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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
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10
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+
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TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
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REFLEX
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WILL
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Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
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+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
8 gp + 30gp + 37gp +40gp 15 sp 20 cp
Languages
Description
Dressed in the garb of the station of the Industrialist Holy Inquisition, Jeremiah's poise is one of supreme confidence even in the midst of extreme chaos and carnage. His long black locks often grimy from his long travels shielding a sombre expression of one who has seen much evil. When he looks up from the wide brim of his large hat, penetrating blue eyes meet the gaze of any who Jeremiah makes eye contact with as he instinctively rests his hands on his Colt pistol tucked into his sash.
Personality
Sombre, Commanding, Responsible, Murderously Good (?), Generous.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=351031][B][SIZE=+1]Jeremiah Colt[/SIZE][/B][/URL] male LG Human Paladin 3 | Urban Ranger 3, [B]Level[/B] 3, [B]Init[/B] +3, [B]HP[/B] 30/30, [B]Speed[/B] 20 [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] +5, [B]Ref[/B] +8, [B]Will[/B] +5, [B]Base Attack Bonus[/B] +3, [B]Action Points[/B] 1 [B]masterwork Colt .45 handgun, repeating (5) [/B] +7 (1d8, 19+ x2) [B]masterwork Prince of Hearts revolver (Seeking) (5) [/B] +7 (1d8, 19+ x2) [B] Rapier [/B] +6 (1d6+3, 18+ x2) [B] Breastplate[/B] (+5 Armor, +3 Dex) [B]Abilities[/B] Str 16, Dex 16, Con 10, Int 10, Wis 14, Cha 14 [B]Condition[/B] normal [img]http://4.bp.blogspot.com/_vgDbI_2AfqE/TH5kJ3EkT3I/AAAAAAAAAIU/mCNcdw-hvik/s1600/solomin-kane-banner.jpg[/img] [b]Combat[/b] [list] [*][b]Repeating Light Handgun[/b] . 5 Round before reloading Firing one handed at -2 Atk penalty. 2 handed full round action to reload all 5 rounds Exotic Weapon (others incur -4 Atk penalty) (Prince of Hearts) Seeking ignores concealment miss chance . [*][b]Point Blank Shot[/b] (within 30ft) +1 Atk +1 Dam . [*][b]Rapid Shot[/b] (full action) 2x Ranged attacks at -2 mod [/list] [b]Skills[/b] Diplomacy +9, Hide +8, Move Silently +8, Sense Motive +8*, Spot +7*, Heal +7, Listen +7*, Gather Info +6*, Wild Empathy +3, Bluff +2*, [size=1]* +2 bonus added vs Arcanists[/size] [b]Class Abilities[/b] [list][*][b]Smite Evil[/b] (1+1x day) +2 Atk, +2 dam (melee only) [*][b]Favored Enemy[/b] (Arcanists) +2 dam, Spot, Bluff, Hide, Gather Info (Urban Track), Sense Motive [*][b]Urban Track[/b] Gather Info to track individuals in towns (UE p.56) [*][b]Wild Empathy[/b] (limited) 1/2 Ranger class bonus [*][b]Combat Style[/b] Archery (handgun) [i]Rapid Shot[/i] [*][b]Detect Evil[/b] at will (3 rounds as 1x standard action) [*][b]Aura of Good[/b] [*][b]Divine Grace[/b] [*][b]Lay on Hands[/b] Cha mod x level = 6 HP / day [*][b]Aura of Courage[/b] [*][b]Divine Health[/b] [*][b]Endurance[/b] [/list]
Condition and Effects
Additional Information
normal [img]http://4.bp.blogspot.com/_vgDbI_2AfqE/TH5kJ3EkT3I/AAAAAAAAAIU/mCNcdw-hvik/s1600/solomin-kane-banner.jpg[/img] [b]Combat[/b] [list] [*][b]Repeating Light Handgun[/b] . 5 Round before reloading Firing one handed at -2 Atk penalty. 2 handed full round action to reload all 5 rounds Exotic Weapon (others incur -4 Atk penalty) (Prince of Hearts) Seeking ignores concealment miss chance . [*][b]Point Blank Shot[/b] (within 30ft) +1 Atk +1 Dam . [*][b]Rapid Shot[/b] (full action) 2x Ranged attacks at -2 mod [/list] [b]Skills[/b] Diplomacy +9, Hide +8, Move Silently +8, Sense Motive +8*, Spot +7*, Heal +7, Listen +7*, Gather Info +6*, Wild Empathy +3, Bluff +2*, [size=1]* +2 bonus added vs Arcanists[/size]
[b]Class Abilities[/b] [list][*][b]Smite Evil[/b] (1+1x day) +2 Atk, +2 dam (melee only) [*][b]Favored Enemy[/b] (Arcanists) +2 dam, Spot, Bluff, Hide, Gather Info (Urban Track), Sense Motive [*][b]Urban Track[/b] Gather Info to track individuals in towns (UE p.56) [*][b]Wild Empathy[/b] (limited) 1/2 Ranger class bonus [*][b]Combat Style[/b] Archery (handgun) [i]Rapid Shot[/i] [*][b]Detect Evil[/b] at will (3 rounds as 1x standard action) [*][b]Aura of Good[/b] [*][b]Divine Grace[/b] [*][b]Lay on Hands[/b] Cha mod x level = 6 HP / day [*][b]Aura of Courage[/b] [*][b]Divine Health[/b] [*][b]Endurance[/b] [/list]
Other Notes
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NEW ITEM UNLOCKED: THE PRINCE OF HEART Masterwork Revolver Seeking Conceal as a swift action, no chance of failure One extra Smite Evil per day Quickens Detect Evil to take only one standard action for the three turns May become modified later