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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
+
+
=
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=
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=
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=
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=
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=
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=
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=
+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
7 pp 0 gp 3 sp (owes 2 gp and 75 sp each to Rubido and Melchia)
Languages
Description
Otrino is fairly tall, but his heavyset frame, as well as his many layers of clothing, obscure this. His clean-shaven cheeks are pockmarked and sagging slightly with age, and his nose is red and round, but overall his is a kind and honest face. Only something about Otrino's bushy, gray eyebrows and the coal-black eyes set beneath them warn you not to cross him. Only the severe part in his steel-gray hair hints at the consequences if you do.
Personality
Otrino's a man who has lived most of his life, and is glad of it. He's seen entirely too much, and worked for too much that has been proved futile by the masters of society and the tides of history. All that he can do now is live the rest of his days as best he can, and do right by others. At least, that's what he tells himself. In truth, he's less jaded than he likes to believe, though perhaps more than he would have liked to believe years ago.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Prometeo Size/Type: Tiny Magical Beast Hit Dice: 3d8 (8 hp) Initiative: +7 Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft. Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 16 Base Atk/Grapple: +1/-10 Attack: Bite +6 melee (1 plus poison) Full Attack: Bite +6 melee (1 plus poison) Space/Reach: 2 1/2 ft./0 ft. Special Attacks: Poison Special Qualitiies: Alertness, Empathic Link, Improved Evasion, Scent, Share Spells, Saves: Fort +2, Ref +5, Will +4 Abilities: Str 4, Dex 17, Con 11, Int 7, Wis 12, Cha 2 Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 Feats: Improved Initiative, Weapon Finesse (B) Poison (Ex) A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake�s size, as shown on the table below. The save DCs are Constitution-based. Alertness (Ex) While a familiar is within arm�s reach, the master gains the Alertness feat. Improved Evasion (Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells At the master�s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar�s type (magical beast). Empathic Link (Su) The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar�s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the master has the same connection to an item or place that his familiar does. Deliver Touch Spells (Su) If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Other Notes
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Prospective Build: Focused Conjurer 3/Master Conjurer 2/Malconvoker 5/Master Conjurer 2/Paragnostic Apostle 1/Malconvoker 1/Master Conjurer 6 FIRST SPELLBOOK (29 pages) 0th (13 pages) - Acid Splash, Arcane Mark, Detect Poison, Detect Magic, Disrupt Undead, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance, Touch of Fatigue 1st (8 pages) - Benign Transposition, Cause Fear, Grease, Identify, Mage Armor, Mount, Obscuring Mist, Summon Monster I 2nd (8 pages) - Baleful Transposition, Glitterdust, Snake's Swiftness, Summon Monster II