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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+1 to all defenses vs Ranged, Area, and Close attacks.
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=351859][size=4][B]Jack 'The Professor' Brandeau[/B][/size][/url], Human Rogue, Cloaked Sniper [B]Init[/B] +12 [B]HP[/B] 80/80 [B]Bloodied[/B] 40 [B]Healing Surge[/B] 20 ( used /8) [B]AC[/B] 29 [B]Fort[/B] 24 [B]Reflex[/B] 33 [B]Will[/B] 23 [B]Speed[/B] 6 [B]Str[/B] 11 (0) [B]Con[/B] 14 (+2) [B]Dex[/B] 22 (+6) [B]Int[/B] 17 (+3) [B]Wis[/B] 13 (+1) [B]Cha[/B] 9 (-1) [OOC='[color=green]Gloaming Cut[/color]'][B][color=green]Gloaming Cut[/color][/B] From the shadows you strike, and into the shadows you flee. At-Will Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] damage. Level 21: 2[W] damage. Effect: You shift a number of squares equal to your Intelligence modifier, and you can make a Stealth check to become hidden.[/OOC], [OOC='[color=green]Duellist's Flurry[/color]'][B][color=green]Duellist's Flurry[/color][/B] At-Will Melee Weapon Standard, Dexterity vs AC Hit: Dexterity Modifier Damage. Slide the target one square, and you shift one square. You may use your sneak attack damage even if you do not have CA with this attack.[/OOC], [OOC='[color=blue]Heroic Effort[/color]'][B][color=blue]Heroic Effort[/color][/B] Your grim focus and unbridled energy means that failure is not an option. Encounter No Action Personal Trigger: You miss with an attack or fail a saving throw. Effect: You gain a +4 racial bonus to the attack roll or the saving throw.[/OOC], [OOC='[color=red]Unbalancing Shot[/color]'][B][color=red]Unbalancing Shot[/color][/B] The impact of your shot leaves your enemy wobbly. Encounter Martial, Weapon Standard Action Ranged weapon Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is slowed until the end of your next turn.[/OOC], [OOC='Blinding Barrage'][B]Blinding Barrage[/B] A rapid flurry of projectiles leaves your enemies clearing the blood from their eyes. Daily Martial, Weapon Standard Action Close blast 3 Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Target: Each enemy you can see in the blast Attack: Dexterity vs. AC Hit: Dexterity modifier damage, and the target is blinded until the end of your next turn. Miss: Dexterity modifier damage.[/OOC], [OOC='[color=blue]Mystical Debris[/color]'][B][color=blue]Mystical Debris[/color][/B] You create a small amount of stone and rubble that clogs up the area. At-Will Arcane Minor Action Ranged 5 Effect: One square in range becomes difficult terrain until the end of the encounter. You can end this effect as a minor action. Special: You cannot have more squares than your Intelligence modifier under this effect at one time.[/OOC], [OOC='[color=red]Shadow Steel Roll[/color]'][B][color=red]Shadow Steel Roll[/color][/B] You roll from shadow to shadow, your blade carving a path through your foes. Encounter Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Effect: Before the attack, you shift your speed, and you can make a Stealth check to become hidden. Target: One creature Attack: Dexterity vs. AC. If you are hidden when you attack, you remain hidden after the attack. Hit: 1[W] + Dexterity modifier damage. Cunning Sneak: The attack deals extra damage equal to your Intelligence modifier.[/OOC], [OOC='Go for the Eyes'][B]Go for the Eyes[/B] You strike at your foe’s face, attempting to blind the creature. If you miss, the creature would do well to find you before you repeat your attack. Daily Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is blinded and can’t shift until the end of your next turn. Aftereffect: Until the end of the encounter, whenever you damage the target, it takes a −2 penalty to attack rolls and can’t shift until the end of your next turn. Miss: If you were hidden from the target before the attack, you do not expend this power.[/OOC], [OOC='[color=blue]Chameleon[/color]'][B][color=blue]Chameleon[/color][/B] You blend into your surroundings. At-Will Martial Immediate Interrupt Personal Prerequisite: You must have training in Stealth. Trigger: You are hidden and lose cover or concealment against an enemy. Effect: You make a Stealth check. If your check beats the triggering enemy’s passive Perception, you remain hidden from it, and until the end of your next turn you can remain hidden from it without needing any cover or concealment.[/OOC], [OOC='[color=red]Snap Shot[/color]'][B][color=red]Snap Shot[/color][/B] You strike as quickly as a coiled viper. Encounter Martial, Weapon Minor Action Ranged weapon Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage.[/OOC], [OOC='Bewildering Assault'][B]Bewildering Assault[/B] You attack from the darkness and deliver a blow that unbalances your foe. You then retreat to the shadows. Daily Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature from which you are hidden Attack: Dexterity vs. AC Cunning Sneak: If you have total concealment or superior cover, you remain hidden after the attack. Hit: 2[W] + Dexterity modifier damage, and you slide the target 2 squares. The target gains vulnerable 5 to all damage (save ends). Miss: Half damage, and you slide the target 1 square.[/OOC], [OOC='[color=blue]Shadow Stride[/color]'][B][color=blue]Shadow Stride[/color][/B] You silently step from shadow to shadow, slipping past your foes unseen and unheard. At-Will Martial Move Action Personal Prerequisite: You must have training in Stealth. Requirement: You must be hidden. Effect: Make a Stealth check and then move up to your speed to a square where you have cover or concealment. You take no penalty to the check if you move more than 2 squares. Unless the check fails to beat an enemy’s passive Perception, you remain hidden during the move, even if you have no cover or concealment during it.[/OOC], [OOC='[color=red]Sudden Bolt[/color]'][B][color=red]Sudden Bolt[/color][/B] From the edge of sight, your well-placed bolt knocks your enemy silly. Encounter Martial, Weapon Minor Action Ranged weapon Requirement: You must be wielding a crossbow. Target: One creature Attack: Dexterity vs. Reflex Hit: 2[W] + Dexterity modifier damage. If you are hidden from the target when you make this attack, the target is dazed until the end of your turn.[/OOC], [OOC='[color=orange]Shiver Strike Ammo[/color]'][B][color=orange]Shiver Strike Ammo[/color][/B] Property When you hit an enemy with an attack using this ammunition, each other creature in a burst 2 centered on that enemy takes 4 damage.[/OOC], [OOC='[color=orange]Spider Bolt[/color]'][B][color=orange]Spider Bolt[/color][/B] Property When you hit an enemy using this ammunition, that enemy and each creature adjacent to it is slowed until the end of your next turn.[/OOC], [OOC='[color=orange]Space Shifting Bolt[/color]'][B][color=orange]Space Shifting Bolt[/color][/B] Property When you hit an enemy with an attack using this ammunition, you teleport that enemy 1 square.[/OOC], [OOC='[color=orange]Cloak of Displacement[/color]'][B][color=orange]Cloak of Displacement[/color][/B] Neck Slot Enhancement Bonus: Fortitude, Reflex, and Will Property At the start of each encounter, you gain a +2 item bonus to AC and Reflex until an attack against either of those defenses hits you. Utility Power (Teleportation) Daily (Immediate Interrupt) Trigger: You are hit by a melee or a ranged attack. Effect: The triggering attacker must reroll the attack roll and use the second result. If the attack misses you, you can teleport 1 square.[/OOC] [B]Notes[/B] +1 to all defenses vs Ranged, Area, and Close attacks.
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
From the shadows you strike, and into the shadows you flee. At-Will Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] damage. Level 21: 2[W] damage. Effect: You shift a number of squares equal to your Intelligence modifier, and you can make a Stealth check to become hidden.
At-Will Melee Weapon Standard, Dexterity vs AC Hit: Dexterity Modifier Damage. Slide the target one square, and you shift one square. You may use your sneak attack damage even if you do not have CA with this attack.
Your grim focus and unbridled energy means that failure is not an option. Encounter No Action Personal Trigger: You miss with an attack or fail a saving throw. Effect: You gain a +4 racial bonus to the attack roll or the saving throw.
The impact of your shot leaves your enemy wobbly. Encounter Martial, Weapon Standard Action Ranged weapon Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is slowed until the end of your next turn.
A rapid flurry of projectiles leaves your enemies clearing the blood from their eyes. Daily Martial, Weapon Standard Action Close blast 3 Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Target: Each enemy you can see in the blast Attack: Dexterity vs. AC Hit: Dexterity modifier damage, and the target is blinded until the end of your next turn. Miss: Dexterity modifier damage.
You create a small amount of stone and rubble that clogs up the area. At-Will Arcane Minor Action Ranged 5 Effect: One square in range becomes difficult terrain until the end of the encounter. You can end this effect as a minor action. Special: You cannot have more squares than your Intelligence modifier under this effect at one time.
You roll from shadow to shadow, your blade carving a path through your foes. Encounter Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Effect: Before the attack, you shift your speed, and you can make a Stealth check to become hidden. Target: One creature Attack: Dexterity vs. AC. If you are hidden when you attack, you remain hidden after the attack. Hit: 1[W] + Dexterity modifier damage. Cunning Sneak: The attack deals extra damage equal to your Intelligence modifier.
You strike at your foe’s face, attempting to blind the creature. If you miss, the creature would do well to find you before you repeat your attack. Daily Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is blinded and can’t shift until the end of your next turn. Aftereffect: Until the end of the encounter, whenever you damage the target, it takes a −2 penalty to attack rolls and can’t shift until the end of your next turn. Miss: If you were hidden from the target before the attack, you do not expend this power.
You blend into your surroundings. At-Will Martial Immediate Interrupt Personal Prerequisite: You must have training in Stealth. Trigger: You are hidden and lose cover or concealment against an enemy. Effect: You make a Stealth check. If your check beats the triggering enemy’s passive Perception, you remain hidden from it, and until the end of your next turn you can remain hidden from it without needing any cover or concealment.
You strike as quickly as a coiled viper. Encounter Martial, Weapon Minor Action Ranged weapon Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage.
You attack from the darkness and deliver a blow that unbalances your foe. You then retreat to the shadows. Daily Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature from which you are hidden Attack: Dexterity vs. AC Cunning Sneak: If you have total concealment or superior cover, you remain hidden after the attack. Hit: 2[W] + Dexterity modifier damage, and you slide the target 2 squares. The target gains vulnerable 5 to all damage (save ends). Miss: Half damage, and you slide the target 1 square.
You silently step from shadow to shadow, slipping past your foes unseen and unheard. At-Will Martial Move Action Personal Prerequisite: You must have training in Stealth. Requirement: You must be hidden. Effect: Make a Stealth check and then move up to your speed to a square where you have cover or concealment. You take no penalty to the check if you move more than 2 squares. Unless the check fails to beat an enemy’s passive Perception, you remain hidden during the move, even if you have no cover or concealment during it.
From the edge of sight, your well-placed bolt knocks your enemy silly. Encounter Martial, Weapon Minor Action Ranged weapon Requirement: You must be wielding a crossbow. Target: One creature Attack: Dexterity vs. Reflex Hit: 2[W] + Dexterity modifier damage. If you are hidden from the target when you make this attack, the target is dazed until the end of your turn.
Powers
Property When you hit an enemy with an attack using this ammunition, each other creature in a burst 2 centered on that enemy takes 4 damage.
Property When you hit an enemy using this ammunition, that enemy and each creature adjacent to it is slowed until the end of your next turn.
Property When you hit an enemy with an attack using this ammunition, you teleport that enemy 1 square.
Neck Slot Enhancement Bonus: Fortitude, Reflex, and Will Property At the start of each encounter, you gain a +2 item bonus to AC and Reflex until an attack against either of those defenses hits you. Utility Power (Teleportation) Daily (Immediate Interrupt) Trigger: You are hit by a melee or a ranged attack. Effect: The triggering attacker must reroll the attack roll and use the second result. If the attack misses you, you can teleport 1 square.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
50gp
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Background Bonus:- +2 Arcana Jack Brandeau is actually Jacques William Cereste-Mailleroncourt IV
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games