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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[spoiler=race stuff]+1 will/ref/fort +1 at-will Power An extra class skill trained 1 extra feat[/spoiler] [spoiler=class stuff]Flurry of blows: Gained flurry of blows power Unarmored defense: +2 AC when wearing cloth or no armor Unarmed strike: Gain unarmed strike ability Mental Equilibrium: +1/tier bonus to fort[/spoiler] [spoiler=feats] Unarmored agility: +2 feat bonus to AC when wearing light or no armor KI focus expertise:+1/tier bonous to attack rolls, and +1/tier to damage rolls vs bloodied enemies with chosen implement Deadly Draw: Gain CA until end of next turn against a foe that you pull or slide adjacent to you Fluid Motion: +1 feat bonus to speed, increases to +2 at lvl11[/spoiler] [Spoiler=Inventory]+1 magic KI focus(Master Rezmer's charm bracelet) +1 amulet of protection x1 standard adventurer's kit x1 change of fine clothing (Suit and masquerade mask) x1 set of theives tools x5 shuriken x2 Purse of strange black coins x2 lockets of (possible) dark elf spies[/spoiler]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=354675][size=4][B]Lexx[/B][/size][/url], human Monk [B]Init[/B] +6 [B]HP[/B] 40/43 [B]Bloodied[/B] 21 [B]Healing Surge[/B] 10 (4 used /8) [B]AC[/B] 20 [B]Fort[/B] 17 [B]Reflex[/B] 19 [B]Will[/B] 18 [B]Speed[/B] 7 [B]Str[/B] 10 (0) [B]Con[/B] 12 (+1) [B]Dex[/B] 19 (+4) [B]Int[/B] 10 (0) [B]Wis[/B] 17 (+3) [B]Cha[/B] 10 (0) [OOC='[color=blue][B]Demon Fang Zeta[/color][/B]'][B][color=blue][B]Demon Fang Zeta[/color][/B][/B] At will-psionic Free Action (Special) Melee 1 trigger. You hit with an attack during your turn Target: One creature Level 11: One or two creatures level 21: Each enemy adjacent to you Effect: The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you or 1 square in any direction If the target wasn't targeted by the triggering attack. Special: You can use this power only once per round.[/OOC], [OOC='[B][color=green]Demon Tail/ Infernal Resposition[/color][/B]'][B][B][color=green]Demon Tail/ Infernal Resposition[/color][/B][/B] At-Will + Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 1d6 + Dexterity modifier damage. and you knock the target prone. Level 11: 2d6 + Dexterity modifier damage. Movement Technique Move Action Melee 1 Target: One ally or one prone enemy Effect: You swap places with the target.[/OOC], [OOC='[B][color=green]Demon Wave/ Demon Flip[/color][/B]'][B][B][color=green]Demon Wave/ Demon Flip[/color][/B][/B] At-Will + Full Discipline, Implement, Psionic Attack Technique Standard Action Close burst 1 Target Each enemy you can see In burst Attack: Dexterity vs. Reflex Hit: 1d8 + Dexterity modifier damage. level 21: 2d8 + Dexterity modifier damage. Movement Technique Move Action Personal Effect: You shift 2 squares.[/OOC], [OOC='[color=green][b]Sonic Demon/ Demon Step[/color][/B]'][B][color=green][b]Sonic Demon/ Demon Step[/color][/B][/B] At-Will + Full Discipline, Implement, Psionic Attack Technique Standard-Action Melee touch Target One Creature Attack: Dexterity vs. Reflex Hit 1d6+ Dexterity modifier damage. Until the start of your next turn, as a free action, you can deal damage equal to your Constitution modifier to any enemy that enters a square adjacent to you. level 21: 2d6 + Dexterity modifier damage. Movement Technique Move Action Personal Effect: You shift 1 square and gain a +1 power bonus to all defenses until the start of your next turn.[/OOC], [OOC='[color=DarkOrange][B]Master's Bell of Fluid Grace +2[/B][/color]'][B][color=DarkOrange][B]Master's Bell of Fluid Grace +2[/B][/color][/B] crit: 1d6 Daily:Move: Teleport your speed, must end adjecent to an enemy Property: Add this item's enhancement to defenses vs any opportunity attack. Deadly: +1 dmg/tier to attacks made with this implement [/OOC], [OOC='[STRIKE][color=darkred][B] Culling Demon/ Demon Stride[/color][/B][/STRIKE]'][B][color=darkred][B] Culling Demon/ Demon Stride[/color][/B][/B] Encounter + Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Reflex Hit 2d10+ Dexterity modifier damage. The target takes 1d10 extra damage if It was at full hit points when you hit it with this attack. Movement Technique Move Action Personal Effect: You move your speed + 2. During this movement. you don't provoke opportunity attacks from the first enemy you move away from.[/OOC], [OOC='[color=dimGray][B]Call the demon/Free the demon[/color][/B]'][B][color=dimGray][B]Call the demon/Free the demon[/color][/B][/B] Daily attack: Implement, Psionic, Stance Minor Action Personal Effect Until the stance ends, you cannot be dazed or stunned, and you can make the.following attack. Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: Dexterity modifier damage, and the target is stunned (save ends). Miss: 2d8 + Dexterity modifier damage. Effect: The stance ends.[/OOC], [OOC='[STRIKE][color=Red][B]Harness Ki[/color][/B][/STRIKE]'][B][color=Red][B]Harness Ki[/color][/B][/B] Encounter. Psionic minor Action Personal Effect: You gain temporary hit points equal to your Wisdom modifier. When you have no temporary hit points remaining, you gain a bonus to the damage roll of your next melee attack before the end of your next turn. The bonus equals your Wisdom modifier.[/OOC], [OOC='[color=darkred][B]Demon's Rebuke/ Demon Blitz[/color][/B]'][B][color=darkred][B]Demon's Rebuke/ Demon Blitz[/color][/B][/B] Encounter + Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: dexterity vs Fortitude Hit:2d10+ Dexterity modifier damage. You can make a saving throw against one effect that a save can end, with a bonus equal to your Wisdom modifier. If you save. not only does the effect end, but the target takes damage equal to your Wisdom modifier. Movement Technique Move Action Personal Effect: You move your speed + 2. Each time you are attacked during this movement, you gain a +1 bonus to speed until the end of your next turn.[/OOC], [OOC='[STRIKE][color=dimgrey][B]Fiery Descent[/B][/color][/STRIKE]'][B][color=dimgrey][B]Fiery Descent[/B][/color][/B] Daily Elemental, Fire, Implement, Psionic, Zone Standard Action Melee touch Effect: You move up to your speed. The squares you leave become a zone that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there takes fire damage equal to your Dexterity modifier. A creature can take this damage only once per turn. At the end of the move, make the following attack. Target: One creature Attack: Dexterity vs. Reflex Hit: 4d6 fire damage. Miss: Half damage.[/OOC] [B]Notes[/B] [spoiler=race stuff]+1 will/ref/fort +1 at-will Power An extra class skill trained 1 extra feat[/spoiler] [spoiler=class stuff]Flurry of blows: Gained flurry of blows power Unarmored defense: +2 AC when wearing cloth or no armor Unarmed strike: Gain unarmed strike ability Mental Equilibrium: +1/tier bonus to fort[/spoiler] [spoiler=feats] Unarmored agility: +2 feat bonus to AC when wearing light or no armor KI focus expertise:+1/tier bonous to attack rolls, and +1/tier to damage rolls vs bloodied enemies with chosen implement Deadly Draw: Gain CA until end of next turn against a foe that you pull or slide adjacent to you Fluid Motion: +1 feat bonus to speed, increases to +2 at lvl11[/spoiler] [Spoiler=Inventory]+1 magic KI focus(Master Rezmer's charm bracelet) +1 amulet of protection x1 standard adventurer's kit x1 change of fine clothing (Suit and masquerade mask) x1 set of theives tools x5 shuriken x2 Purse of strange black coins x2 lockets of (possible) dark elf spies[/spoiler]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At will-psionic Free Action (Special) Melee 1 trigger. You hit with an attack during your turn Target: One creature Level 11: One or two creatures level 21: Each enemy adjacent to you Effect: The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you or 1 square in any direction If the target wasn't targeted by the triggering attack. Special: You can use this power only once per round.
At-Will + Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 1d6 + Dexterity modifier damage. and you knock the target prone. Level 11: 2d6 + Dexterity modifier damage. Movement Technique Move Action Melee 1 Target: One ally or one prone enemy Effect: You swap places with the target.
At-Will + Full Discipline, Implement, Psionic Attack Technique Standard Action Close burst 1 Target Each enemy you can see In burst Attack: Dexterity vs. Reflex Hit: 1d8 + Dexterity modifier damage. level 21: 2d8 + Dexterity modifier damage. Movement Technique Move Action Personal Effect: You shift 2 squares.
At-Will + Full Discipline, Implement, Psionic Attack Technique Standard-Action Melee touch Target One Creature Attack: Dexterity vs. Reflex Hit 1d6+ Dexterity modifier damage. Until the start of your next turn, as a free action, you can deal damage equal to your Constitution modifier to any enemy that enters a square adjacent to you. level 21: 2d6 + Dexterity modifier damage. Movement Technique Move Action Personal Effect: You shift 1 square and gain a +1 power bonus to all defenses until the start of your next turn.
crit: 1d6 Daily:Move: Teleport your speed, must end adjecent to an enemy Property: Add this item's enhancement to defenses vs any opportunity attack. Deadly: +1 dmg/tier to attacks made with this implement
Powers
Encounter + Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Reflex Hit 2d10+ Dexterity modifier damage. The target takes 1d10 extra damage if It was at full hit points when you hit it with this attack. Movement Technique Move Action Personal Effect: You move your speed + 2. During this movement. you don't provoke opportunity attacks from the first enemy you move away from.
Daily attack: Implement, Psionic, Stance Minor Action Personal Effect Until the stance ends, you cannot be dazed or stunned, and you can make the.following attack. Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: Dexterity modifier damage, and the target is stunned (save ends). Miss: 2d8 + Dexterity modifier damage. Effect: The stance ends.
Encounter. Psionic minor Action Personal Effect: You gain temporary hit points equal to your Wisdom modifier. When you have no temporary hit points remaining, you gain a bonus to the damage roll of your next melee attack before the end of your next turn. The bonus equals your Wisdom modifier.
Encounter + Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: dexterity vs Fortitude Hit:2d10+ Dexterity modifier damage. You can make a saving throw against one effect that a save can end, with a bonus equal to your Wisdom modifier. If you save. not only does the effect end, but the target takes damage equal to your Wisdom modifier. Movement Technique Move Action Personal Effect: You move your speed + 2. Each time you are attacked during this movement, you gain a +1 bonus to speed until the end of your next turn.
Daily Elemental, Fire, Implement, Psionic, Zone Standard Action Melee touch Effect: You move up to your speed. The squares you leave become a zone that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there takes fire damage equal to your Dexterity modifier. A creature can take this damage only once per turn. At the end of the move, make the following attack. Target: One creature Attack: Dexterity vs. Reflex Hit: 4d6 fire damage. Miss: Half damage.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
1197 gald
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
[fieldset=lexx][table=2,1][R=1,1][center][IMG]http://i298.photobucket.com/albums/mm277/keyblademaster111/The_wanderer_by_Shandra_chan-2.jpg[/IMG][/center][R=2,1][center][url=http://www.myth-weavers.com/sheetview.php?sheetid=354675][size=+2][font=book antiqua][i][b][u][color=DarkBlue]Lexx Santhune[/color][/b][/u][/i][/size][/url][/font] [i]Demon Monk [/i] [sb=sp]http://www.myth-weavers.com/sheetview.php?sheetid=354675[/sb][/center][/table] [fieldset=lexx][table=2,1][R=1,1][center][IMG]http://i298.photobucket.com/albums/mm277/keyblademaster111/th_Younglexx.jpg[/IMG][/center][R=2,1][center][url=http://www.myth-weavers.com/sheetview.php?sheetid=354675][size=+2][font=book antiqua][i][b][u][color=DarkBlue]Lexx Santhune[/color][/b][/u][/i][/size][/url][/font] [i]Apprentice Mistwalker Monk Demon Fist Prodigy[/i] [sb=sp]http://www.myth-weavers.com/sheetview.php?sheetid=354675[/sb][/center][/table]
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games