OOC='[color=green][b]Crane's Wings[/b][/color]'][B][color=green][b]Crane's Wings[/b][/color][/B] +21 vs Fort, 1d10+11 dmg At-Will ♦ Full Discipline, Implement, Psionic Standard Action Melee touch Target One creature Attack Dexterity vs. Fortitude Hit 1d10 + Dexterity modifier damage, and you push the target 1 square. Level 21: 2d10 + Dexterity modifier damage. At-Will ♦ Full Discipline, Psionic Move Action Effect You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed.[/OOC], [OOC='[color=green][b]Centered Flurry of Blows[/b][/color]'][B][color=green][b]Centered Flurry of Blows[/b][/color][/B] 6 dmg + slide 1 adjacent if target of triggering attack, or slide 1 any direction if not target At-Will ♦ Psionic No ActionMelee 1 Trigger You hit with an attack during your turn Target One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn't targeted by the triggering attack. Special You can use this power only once per round.[/OOC], [OOC='[STRIKE][color=red][b]Drunken Monkey[/b][/color][/STRIKE]'][B][color=red][b]Drunken Monkey[/b][/color][/B] +21 vs Will, 1d8+11 dmg Encounter ♦ Full Discipline, Implement, Psionic Standard ActionMelee touch Target One enemy Attack Dexterity vs. Will Hit 1d8 + Dexterity modifier damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a bonus to the attack roll equal to your Wisdom modifier. Encounter ♦ Full Discipline, Psionic Move Action Effect You move your speed + 2. During this movement, you ignore difficult terrain and gain a power bonus to all defenses against opportunity attacks. The bonus equals your Wisdom modifier.[/OOC], [OOC='[color=red][b]Divine Sun[/b][/color]'][B][color=red][b]Divine Sun[/b][/color][/B] +21 vs Will, 3d6+11 Radiant Encounter ♦ Divine, Full Discipline, Implement, Psionic, Radiant, Teleportation Standard ActionMelee touch Target One creature Attack Dexterity vs. Will Hit 3d6 + Dexterity modifier radiant damage, and the target gains vulnerable 5 radiant until the end of your next turn. Encounter ♦ Divine, Full Discipline, Psionic, Radiant, Teleportation Move ActionMelee 1 Target One ally Effect You teleport yourself and the target a number of squares equal to your speed + 2 to squares adjacent to each other.[/OOC], [OOC='[STRIKE][color=red][b]Furious Bull[/b][/color][/STRIKE]'][B][color=red][b]Furious Bull[/b][/color][/B] +21 vs Fort, 2d6+14 dmg Encounter ♦ Full Discipline, Implement, Psionic Standard ActionClose burst 2 Requirement You must not be immobilized. Target Each enemy in the burst Attack Dexterity vs. Fortitude Hit 2d6 + Dexterity modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn. Effect You shift 3 squares to a square in the burst. Encounter ♦ Full Discipline, Psionic Move Action Effect You move your speed + 2. During this movement, you can move through enemies' spaces.[/OOC], [OOC='[color=red][b]Whirlwind Kick[/b][/color]'][B][color=red][b]Whirlwind Kick[/b][/color][/B] +21 vs Fort, then +21 vs Ref, 2d10+14 Encounter ♦ Full Discipline, Implement, Psionic Standard ActionClose burst 3 Primary Target Each enemy in the burst Primary Attack Dexterity vs. Fortitude Hit You pull the target 2 squares. Effect Make a secondary attack. Secondary Target Each enemy adjacent to you Secondary Attack Dexterity vs. Reflex Hit 2d10 + Dexterity modifier + Strength modifier damage. Encounter ♦ Full Discipline, Psionic Move Action Effect You fly your speed. The first square of this movement doesn't provoke opportunity attacks.[/OOC], [OOC='[color=slategray][b]Masterful Spiral[/b][/color]'][B][color=slategray][b]Masterful Spiral[/b][/color][/B] +21 vs Ref, 3d8+14 dmg Daily ♦ Force, Implement, Psionic, Stance Standard ActionClose burst 2 Target Each enemy in the burst Attack Dexterity vs. Reflex Hit 3d8 + Dexterity modifier force damage. Miss Half damage. Effect You assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1.[/OOC], [OOC='[color=slategray][b]Mithral Tornado[/b][/color]'][B][color=slategray][b]Mithral Tornado[/b][/color][/B] +21 vs Ref, 1d10+14 Daily ♦ Implement, Psionic Standard ActionClose burst 1 Effect You gain a +2 power bonus to all defenses until the end of your next turn. Primary Target Each enemy you can see in the burst Primary Attack Dexterity vs. Reflex Hit 1d10 + Dexterity modifier damage, and the primary target is dazed (save ends). Miss Half damage, and the primary target is dazed until the end of your next turn. Effect You gain a +2 power bonus to all defenses until the end of your next turn. Secondary Target Each enemy you can see in the burst other than the primary target Secondary Attack Dexterity vs. Reflex Hit 1d10 + Dexterity modifier damage, and the secondary target is dazed (save ends). Miss Half damage.[/OOC], [OOC='[color=blue]+4 Dawn Warrior Armor[/color]'][B][color=blue]+4 Dawn Warrior Armor[/color][/B] Armor: Any Enhancement Bonus: AC Property Resist 10 acid, 10 cold, 10 fire, and 10 lightning. Power (Radiant) Daily (Minor Action) Until the end of your next turn, any creature that hits you with a melee attack takes 2d8 + Constitution modifier radiant damage. Level 25: 3d8 + Constitution modifier radiant damage. Level 30: 4d8 + Constitution modifier radiant damage.[/OOC], [OOC='[color=blue]+4 Avandra's Whisper Dagger[/color]'][B][color=blue]+4 Avandra's Whisper Dagger[/color][/B] Weapon: Light blade Enhancement Bonus: attack rolls and damage rolls Critical: +1d6 damage per plus Property If you worship Avandra, you can use this weapon as a holy symbol. It adds its enhancement bonus (but not its proficiency bonus) to attack rolls and damage rolls when used in this manner. If you do not worship Avandra, you do not benefit from this weapon’s property and cannot use this weapon’s power. Power Daily (Free Action) Reroll one attack roll or damage roll made with this weapon. You must use the result of the second roll.[/OOC], [OOC='[color=blue]Ring of Feather Fall[/color]'][B][color=blue]Ring of Feather Fall[/color][/B] Ring Slot 21,000 gp Property You take no damage from a fall and always land on your feet. Power Daily (Minor Action) Allies within 5 squares of you also benefit from this ring's property until the end of the encounter. If you've reached at least one milestone today, allies within 10 squares of you also benefit.[/OOC], [OOC='[color=blue]Rapidstrike Bracers[/color]'][B][color=blue]Rapidstrike Bracers[/color][/B] Arms Slot 25,000 gp Property Gain a +2 item bonus to initiative. Power Encounter (Free Action) Use this power when you would make a basic attack. Attack using a 1st-level, single-target, at-will attack power instead of a basic attack. This attack does not provoke an opportunity attack even if it ordinarily would.[/OOC], [OOC='[color=blue]Boots of Fencing Master[/color]'][B][color=blue]Boots of Fencing Master[/color][/B] Feet Slot 2,600 gp Property When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. Power Encounter (Minor Action) Shift 2 squares.[/OOC], [OOC='[color=blue]Ring of the Dragonborn Emperor[/color]'][B][color=blue]Ring of the Dragonborn Emperor[/color][/B] Ring Slot 25,000 gp Property Gain a +3 item bonus to damage rolls with close attacks. If you are dragonborn, gain a +5 item bonus to damage rolls with your dragon breath. Power Daily (Immediate Reaction) Use this power when you become bloodied. Use one of your encounter powers. If you've reached at least one milestone today, you can use an encounter power that you have already expended. If you use a power that has not already been expended, you don't expend the use of that power.[/OOC], [OOC='[color=blue]+4 Amulet of Elusive Prey[/color]'][B][color=blue]+4 Amulet of Elusive Prey[/color][/B] Neck Slot Enhancement Bonus: Fortitude, Reflex, and Will Property If you end your turn at least 4 squares from the square in which you began it, gain a +2 item bonus to AC and Reflex defense until the start of your next turn.[/OOC], [OOC='[color=blue]Diamond Cincture[/color]'][B][color=blue]Diamond Cincture[/color][/B] Waist Slot Property This belt holds one diamond, and you gain a +1 item bonus to Fortitude. Utility Power (Healing) At-Will (Minor Action) Effect: You spend a healing surge. One diamond on the belt cracks and darkens, becoming worthless. Each time a diamond is expended in this way, the belt’s item bonus is reduced by 1 (to a minimum of 0). If there are no unexpended diamonds on the belt, you can’t use this power. After an extended rest, each expended diamond is restored.[/OOC], [OOC='[color=red][b]Purifying Meditation[/b][/color]'][B][color=red][b]Purifying Meditation[/b][/color][/B] +4 saving throw bonus Encounter ♦ Psionic Minor Action Effect You make a saving throw with a bonus equal to your Wisdom modifier.[/OOC], [OOC='[color=red][b]Path of Freedom[/b][/color]'][B][color=red][b]Path of Freedom[/b][/color][/B] Encounter ♦ Divine Minor ActionClose burst 5 Channel Divinity You can use only one channel divinity power per encounter Target Each ally in the burst Effect Each target can choose to make an escape attempt against a grab as a free action or to make a saving throw against an immobilizing, restraining, or slowing effect that a save can end.[/OOC], [OOC='[color=slategray][b]Healing Word[/b][/color]'][B][color=slategray][b]Healing Word[/b][/color][/B] Daily ♦ Healing Minor ActionClose burst 5 (10 at 11th level, 15 at 21st level) Target You or one ally in the burst Effect The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points.[/OOC], [OOC='[color=slategray][b]Stunning Palm[/b][/color]'][B][color=slategray][b]Stunning Palm[/b][/color][/B] Daily ♦ Implement, Psionic, Stance Minor Action Effect Until the stance ends, you cannot be dazed or stunned, and you can use the Stunning Palm Attack power. +21 vs Fort, 7 dmg Daily ♦ Implement, Psionic, Stance Standard ActionMelee touch Requirement The power Stunning Palm must be active in order to use this power. Target One creature Attack Dexterity vs. Fortitude Hit Dexterity modifier damage, and the target is stunned (save ends). Miss 2d8 + Dexterity modifier damage. Effect The stance ends.[/OOC], [OOC='[color=slategray][b]Undimmed Sun[/b][/color]'][B][color=slategray][b]Undimmed Sun[/b][/color][/B] Daily ♦ Divine, Healing, Psionic Minor Action Requirement You must be bloodied. Effect You regain hit points as if you spent a healing surge. Until the end of the encounter, you gain resistance to all damage equal to your Wisdom modifier.[/OOC], [OOC='[color=red][b]Iron Dragon Defense[/b][/color]'][B][color=red][b]Iron Dragon Defense[/b][/color][/B] Reduce dmg by 14 Encounter ♦ Psionic Immediate Interrupt Trigger You take damage Effect The damage is reduced by 10 + your Wisdom modifier.[/OOC], [OOC='[STRIKE][color=red][b]Diamond Mind[/b][/color][/STRIKE]'][B][color=red][b]Diamond Mind[/b][/color][/B] Encounter ♦ Psionic Immediate Interrupt Trigger An attack hits your Will Effect You gain a +5 bonus to Will against the triggering attack.[/OOC] [B]Notes[/B] [spoiler=Item Benefits][LIST][*]Resist 10 Acid, Cold, Fire, Lightning [*]Takes no damage from a fall and always lands on your feet. [*]If he ends his turn at least 4 squares from the square in which he began it, gain a +2 item bonus to AC and Reflex defense until the start of his next turn.[/LIST][/spoiler] • [spoiler= Class Benefits][LIST][*]Spend AP: +3 to attack rolls, Regain 15 hp, deal +4 radiant damage until end of next turn (Radiant Fist's Action) [*]Flurry of Blows damage can be radiant damage. (Radiant Hammer Fists) [*]Blinds each adjacent enemy on Critical Hit. (Radiant Hammer Fists)[/spoiler] [spoiler= Feats][list][*]When attacking enemy with holy symbol, enemies cannot gain CA against him until start of next turn (Holy Symbol Expertise) [*]Gain CA against enemies pulled or slid adjacent (Deadly Draw) [*]Save vs dazed or stunned at start of turn, even if condition is not save ends (Superior Will) [*]Throw dagger or shrunken to add one more target on Flurry of Blows attack (Starblade Flurry) [*]+1 to attacks with light blade and CA (Nimble Blade) [*]+2 to saves (Resilient Focus) [*]Resist 6 Ongoing Damage (Superior Fortitude)[/list][/spoiler]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Melee: [B]Monk Unarmed Strike: [/B] +12 vs AC, 1d8 dmg [B]Avandra's Whisper Accurate Dagger: [/B]+16 vs AC, 1d4+4 dmg Ranged: [B]Avandra's Whisper Accurate Dagger: [/B]+23 vs AC, 1d4+11 dmg Nimble Blade: +1 to attack rolls with CA
+21 vs Ref, 1d8+14 dmg At-Will ♦ Full Discipline, Implement, Psionic Standard Action Close blast 2 Target Each enemy you can see in the blast Attack Dexterity vs. Reflex Hit 1d8 + Dexterity modifier damage. Level 21: 2d8 + Dexterity modifier damage. At-Will ♦ Full Discipline, Psionic Move Action Effect You are no longer marked. You move your speed + 2.
+21 vs Ref, 1d10+11 dmg At-Will ♦ Full Discipline, Implement, Psionic Standard Action Melee touch Target One creature Attack Dexterity vs. Reflex Hit 1d10 + Dexterity modifier damage, and the target takes a -2 penalty to attack rolls against you until the end of your next turn. At-Will ♦ Full Discipline, Psionic Minor Action Effect You shift 1 square or move 3 squares.
+21 vs Fort, 1d10+11 dmg At-Will ♦ Full Discipline, Implement, Psionic Standard Action Melee touch Target One creature Attack Dexterity vs. Fortitude Hit 1d10 + Dexterity modifier damage, and you push the target 1 square. Level 21: 2d10 + Dexterity modifier damage. At-Will ♦ Full Discipline, Psionic Move Action Effect You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed.
6 dmg + slide 1 adjacent if target of triggering attack, or slide 1 any direction if not target At-Will ♦ Psionic No ActionMelee 1 Trigger You hit with an attack during your turn Target One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn't targeted by the triggering attack. Special You can use this power only once per round.
+21 vs Will, 1d8+11 dmg Encounter ♦ Full Discipline, Implement, Psionic Standard ActionMelee touch Target One enemy Attack Dexterity vs. Will Hit 1d8 + Dexterity modifier damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a bonus to the attack roll equal to your Wisdom modifier. Encounter ♦ Full Discipline, Psionic Move Action Effect You move your speed + 2. During this movement, you ignore difficult terrain and gain a power bonus to all defenses against opportunity attacks. The bonus equals your Wisdom modifier.
+21 vs Will, 3d6+11 Radiant Encounter ♦ Divine, Full Discipline, Implement, Psionic, Radiant, Teleportation Standard ActionMelee touch Target One creature Attack Dexterity vs. Will Hit 3d6 + Dexterity modifier radiant damage, and the target gains vulnerable 5 radiant until the end of your next turn. Encounter ♦ Divine, Full Discipline, Psionic, Radiant, Teleportation Move ActionMelee 1 Target One ally Effect You teleport yourself and the target a number of squares equal to your speed + 2 to squares adjacent to each other.
+21 vs Fort, 2d6+14 dmg Encounter ♦ Full Discipline, Implement, Psionic Standard ActionClose burst 2 Requirement You must not be immobilized. Target Each enemy in the burst Attack Dexterity vs. Fortitude Hit 2d6 + Dexterity modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn. Effect You shift 3 squares to a square in the burst. Encounter ♦ Full Discipline, Psionic Move Action Effect You move your speed + 2. During this movement, you can move through enemies' spaces.
+21 vs Fort, then +21 vs Ref, 2d10+14 Encounter ♦ Full Discipline, Implement, Psionic Standard ActionClose burst 3 Primary Target Each enemy in the burst Primary Attack Dexterity vs. Fortitude Hit You pull the target 2 squares. Effect Make a secondary attack. Secondary Target Each enemy adjacent to you Secondary Attack Dexterity vs. Reflex Hit 2d10 + Dexterity modifier + Strength modifier damage. Encounter ♦ Full Discipline, Psionic Move Action Effect You fly your speed. The first square of this movement doesn't provoke opportunity attacks.
+21 vs Ref, 3d8+14 dmg Daily ♦ Force, Implement, Psionic, Stance Standard ActionClose burst 2 Target Each enemy in the burst Attack Dexterity vs. Reflex Hit 3d8 + Dexterity modifier force damage. Miss Half damage. Effect You assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1.
+21 vs Ref, 1d10+14 Daily ♦ Implement, Psionic Standard ActionClose burst 1 Effect You gain a +2 power bonus to all defenses until the end of your next turn. Primary Target Each enemy you can see in the burst Primary Attack Dexterity vs. Reflex Hit 1d10 + Dexterity modifier damage, and the primary target is dazed (save ends). Miss Half damage, and the primary target is dazed until the end of your next turn. Effect You gain a +2 power bonus to all defenses until the end of your next turn. Secondary Target Each enemy you can see in the burst other than the primary target Secondary Attack Dexterity vs. Reflex Hit 1d10 + Dexterity modifier damage, and the secondary target is dazed (save ends). Miss Half damage.
Armor: Any Enhancement Bonus: AC Property Resist 10 acid, 10 cold, 10 fire, and 10 lightning. Power (Radiant) Daily (Minor Action) Until the end of your next turn, any creature that hits you with a melee attack takes 2d8 + Constitution modifier radiant damage. Level 25: 3d8 + Constitution modifier radiant damage. Level 30: 4d8 + Constitution modifier radiant damage.
Weapon: Light blade Enhancement Bonus: attack rolls and damage rolls Critical: +1d6 damage per plus Property If you worship Avandra, you can use this weapon as a holy symbol. It adds its enhancement bonus (but not its proficiency bonus) to attack rolls and damage rolls when used in this manner. If you do not worship Avandra, you do not benefit from this weapon’s property and cannot use this weapon’s power. Power Daily (Free Action) Reroll one attack roll or damage roll made with this weapon. You must use the result of the second roll.
Powers
Ring Slot 21,000 gp Property You take no damage from a fall and always land on your feet. Power Daily (Minor Action) Allies within 5 squares of you also benefit from this ring's property until the end of the encounter. If you've reached at least one milestone today, allies within 10 squares of you also benefit.
Arms Slot 25,000 gp Property Gain a +2 item bonus to initiative. Power Encounter (Free Action) Use this power when you would make a basic attack. Attack using a 1st-level, single-target, at-will attack power instead of a basic attack. This attack does not provoke an opportunity attack even if it ordinarily would.
Feet Slot 2,600 gp Property When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. Power Encounter (Minor Action) Shift 2 squares.
Ring Slot 25,000 gp Property Gain a +3 item bonus to damage rolls with close attacks. If you are dragonborn, gain a +5 item bonus to damage rolls with your dragon breath. Power Daily (Immediate Reaction) Use this power when you become bloodied. Use one of your encounter powers. If you've reached at least one milestone today, you can use an encounter power that you have already expended. If you use a power that has not already been expended, you don't expend the use of that power.
Neck Slot Enhancement Bonus: Fortitude, Reflex, and Will Property If you end your turn at least 4 squares from the square in which you began it, gain a +2 item bonus to AC and Reflex defense until the start of your next turn.
Waist Slot Property This belt holds one diamond, and you gain a +1 item bonus to Fortitude. Utility Power (Healing) At-Will (Minor Action) Effect: You spend a healing surge. One diamond on the belt cracks and darkens, becoming worthless. Each time a diamond is expended in this way, the belt’s item bonus is reduced by 1 (to a minimum of 0). If there are no unexpended diamonds on the belt, you can’t use this power. After an extended rest, each expended diamond is restored.
+4 saving throw bonus Encounter ♦ Psionic Minor Action Effect You make a saving throw with a bonus equal to your Wisdom modifier.
Encounter ♦ Divine Minor ActionClose burst 5 Channel Divinity You can use only one channel divinity power per encounter Target Each ally in the burst Effect Each target can choose to make an escape attempt against a grab as a free action or to make a saving throw against an immobilizing, restraining, or slowing effect that a save can end.
Daily ♦ Healing Minor ActionClose burst 5 (10 at 11th level, 15 at 21st level) Target You or one ally in the burst Effect The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points.
Daily ♦ Implement, Psionic, Stance Minor Action Effect Until the stance ends, you cannot be dazed or stunned, and you can use the Stunning Palm Attack power. +21 vs Fort, 7 dmg Daily ♦ Implement, Psionic, Stance Standard ActionMelee touch Requirement The power Stunning Palm must be active in order to use this power. Target One creature Attack Dexterity vs. Fortitude Hit Dexterity modifier damage, and the target is stunned (save ends). Miss 2d8 + Dexterity modifier damage. Effect The stance ends.
Daily ♦ Divine, Healing, Psionic Minor Action Requirement You must be bloodied. Effect You regain hit points as if you spent a healing surge. Until the end of the encounter, you gain resistance to all damage equal to your Wisdom modifier.
Reduce dmg by 14 Encounter ♦ Psionic Immediate Interrupt Trigger You take damage Effect The damage is reduced by 10 + your Wisdom modifier.
Encounter ♦ Psionic Immediate Interrupt Trigger An attack hits your Will Effect You gain a +5 bonus to Will against the triggering attack.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Auspicious Birth Bakcground
Companions and Allies
Background & Other Notes
[url=http://www.myth-weavers.com/sheetview.php?sheetid=334721][size=4][B]Grandmaster Merloc the Magnified[/B][/size][/url], Human Monk, Radiant Fist [B]Init[/B] +16 [B]HP[/B] 126/126 [B]Bloodied[/B] 63 [B]Healing Surge[/B] 31 (0 used /9) [B]AC[/B] 34 [B]Fort[/B] 32 [B]Reflex[/B] 32 [B]Will[/B] 34 [B]Speed[/B] 7 [B]Str[/B] 11 (0) [B]Con[/B] 15 (+2) [B]Dex[/B] 24 (+7) [B]Int[/B] 9 (-1) [B]Wis[/B] 19 (+4) [B]Cha[/B] 11 (0) [B]Standard Actions: [/B][OOC='[color=green][b]Basic Attacks[/b][/color]'][B][color=green][b]Basic Attacks[/b][/color][/B] Melee: [B]Monk Unarmed Strike: [/B] +12 vs AC, 1d8 dmg [B]Avandra's Whisper Accurate Dagger: [/B]+16 vs AC, 1d4+4 dmg Ranged: [B]Avandra's Whisper Accurate Dagger: [/B]+23 vs AC, 1d4+11 dmg Nimble Blade: +1 to attack rolls with CA[/OOC], [OOC='[color=green][b]Steel Wind[/b][/color]'][B][color=green][b]Steel Wind[/b][/color][/B] +21 vs Ref, 1d8+14 dmg At-Will ♦ Full Discipline, Implement, Psionic Standard Action Close blast 2 Target Each enemy you can see in the blast Attack Dexterity vs. Reflex Hit 1d8 + Dexterity modifier damage. Level 21: 2d8 + Dexterity modifier damage. At-Will ♦ Full Discipline, Psionic Move Action Effect You are no longer marked. You move your speed + 2.[/OOC], [OOC='[color=green][b]Fallen Needle[/b][/color]'][B][color=green][b]Fallen Needle[/b][/color][/B] +21 vs Ref, 1d10+11 dmg At-Will ♦ Full Discipline, Implement, Psionic Standard Action Melee touch Target One creature Attack Dexterity vs. Reflex Hit 1d10 + Dexterity modifier damage, and the target takes a -2 penalty to attack rolls against you until the end of your next turn. At-Will ♦ Full Discipline, Psionic Minor Action Effect You shift 1 square or move 3 squares.[/OOC], [OOC='[color=green][b]Crane's Wings[/b][/color]'][B][color=green][b]Crane's Wings[/b][/color][/B] +21 vs Fort, 1d10+11 dmg At-Will ♦ Full Discipline, Implement, Psionic Standard Action Melee touch Target One creature Attack Dexterity vs. Fortitude Hit 1d10 + Dexterity modifier damage, and you push the target 1 square. Level 21: 2d10 + Dexterity modifier damage. At-Will ♦ Full Discipline, Psionic Move Action Effect You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed.[/OOC], [OOC='[color=green][b]Centered Flurry of Blows[/b][/color]'][B][color=green][b]Centered Flurry of Blows[/b][/color][/B] 6 dmg + slide 1 adjacent if target of triggering attack, or slide 1 any direction if not target At-Will ♦ Psionic No Action Melee 1 Trigger You hit with an attack during your turn Target One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn't targeted by the triggering attack. Special You can use this power only once per round.[/OOC], [OOC='[color=red][b]Drunken Monkey[/b][/color]'][B][color=red][b]Drunken Monkey[/b][/color][/B] +21 vs Will, 1d8+11 dmg Encounter ♦ Full Discipline, Implement, Psionic Standard Action Melee touch Target One enemy Attack Dexterity vs. Will Hit 1d8 + Dexterity modifier damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a bonus to the attack roll equal to your Wisdom modifier. Encounter ♦ Full Discipline, Psionic Move Action Effect You move your speed + 2. During this movement, you ignore difficult terrain and gain a power bonus to all defenses against opportunity attacks. The bonus equals your Wisdom modifier.[/OOC], [OOC='[color=red][b]Divine Sun[/b][/color]'][B][color=red][b]Divine Sun[/b][/color][/B] +21 vs Will, 3d6+11 Radiant Encounter ♦ Divine, Full Discipline, Implement, Psionic, Radiant, Teleportation Standard Action Melee touch Target One creature Attack Dexterity vs. Will Hit 3d6 + Dexterity modifier radiant damage, and the target gains vulnerable 5 radiant until the end of your next turn. Encounter ♦ Divine, Full Discipline, Psionic, Radiant, Teleportation Move Action Melee 1 Target One ally Effect You teleport yourself and the target a number of squares equal to your speed + 2 to squares adjacent to each other.[/OOC], [OOC='[color=red][b]Furious Bull[/b][/color]'][B][color=red][b]Furious Bull[/b][/color][/B] +21 vs Fort, 2d6+14 dmg Encounter ♦ Full Discipline, Implement, Psionic Standard Action Close burst 2 Requirement You must not be immobilized. Target Each enemy in the burst Attack Dexterity vs. Fortitude Hit 2d6 + Dexterity modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn. Effect You shift 3 squares to a square in the burst. Encounter ♦ Full Discipline, Psionic Move Action Effect You move your speed + 2. During this movement, you can move through enemies' spaces.[/OOC], [OOC='[color=red][b]Whirlwind Kick[/b][/color]'][B][color=red][b]Whirlwind Kick[/b][/color][/B] +21 vs Fort, then +21 vs Ref, 2d10+14 Encounter ♦ Full Discipline, Implement, Psionic Standard Action Close burst 3 Primary Target Each enemy in the burst Primary Attack Dexterity vs. Fortitude Hit You pull the target 2 squares. Effect Make a secondary attack. Secondary Target Each enemy adjacent to you Secondary Attack Dexterity vs. Reflex Hit 2d10 + Dexterity modifier + Strength modifier damage. Encounter ♦ Full Discipline, Psionic Move Action Effect You fly your speed. The first square of this movement doesn't provoke opportunity attacks.[/OOC], [OOC='[color=slategray][b]Masterful Spiral[/b][/color]'][B][color=slategray][b]Masterful Spiral[/b][/color][/B] +21 vs Ref, 3d8+14 dmg Daily ♦ Force, Implement, Psionic, Stance Standard Action Close burst 2 Target Each enemy in the burst Attack Dexterity vs. Reflex Hit 3d8 + Dexterity modifier force damage. Miss Half damage. Effect You assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1.[/OOC], [OOC='[color=slategray][b]Mithral Tornado[/b][/color]'][B][color=slategray][b]Mithral Tornado[/b][/color][/B] +21 vs Ref, 1d10+14 Daily ♦ Implement, Psionic Standard Action Close burst 1 Effect You gain a +2 power bonus to all defenses until the end of your next turn. Primary Target Each enemy you can see in the burst Primary Attack Dexterity vs. Reflex Hit 1d10 + Dexterity modifier damage, and the primary target is dazed (save ends). Miss Half damage, and the primary target is dazed until the end of your next turn. Effect You gain a +2 power bonus to all defenses until the end of your next turn. Secondary Target Each enemy you can see in the burst other than the primary target Secondary Attack Dexterity vs. Reflex Hit 1d10 + Dexterity modifier damage, and the secondary target is dazed (save ends). Miss Half damage.[/OOC] [B]Minor Actions: [/B][OOC='[color=red][b]Purifying Meditation[/b][/color]'][B][color=red][b]Purifying Meditation[/b][/color][/B] +4 saving throw bonus Encounter ♦ Psionic Minor Action Effect You make a saving throw with a bonus equal to your Wisdom modifier.[/OOC], [OOC='[color=red][b]Path of Freedom[/b][/color]'][B][color=red][b]Path of Freedom[/b][/color][/B] Encounter ♦ Divine Minor Action Close burst 5 Channel Divinity You can use only one channel divinity power per encounter Target Each ally in the burst Effect Each target can choose to make an escape attempt against a grab as a free action or to make a saving throw against an immobilizing, restraining, or slowing effect that a save can end.[/OOC], [OOC='[color=slategray][b]Healing Word[/b][/color]'][B][color=slategray][b]Healing Word[/b][/color][/B] Daily ♦ Healing Minor ActionClose burst 5 (10 at 11th level, 15 at 21st level) Target You or one ally in the burst Effect The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points.[/OOC], [OOC='[color=slategray][b]Stunning Palm[/b][/color]'][B][color=slategray][b]Stunning Palm[/b][/color][/B] Daily ♦ Implement, Psionic, Stance Minor Action Effect Until the stance ends, you cannot be dazed or stunned, and you can use the Stunning Palm Attack power. +21 vs Fort, 7 dmg Daily ♦ Implement, Psionic, Stance Standard Action Melee touch Requirement The power Stunning Palm must be active in order to use this power. Target One creature Attack Dexterity vs. Fortitude Hit Dexterity modifier damage, and the target is stunned (save ends). Miss 2d8 + Dexterity modifier damage. Effect The stance ends.[/OOC], [OOC='[color=slategray][b]Undimmed Sun[/b][/color]'][B][color=slategray][b]Undimmed Sun[/b][/color][/B] Daily ♦ Divine, Healing, Psionic Minor Action Requirement You must be bloodied. Effect You regain hit points as if you spent a healing surge. Until the end of the encounter, you gain resistance to all damage equal to your Wisdom modifier.[/OOC], [OOC='[color=blue]+4 Dawn Warrior Armor[/color]'][B][color=blue]+4 Dawn Warrior Armor[/color][/B] Armor: Any Enhancement Bonus: AC Property Resist 10 acid, 10 cold, 10 fire, and 10 lightning. Power (Radiant) Daily (Minor Action) Until the end of your next turn, any creature that hits you with a melee attack takes 2d8 + Constitution modifier radiant damage. Level 25: 3d8 + Constitution modifier radiant damage. Level 30: 4d8 + Constitution modifier radiant damage.[/OOC], [OOC='[color=blue]Ring of Feather Fall[/color]'][B][color=blue]Ring of Feather Fall[/color][/B] Ring Slot 21,000 gp Property You take no damage from a fall and always land on your feet. Power Daily (Minor Action) Allies within 5 squares of you also benefit from this ring's property until the end of the encounter. If you've reached at least one milestone today, allies within 10 squares of you also benefit.[/OOC], [OOC='[color=blue]Boots of Fencing Master[/color]'][B][color=blue]Boots of Fencing Master[/color][/B] Feet Slot 2,600 gp Property When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. Power Encounter (Minor Action) Shift 2 squares.[/OOC], [OOC='[color=blue]Diamond Cincture[/color]'][B][color=blue]Diamond Cincture[/color][/B] Waist Slot Property This belt holds one diamond, and you gain a +1 item bonus to Fortitude. Utility Power (Healing) At-Will (Minor Action) Effect: You spend a healing surge. One diamond on the belt cracks and darkens, becoming worthless. Each time a diamond is expended in this way, the belt’s item bonus is reduced by 1 (to a minimum of 0). If there are no unexpended diamonds on the belt, you can’t use this power. After an extended rest, each expended diamond is restored.[/OOC] [B]Free Actions: [/B][OOC='[color=blue]+4 Avandra's Whisper Dagger[/color]'][B][color=blue]+4 Avandra's Whisper Dagger[/color][/B] Weapon: Light blade Enhancement Bonus: attack rolls and damage rolls Critical: +1d6 damage per plus Property If you worship Avandra, you can use this weapon as a holy symbol. It adds its enhancement bonus (but not its proficiency bonus) to attack rolls and damage rolls when used in this manner. If you do not worship Avandra, you do not benefit from this weapon’s property and cannot use this weapon’s power. Power Daily (Free Action) Reroll one attack roll or damage roll made with this weapon. You must use the result of the second roll.[/OOC], [OOC='[color=blue]Rapidstrike Bracers[/color]'][B][color=blue]Rapidstrike Bracers[/color][/B] Arms Slot 25,000 gp Property Gain a +2 item bonus to initiative. Power Encounter (Free Action) Use this power when you would make a basic attack. Attack using a 1st-level, single-target, at-will attack power instead of a basic attack. This attack does not provoke an opportunity attack even if it ordinarily would.[/OOC] [B]Immediate Actions: [/B] [OOC='[color=red][b]Iron Dragon Defense[/b][/color]'][B][color=red][b]Iron Dragon Defense[/b][/color][/B] Reduce dmg by 14 Encounter ♦ Psionic Immediate Interrupt Trigger You take damage Effect The damage is reduced by 10 + your Wisdom modifier.[/OOC], [OOC='[color=red][b]Diamond Mind[/b][/color]'][B][color=red][b]Diamond Mind[/b][/color][/B] Encounter ♦ Psionic Immediate Interrupt Trigger An attack hits your Will Effect You gain a +5 bonus to Will against the triggering attack.[/OOC], [OOC='[color=blue]Ring of the Dragonborn Emperor[/color]'][B][color=blue]Ring of the Dragonborn Emperor[/color][/B] Ring Slot 25,000 gp Property Gain a +3 item bonus to damage rolls with close attacks. If you are dragonborn, gain a +5 item bonus to damage rolls with your dragon breath. Power Daily (Immediate Reaction) Use this power when you become bloodied. Use one of your encounter powers. If you've reached at least one milestone today, you can use an encounter power that you have already expended. If you use a power that has not already been expended, you don't expend the use of that power.[/OOC], [B]Notes[/B] [spoiler=Item Benefits][LIST][*]Resist 10 Acid, Cold, Fire, Lightning [*]Takes no damage from a fall and always lands on your feet. [*]If he ends his turn at least 4 squares from the square in which he began it, gain a +2 item bonus to AC and Reflex defense until the start of his next turn.[/LIST][/spoiler] • [spoiler= Class Benefits][LIST][*]Spend AP: +3 to attack rolls, Regain 15 hp, deal +4 radiant damage until end of next turn (Radiant Fist's Action) [*]Flurry of Blows damage can be radiant damage. (Radiant Hammer Fists) [*]Blinds each adjacent enemy on Critical Hit. (Radiant Hammer Fists)[/spoiler] • [spoiler= Feats][list][*]When attacking enemy with holy symbol, enemies cannot gain CA against him until start of next turn (Holy Symbol Expertise) [*]Gain CA against enemies pulled or slid adjacent (Deadly Draw) [*]Save vs dazed or stunned at start of turn, even if condition is not save ends (Superior Will) [*]Throw dagger or shrunken to add one more target on Flurry of Blows attack (Starblade Flurry) [*]+1 to attacks with light blade and CA (Nimble Blade) [*]+2 to saves (Resilient Focus) [*]Resist 6 Ongoing Damage (Superior Fortitude)[/list][/spoiler]
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games