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Statistic Block
[table=2,3][r=1,1][url=http://www.myth-weavers.com/sheetview.php?sheetid=342661][B][SIZE=3]Charles Bellamy[/SIZE][/B][/url] [I]Wizard[/I][r=2,1][B]Base Refresh:[/B] 10 [B]Adjusted Refresh:[/B] 1 (Current: 2) [r=1,2][B][SIZE=3]High Concept[/SIZE][/B] [ooc=Houngan of Bourbon Street]Charles is a fully trained wizard and a Hougan as well. He is well respected within the community and well practiced in the mystical arts. He can call down magic and invoke the Loa with equal aplomb.[/ooc] [B][SIZE=3]Trouble[/SIZE][/B] [ooc=Community Service]Voodoo places and emphasis on community and Charles rarely refused anyone who asks for his aid. And most of the local community is well aware of this fact. It's a rare day when someone doesn't ask him for help with something.[/ooc] [B][SIZE=3]Other Aspects[/SIZE][/B] [ooc=Mama's Lore, Papa's Smile]Charles was raised in a loving family. He's inherited his mother's magical talent and intellect and his father's charming demeanor. He remembers the lessons of his youth well and they often come in handy. Of course that also means he's inherited old grudges, prejudices, and erroneous beliefs.[/ooc] [ooc=A Council of Cowards]Charles has no love for the White Council and in his opinion they're nothing more than a lot of cowards. Not that the council doesn't think of him as an agitator and nuisance. Of course this has made him pretty popular with the locals.[/ooc] [ooc=My City, My Responsibility]Charles knows New Orleans as only a true native can. He knows all the shortcuts, back alleys, and secret places. Of course he also feels responsible for his town and won't take threats to it quietly.[/ooc] [ooc=Bourbon Street Irregular]Charles is a well known member of the Bourbon Street Irregulars. In fact, he's the most powerful member of the organization. That means he can tap a lot of minor practitioners for help. It also means that he has to help them out a lot, too.[/ooc] [ooc=Cursebreaker]Charles has a particular talent for breaking and unraveling curses and other malign magic. This reptuation has won him quite a bit of goodwill in the community, not to mention the ire of several very dark forces.[/ooc] [B][SIZE=3]Stress[/SIZE][/B] [B]Physical:[/B] OOO [B]Mental:[/B] OOOO [B]Social:[/B] OOOO [B][SIZE=3]Consequences[/SIZE][/B] - [B][SIZE=3]Languages[/SIZE][/B] Creole, English, French [r=2,2][B][SIZE=3]Skills[/SIZE][/B] [B]Superb (+5):[/B] Lore [B]Great (+4):[/B] Conviction, Discipline [B]Good (+3):[/B] Empathy, Presence, Rapport [B]Fair (+2):[/B] Alertness, Contacts, Might, Scholarship [B]Average (+1):[/B] Athletics, Endurance, Fists, Performance, Resources [B][SIZE=3]Stunts[/SIZE][/B] [ooc=Bourbon Street Irregular (Contacts)]When you’re looking to gather some information about the supernatural, you have unerring instincts for finding the right irregular, fast. When using the Gathering Information trapping (page 123), your efforts are at a +1 and are 1 time increment (page 315) faster.[/ooc] [B][SIZE=3]Powers[/SIZE][/B] [-3] [ooc=Evocation][b]Evocation.[/b] You're able to use evocation in all of its forms, as described on page 249. [b]Elements.[/b] Air, Earth, Spirit, Water [b]Control Specializations.[/b] Earth +1, Water +1 [b]Power Specializations.[/b] [b]Item Slots.[/b] 2 focus item slots[/ooc] [-1] [ooc=Refinement I][B]Extra Element:[/B] Water [B]Evocation Control:[/B] - [B]Evocation Power:[/B] - [B]Thaumaturgy Control:[/B] - [B]Thaumaturgy Complexity:[/B] -[/ooc] [-3] [ooc=Thaumaturgy][b]Thaumaturgy.[/b] You're able to use Thaumaturgy in all of its forms, as described on page 261. [b]Specialization.[/b] Voodoo Complexity +1 [b]Item Slots.[/b] 4 Enchanted Item Slots[/ooc] [-1] [ooc=The Sight][B]Arcane Senses.[/B] Even with your third eye closed you have heightened arcane senses. You may use Lore as if it were an arcane Investigation skill as well as an arcane Alertness skill. You also gain +1 to Lore when using it in this fashion. [B]Wizard's Touch.[/B] As another aspect of your arcane senses, when you touch another being who has some magic potential, the GM may ask you to roll Lore to catch just a hint of a "spark"-indicating their nature as something other than mundanely mortal. Even on a failed roll, you might experience some sort of sense that something is "off," without being able to pin it down. [B]Opening the Third Eye.[/B] You may use the Sight to fully open your third eye, with all of the risks and rewards that come with it. See page 223 for details on how the Sight works.[/ooc] [-0] [ooc=Soulgaze][b]Soulgaze.[/b] You are subject to the uses and effects of Soulgaze as described on page 226. [b]Application of the Sight [+1].[/b][/ooc] [-0] [ooc=Wizard's Constitution][B]Total Recovery.[/B] You're able to recover from physical harm that would leave a normal person permanently damaged. You can recover totally from any consequence - excluding extreme physical ones - with no other excuse besides time; simply waiting long enough will eventually heal you completely. [B]Long Life.[/B] As a side-effect of your improved ability to recover from injury, your lifespan is significantly extended.[/ooc] [B][SIZE=3]Rote Spells[/SIZE][/B] [ooc=Curse of Angry Loa][B]Type:[/B] Spirit evocation, offensive maneuver [B]Power:[/B] 4 shifts; opposed by Discipline [B]Duration:[/B] Two exchanges [B]Effect:[/B] Places the TORMENTED BY ANGRY LOA sticky aspect on a target.[/ooc] [ooc=Earth Stomp][B]Type:[/B] Earth evocation, offensive attack [B]Power:[/B] 5 shifts [B]Effects:[/B] Weapon:3 attack targeting one zone. [B]Notes:[/B] Requires Obsidian Dagger[/ooc] [ooc=Entropy Shield][B]Type:[/B] Water (entropy) evocation, defensive block [B]Power:[/B] 4 shifts [B]Effects:[/B] Creates a 4-shift block.[/ooc] [ooc=Storm Bolt][B]Type:[/B] Earth evocation, offensive attack [B]Power:[/B] 5 shifts [B]Effects:[/B] Weapon:5 attack targeting one target. [B]Notes:[/B] Requires Obsidian Dagger[/ooc] [ooc=Stoneskin][B]Type:[/B] Earth evocation, defensive block [B]Power:[/B] 5 shifts [B]Duration:[/B] Two exchanges [B]Effect:[/B] Provides Armor:2 against attacks. [B]Notes:[/B] Requires Obsidian Dagger[/ooc] [r=1,3][B][SIZE=3]Enchanted/Focus Items[/SIZE][/B] [ooc=Gris-Gris][B]Available Potions:[/B] 4/4 [B]Effect:[/B] Each potion has a default potency of 5 and 1 use.[/ooc] [ooc=Obsidian Dagger]A hand-carved and carefully honed obsidian dagger. Useful both as a weapon and a focus item. Counts as a Weapon:1 item. [B]Earth Offensive Power:[/B] +1 [B]Earth Defensive Power:[/B] +1[/ooc][r=2,3][/table]
Background & Other Notes