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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=340872][size=4][B]Samm Cutler[/B][/size][/url], Human Mercenary Fighter, Draeven Marauder, Prison of the Winds [B]Init[/B] +4 [B]HP[/B] 21/51 [B]Bloodied[/B] 25 [B]Healing Surge[/B] 12 (1 used /10) [B]AC[/B] 20 [B]Fort[/B] 19 [B]Reflex[/B] 16 [B]Will[/B] 15 [B]Speed[/B] 5 [B]Str[/B] 19 (+4) [B]Con[/B] 13 (+1) [B]Dex[/B] 15 (+2) [B]Int[/B] 8 (-1) [B]Wis[/B] 14 (+2) [B]Cha[/B] 10 (0) [OOC='[color=green]Melee Basic Attack[/color]'][B][color=green]Melee Basic Attack[/color][/B] At-Will * Weapon Standard Action * Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. Level 21: 2[W] + Strength modifier (+4) damage.[/OOC], [OOC='[color=green]Combat Challenge[/color]'][B][color=green]Combat Challenge[/color][/B] At-Will * Martial, Weapon Immediate Interrupt * Melee Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy.[/OOC], [OOC='[color=green]Deft Diver[/color]'][B][color=green]Deft Diver[/color][/B] At-Will Move Action * Personal Effect: You swim a number of squares equal to your speed. Until the end of your next turn, you take no penalties to attack rolls during aquatic combat for using a weapon other than a spear or crossbow.[/OOC], [OOC='[color=green]Twin Strike[/color]'][B][color=green]Twin Strike[/color][/B] At-Will * Martial, Weapon Standard Action * Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Targets: One or two creatures Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.[/OOC], [OOC='[color=green]Footwork Lure[/color]'][B][color=green]Footwork Lure[/color][/B] At-Will * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. You can shift 1 square and slide the target 1 square into the space you left. Increase damage to 2[W] + Strength modifier (+4) at 21st level.[/OOC], [OOC='[color=green]Net Snare[/color]'][B][color=green]Net Snare[/color][/B] At-Will * Weapon Standard Action * Melee or Ranged weapon Requirement: You must be wielding a net and use it for this attack. Target: One creature Attack: Your highest ability vs. AC Hit: 1[W] damage, and the target is grabbed. The grab automatically ends at the start of your next turn. If you used this power as a melee attack, you slide the target 1 square. If you used this power as a ranged attack, you pull the target 1 square. Level 21: 2[W] damage.[/OOC], [OOC='[color=green]Threatening Rush[/color]'][B][color=green]Threatening Rush[/color][/B] At-Will * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] damage, and you mark each enemy adjacent to you until the end of your next turn. Level 21: 2[W] damage. Special: When charging, you can use this power in place of a melee basic attack.[/OOC], [OOC='[color=red]Takedown Strike[/color]'][B][color=red]Takedown Strike[/color][/B] Encounter * Martial No Action * Melee 1 Trigger: You hit an enemy adjacent to you with an attack. Target: The triggering enemy Effect: The target takes extra damage from the triggering attack equal to the ability modifier used in the triggering attack, and you knock the target prone.[/OOC], [OOC='[STRIKE][color=red]Serpent's Coil[/color][/STRIKE]'][B][color=red]Serpent's Coil[/color][/B] Encounter * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Dexterity modifier (+2). Weapon: If you’re wielding a flail, you grab the target. The grab ends automatically at the end of your next turn.[/OOC], [OOC='[color=dimgrey]Tempest Dance[/color]'][B][color=dimgrey]Tempest Dance[/color][/B] Daily * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. If you have combat advantage against the target, the attack deals extra damage equal to your Dexterity (+2) modifier. Effect: You can shift 1 square and repeat the attack against a second target. You can then shift 1 square and repeat the attack against a third target.[/OOC], [OOC='[color=red]Close the Gap[/color]'][B][color=red]Close the Gap[/color][/B] Encounter * Martial Immediate Reaction * Personal Trigger: An adjacent enemy marked by you drops to 0 hit points Effect: You move a number of squares equal to your Dexterity modifier. You can mark one enemy that is adjacent to you after this movement. The mark lasts until the end of your next turn.[/OOC], [OOC='[color=red]Rain of Blows[/color]'][B][color=red]Rain of Blows[/color][/B] Encounter * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: Strength vs. AC. Make the attack twice against the target. Hit: 1[W] damage. Weapon: If you’re wielding a flail, a light blade, or a spear and have Dexterity 15 or higher, make the attack a third time against either the target or a different creature.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will * Weapon Standard Action * Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. Level 21: 2[W] + Strength modifier (+4) damage.
At-Will * Martial, Weapon Immediate Interrupt * Melee Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy.
At-Will Move Action * Personal Effect: You swim a number of squares equal to your speed. Until the end of your next turn, you take no penalties to attack rolls during aquatic combat for using a weapon other than a spear or crossbow.
At-Will * Martial, Weapon Standard Action * Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Targets: One or two creatures Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.
At-Will * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. You can shift 1 square and slide the target 1 square into the space you left. Increase damage to 2[W] + Strength modifier (+4) at 21st level.
At-Will * Weapon Standard Action * Melee or Ranged weapon Requirement: You must be wielding a net and use it for this attack. Target: One creature Attack: Your highest ability vs. AC Hit: 1[W] damage, and the target is grabbed. The grab automatically ends at the start of your next turn. If you used this power as a melee attack, you slide the target 1 square. If you used this power as a ranged attack, you pull the target 1 square. Level 21: 2[W] damage.
At-Will * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] damage, and you mark each enemy adjacent to you until the end of your next turn. Level 21: 2[W] damage. Special: When charging, you can use this power in place of a melee basic attack.
Encounter * Martial No Action * Melee 1 Trigger: You hit an enemy adjacent to you with an attack. Target: The triggering enemy Effect: The target takes extra damage from the triggering attack equal to the ability modifier used in the triggering attack, and you knock the target prone.
Encounter * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Dexterity modifier (+2). Weapon: If you’re wielding a flail, you grab the target. The grab ends automatically at the end of your next turn.
Daily * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. If you have combat advantage against the target, the attack deals extra damage equal to your Dexterity (+2) modifier. Effect: You can shift 1 square and repeat the attack against a second target. You can then shift 1 square and repeat the attack against a third target.
Encounter * Martial Immediate Reaction * Personal Trigger: An adjacent enemy marked by you drops to 0 hit points Effect: You move a number of squares equal to your Dexterity modifier. You can mark one enemy that is adjacent to you after this movement. The mark lasts until the end of your next turn.
Encounter * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: Strength vs. AC. Make the attack twice against the target. Hit: 1[W] damage. Weapon: If you’re wielding a flail, a light blade, or a spear and have Dexterity 15 or higher, make the attack a third time against either the target or a different creature.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
34 gold
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Mundane Items of Use to Acquire: + Rope + Grappling Hook Belt with many Belt Pouches Bag of Powder (in a belt pouch) Caltrops (in a belt pouch) Ballbearings/Marbles (in a belt pouch) Flask of Aniseed Oil (in a belt pouch) Spyglass Compass Empty Sack(s) Lantern with slit cover Pints of Oil Helmet to hold Lantern Ink, Chalk and Paper Twine Silvered Weapon Cold Iron Weapon Sleeping Powder Manacles, Masterwork Hammer Pitons Chisel Cold Weather Gear Hot weather gear Shovel Useful Consumable Items: Foaming Plaster Sweet Water Sovereign Glue Universal Solvent Oil of Slipperiness Goodnight Tincture Smokestick Nail of Sealing Glowstone Ungent of Darkvision Flashbang Powder Dispelling Blot Forbiddance Bolt Oil of Etherealness Useful Wondrous Items Bridle of Conjuration Power Jewel Map of Unseen Lands Jade Sea Snake Dust of Disenchantment Pouch of Ghost-Grounding Dust/Ghostlight Candle
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games