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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
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TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
100
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Low-light Vision (Ex): The Teddy Bear gets low-light vision as per the elf ability. Darkvision (Ex): The Teddy Bear gets darkvision to 30 feet, as per the half-orc ability. Just A Harmless Child's Toy (Ex): A Teddy Bear can trick unknowing people into thinking it is a harmless child's toy. Climate Tolerant (Ex): Teddy bears suffer little harm from environmental extremes of heat or cold.
Condition and Effects
Additional Information
Stay away, monster! (Su): When a monster that the Teddy Bear can see is going to attack a child, it can force the monster to make a Will save (10 + ½ the Teddy Bear's HD + Teddy Bear's Charisma modifier). If the monster fails, it must attack the Teddy Bear.Stuffed (Ex): Once per day, a successful Craft (Textiles) or Profession (Seamstress) or Profession (Tailor) skill can be used to repair 2 points per level of damage to the Teddy Bear (DC 10).
Other Notes
[
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Guardian Of The Night (Su): When fighting against nocturnal creatures or creatures that live Underground, the teddy bear gains the following: * Any weapons wielded by the Teddy Bear deal damage as though they were one size category larger. * The weapons count as Silver or Good (Player's choice at the start of combat) for overcoming damage resistance. If the weapon is already silver or Good, this effect is ignored. This ability is usable once per day. * The Teddy Bear threatens adjacent squares as though it had a 5-foot reach. * Attacks of Opportunity are not provoked against the Teddy Bear via moving into or out of a threatened square. Distracting actions, however, still provoke AoO. * For 1d4 rounds, the Teddy bear is hasted as per the spell. After combat ends, the teddy bear is Fatigued for 10 minutes. If the teddy bear starts combat as Fatigued, the teddy bear becomes Exhausted for the same amount of time instead. This effect occurs even though a Teddy Bear is normally immune to fatigue/exhaustion. This ability is useable 3 times per day. * The Teddy Bear gains a +2 Insight bonus to Intimidate vs. the aforementioned monsters.