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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
-Can perform a basic melee attack as a free action after Fey Step. -Use INT modifier for basic melee attacks
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=337048][size=4][B]Gwyn[/B][/size][/url], Eladrin Swordmage [B]Init[/B] +3 [B]HP[/B] 35/35 [B]Bloodied[/B] 17 [B]Healing Surge[/B] 8 (3 used /10) [B]AC[/B] 20 [B]Fort[/B] 14 [B]Reflex[/B] 16 [B]Will[/B] 15 [B]Speed[/B] 6 [B]Str[/B] 12 (+1) [B]Con[/B] 14 (+2) [B]Dex[/B] 14 (+2) [B]Int[/B] 19 (+4) [B]Wis[/B] 8 (-1) [B]Cha[/B] 11 (0) [OOC='[color=green]Aegis of Assault[/color]'][B][color=green]Aegis of Assault[/color][/B] Arcane, Teleportation Minor, Close Burst 2, One Creature in Burst Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn't include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can't use this immediate reaction.[/OOC], [OOC='[color=green]Frigid Blade[/color]'][B][color=green]Frigid Blade[/color][/B] Arcane, Cold, Weapon Standard, Melee weapon, One creature Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+4) cold damage. If the target starts its next turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier (+2) until the end of its next turn. Increase damage to 2[W] + Intelligence modifier (+4) at 21st level.[/OOC], [OOC='[color=green]Sword Burst[/color]'][B][color=green]Sword Burst[/color][/B] Arcane, Force, Implement Standard, Close burst 1, Each enemy in burst Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier (+4) force damage. Increase damage to 2d6 + Intelligence modifier (+4) at 21st level.[/OOC], [OOC='[color=red]Fey Step[/color]'][B][color=red]Fey Step[/color][/B] Teleportation Move, Personal Effect: Teleport up to 5 squares.[/OOC], [OOC='[color=red]Sword of Sigils[/color]'][B][color=red]Sword of Sigils[/color][/B] Arcane, Force, Weapon Standard, Close burst 1, Each enemy in burst Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+4) damage, and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Intelligence modifier (+4) after the attack is resolved.[/OOC], [OOC='Frost Backlash'][B]Frost Backlash[/B] Arcane, Cold, Weapon Imm Interrupt, Melee weapon, The creature that hit you Trigger: An adjacent creature hits you Attack: Intelligence vs. Reflex Hit: 3[W] + Intelligence modifier (+4) cold damage. Miss: Half damage.[/OOC], [OOC='[Color=Red]Dimensional Warp[/Color]'][B][Color=Red]Dimensional Warp[/Color][/B] Arcane, Teleportation Minor Action, Close burst 3 Target: You and one ally in burst or two allies in burst Effect: Each target teleports into the other's space. Both targets must occupy the same size space, or the power fails. [/OOC], [OOC='Safewing Amulet +1'][B]Safewing Amulet +1[/B] Level 3 [I]This orange amulet reduces the damage you suffer when falling.[/I] Market Price: 680 gp Neck Slot Enhancement Bonus: Fortitude, Reflex, and Will [B]Property[/B] - When falling, you reduce the distance fallen (for the purpose of calculating damage) by a number of feet equal to 10 × the amulet’s enhancement bonus. You always land on your feet after a fall.[/OOC] [B]Notes[/B] -Can perform a basic melee attack as a free action after Fey Step. -Use INT modifier for basic melee attacks
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Arcane, Teleportation Minor, Close Burst 2, One Creature in Burst Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn't include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can't use this immediate reaction.
Arcane, Cold, Weapon Standard, Melee weapon, One creature Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+4) cold damage. If the target starts its next turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier (+2) until the end of its next turn. Increase damage to 2[W] + Intelligence modifier (+4) at 21st level.
Arcane, Force, Implement Standard, Close burst 1, Each enemy in burst Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier (+4) force damage. Increase damage to 2d6 + Intelligence modifier (+4) at 21st level.
Teleportation Move, Personal Effect: Teleport up to 5 squares.
Arcane, Force, Weapon Standard, Close burst 1, Each enemy in burst Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+4) damage, and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Intelligence modifier (+4) after the attack is resolved.
Arcane, Cold, Weapon Imm Interrupt, Melee weapon, The creature that hit you Trigger: An adjacent creature hits you Attack: Intelligence vs. Reflex Hit: 3[W] + Intelligence modifier (+4) cold damage. Miss: Half damage.
Arcane, Teleportation Minor Action, Close burst 3 Target: You and one ally in burst or two allies in burst Effect: Each target teleports into the other's space. Both targets must occupy the same size space, or the power fails.
Level 3 [I]This orange amulet reduces the damage you suffer when falling.[/I] Market Price: 680 gp Neck Slot Enhancement Bonus: Fortitude, Reflex, and Will [B]Property[/B] - When falling, you reduce the distance fallen (for the purpose of calculating damage) by a number of feet equal to 10 × the amulet’s enhancement bonus. You always land on your feet after a fall.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
5 gp
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games