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Name
Concept
Chronicle
Age
Virtue
Faction
Player
Vice
Group
Mental
Physical
Social
Intelligence
Strength
Presence
Wits
Dexterity
Manipulation
Resolve
Stamina
Composure
Skills
Clear Skills
Fill Skills
Advantages
Pool
Value
Type
current/max
Powers
Merits
Flaws Etc
Morality
Size:
Speed:
Defense:
Armor:
Initiative:
Experience:
10
9
8
7
6
5
4
3
2
1
Weapons
Dice Mod
Equipment
Dice Mod
Health
Willpower
Statistic Block
Condition and Effects
Additional Information
+5 to influencing others (Attractiveness & Charisma) +2 to Perception Rolls Sensing Trouble (Situational Awareness) +1 to Resist Fear (Fast Reaction Time) +1 to Survival Tests (Hard to Kill)
Does not need to roll for initiative (Fast Reaction Time) Suffers Nightmares on a Roll of a 1 on a d10 and loses d4 endurance due to sleeplessness. (Recurring Nightmares)
Other Notes
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Drawback Points Expenditure = 10 Points (Attributes 7pts) Increased Strength to Level 2 (2pts), Increased Stamina to Level 3 (5pts) (Skills) Increased Running (Dash) to level 2 (3pts)