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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Resist 10 Psychic (armor) [SPOILER=Class/Path/Race/Theme Features] Human [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], Psion [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], Wilder [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], Dreamwalker [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [/SPOILER] [SPOILER=Feats] [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [/SPOILER] [SPOILER=Items] [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [/SPOILER] [SPOILER=Notes] [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [/SPOILER]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=365053][size=4][B]Sentera Silverfall[/B][/size][/url], Human Psion, Dreamwalker [B]Init[/B] +6 [B]HP[/B] 67/67 [B]Bloodied[/B] 33 [B]Healing Surge[/B] 16 (0 used /8) [B]AC[/B] 23 [B]Fort[/B] 23 [B]Reflex[/B] 26 [B]Will[/B] 26 [B]Speed[/B] 6 [B]Str[/B] 11 (0) [B]Con[/B] 15 (+2) [B]Dex[/B] 12 (+1) [B]Int[/B] 21 (+5) [B]Wis[/B] 11 (0) [B]Cha[/B] 17 (+3) [OOC='[color=green]Dimensional Scramble[/color]'][B][color=green]Dimensional Scramble[/color][/B] Psion Attack 1Dimensional Scramble Your attack causes space to jumble and fragment, scattering creatures into different positions. At-Will Augmentable, Implement, Psionic, Teleportation Standard Action Area burst 1 within 10 squares Target: Each creature in the burst Attack: Intelligence vs. Fortitude Hit: 1d6 + Intelligence modifier damage, and you teleport the target to a square adjacent to the burst. Augment 1 Target: Each enemy in the burst Augment 2 Target: Each enemy in the burst Hit: 2d6 + Intelligence modifier damage, and you teleport the target to another square in or adjacent to the burst. Published in Psionic Power, page(s) 86. [/OOC], [OOC='[color=green]Betrayal[/color]'][B][color=green]Betrayal[/color][/B] Psion Attack 3Betrayal You weaken your foe’s sense of self and force it to betray a comrade. At-Will Augmentable, Charm, Implement, Psionic Standard Action Ranged 10 Target: One enemy Attack: Intelligence vs. Will Hit: You slide the target 1 square to a square adjacent to an enemy. The target then makes a melee basic attack as a free action against that enemy, with a bonus to the attack roll equal to your Charisma modifier. Augment 1 Hit: As above, and the target gains a bonus to the damage roll equal to your Charisma modifier. Augment 2 Hit: You slide the target a number of squares equal to your Charisma modifier to a square adjacent to an enemy. The target then makes a melee basic attack as a free action against that enemy, with a bonus to the attack roll and the damage roll equal to your Charisma modifier. The target is also dazed until the end of your next turn. Published in Player's Handbook 3, page(s) 85. [/OOC], [OOC='[color=green]Psychic Anomaly[/color]'][B][color=green]Psychic Anomaly[/color][/B] Psion Attack 3Psychic Anomaly You conjure a shimmering anomaly of pure psionic energy, which disrupts the minds of nearby foes. At-Will Conjuration, Implement, Psionic, Psychic Standard Action Ranged 10 Effect: You conjure a psychic anomaly in an unoccupied square within range. The anomaly lasts until the end of your next turn. You can use the Psychic Anomaly Attack power using the anomaly. Psychic Anomaly Attack At-Will Augmentable, Conjuration, Implement, Psionic, Psychic Opportunity Action Melee 1 Requirement: The power Psychic Anomaly must be active in order to use this power. Trigger: An enemy starts its turn in a square adjacent to the anomaly Target: The triggering enemy Attack: Intelligence vs. Will Hit: 1d6 + Intelligence modifier psychic damage, and you slide the target 3 squares to a square adjacent to the anomaly. Augment 1 Effect: As above, and your allies can flank with the psychic anomaly. Augment 2 Hit: 1d8 + Intelligence modifier psychic damage, and the target is dazed until the end of your next turn. Published in Psionic Power, page(s) 88. [/OOC], [OOC='[color=red]Dream Blade[/color]'][B][color=red]Dream Blade[/color][/B] Dreamwalker Attack 11Dream Blade Your dream form lashes out with a blade of psychic energy at a nearby foe and hinders any enemies that try to pass by it. Encounter Implement, Psionic, Psychic Standard Action Close burst 5 Effect: Your dream form makes the following melee attack. If your dream form isn’t present, you use manifest dream form as part of this power, and then your dream form makes the attack. Target: One creature adjacent to your dream form Attack: Intelligence vs. Reflex Hit: 2d8 + Intelligence modifier psychic damage. Effect: Until the end of your next turn, squares adjacent to your dream form are difficult terrain for your enemies. Augment 2 Target: Each enemy adjacent to your dream form Published in Player's Handbook 3, page(s) 95. [/OOC], [OOC='[color=green]Memory Hole[/color]'][B][color=green]Memory Hole[/color][/B] Memory Hole You sift through your foe’s mind for the mental representation of yourself within it and brutally rip it out. At-Will Implement, Psionic, Psychic Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. Will Hit: 1d6 + Intelligence modifier psychic damage, and you become invisible to the target until the start of your next turn. Published in Player's Handbook 3, page(s) 83. (only usable unagumented, as this is the human bonus at-will power)[/OOC], [OOC='[color=darkslategrey]Living Missile[/color]'][B][color=darkslategrey]Living Missile[/color][/B] Psion Attack 1Living Missile You bind an enemy with a thought, then hurl it into another foe. Daily Implement, Psionic Standard Action Ranged 10 Primary Target: One creature Primary Attack: Intelligence vs. Fortitude Hit: The target is immobilized (save ends). Miss: The target is slowed (save ends). Effect: While the target is immobilized or slowed by this power, you can use the Living Missile Attack power once per round. Living Missile Attack Daily Implement, Psionic Minor Action Ranged 10 Requirement: The power Living Missile must be active in order to use this power. This power may be used once per round. Effect: Before the secondary attack, you slide the primary target 10 squares. Secondary Target: One creature adjacent to the primary target at any point during the slide Secondary Attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier damage, and the secondary target falls prone. The primary target takes half damage and falls prone. Miss: Half damage, and the primary target falls prone. Published in Psionic Power, page(s) 86. [/OOC], [OOC='[color=darkslategrey]Hypnotic Pulse[/color]'][B][color=darkslategrey]Hypnotic Pulse[/color][/B] Psion Attack 5Hypnotic Pulse You emanate a hypnotic ripple of psychic influence among your foes. Daily Implement, Psionic, Psychic Standard Action Area burst 1 within 10 squares Target: Each enemy in the burst Attack: Intelligence vs. Will Hit: 2d6 + Intelligence modifier psychic damage, and the target is dazed (save ends). Miss: The target is dazed until the end of your next turn. Published in Player's Handbook 3, page(s) 85. [/OOC], [OOC='[color=darkslategrey]Summon Phantasmal Warrior[/color]'][B][color=darkslategrey]Summon Phantasmal Warrior[/color][/B] Psion Attack 9Summon Phantasmal Killer Your foe’s worst fears are manifested as a nightmarish monster that it cannot shake off. Daily Augmentable, Illusion, Implement, Psionic, Psychic, Summoning Minor Action Ranged 10 Effect: You summon a Medium phantasmal killer in an unoccupied square within range. Choose one enemy adjacent to the killer to become its prey until the end of the encounter. The killer has speed 8, phasing, and gains a +4 bonus to AC and Reflex against opportunity attacks. The killer is insubstantial to all attacks from creatures other than its prey. When its prey drops to 0 hit points or at the end of the encounter, the killer disappears. You can give the killer the following special commands. Standard Action: Melee 1; targets one creature that is the killer’s prey; Intelligence vs. Will; 2d6 + Intelligence modifier psychic damage, and the target takes a -2 penalty to attack rolls (save ends). Opportunity Attack: Melee 1; targets one creature; Intelligence vs. Will; 1d6 + Intelligence modifier psychic damage, and the phantasmal killer pushes the target 1 square. If the target is the killer’s prey, it takes 2d6 extra damage and is not pushed. Augment 1 Effect: As above, but you choose two enemies adjacent to the phantasmal killer as its prey. When both creatures chosen as the killer’s prey drop to 0 hit points, the killer disappears. Published in Psionic Power, page(s) 91. [/OOC], [OOC='[color=green]Manifest Dream Form[/color]'][B][color=green]Manifest Dream Form[/color][/B] Dreamwalker Feature Manifest Dream Form A hazy image of yourself, your dream form manifests nearby. At-Will Conjuration, Psionic Free Action Close burst 10 Trigger: You spend 1 power point or more to augment a psionic power Effect: You conjure your dream form in an unoccupied square in the burst. It lasts until you fall unconscious, until you dismiss it as a minor action, or until you use this power again. Your dream form occupies its square, and you and your allies can move through it. When you take a move action, you can also move your dream form a number of squares equal to your speed. You can see and hear as if you were in your dream form’s square, and you can use powers as if you were there. Your dream form can flank with your allies, and you gain combat advantage against any target your dream form is flanking. Your dream form can be attacked, although it lacks hit points. If it takes any damage, it disappears. It is immune to your attacks. Published in Player's Handbook 3, page(s) 95. [/OOC], [OOC='[color=green]Thought Projection[/color]'][B][color=green]Thought Projection[/color][/B] Thought Projection; Wild Talent Cantrip At Will; Psionic Minor Action; Close Burst 5 Target: One or more allies in burst Effect: You convey either an image or a message of 10 works or fewer to each target. [/OOC], [OOC='[color=red]Adept's Insight[/color]'][B][color=red]Adept's Insight[/color][/B] Noble Adept Feature Adept's Insight With a mental focus, you enhance the undeniability of your actions. Encounter Psionic Free Action Close burst 5 Trigger: You or an ally in the burst makes an attack roll, saving throw, or skill check. Effect: You add 1 to the triggering roll. Augment 1 Effect: You instead add 1d4+1 to the triggering roll. Published in Dark Sun Campaign Setting, page(s) 54. [/OOC], [OOC='[color=red]Distract[/color]'][B][color=red]Distract[/color][/B] Psion Feature Distract Your mental barrage momentarily confuses an enemy. Encounter Psionic Minor Action Ranged 10 Target: One creature Level 11: One or two creatures Level 21: One, two, or three creatures Effect: The target grants combat advantage to the next creature that attacks it before the end of your next turn.[/OOC], [OOC='[color=red]Send Thoughts[/color]'][B][color=red]Send Thoughts[/color][/B] Psion Feature Send Thoughts You communicate telepathically with a creature. Encounter Psionic Free Action Ranged 20 Target: One creature that shares a language with you Effect: You send a mental message of 25 words or fewer to the target. The target can respond in kind as a free action.[/OOC], [OOC='[color=red]Borrow Training[/color]'][B][color=red]Borrow Training[/color][/B] Psion Utility 2Borrow Training You reach into an ally’s mind to borrow the knowledge you need. Encounter Psionic Minor Action Ranged 10 Target: One ally Effect: Choose one skill in which the target is trained and you are not. Until the end of your next turn, you gain a +5 power bonus to skill checks with the chosen skill. Published in Psionic Power, page(s) 87. [/OOC], [OOC='[color=red]Intellect Fortress[/color]'][B][color=red]Intellect Fortress[/color][/B] Psion Utility 2Intellect Fortress A shimmering fortress of mind-generated force springs into being, deflecting certain attacks. Encounter Psionic Immediate Interrupt Personal Trigger: You are hit by an attack Effect: Choose a defense. Until the end of your next turn, you gain a power bonus to that defense equal to your Charisma modifier. Published in Player's Handbook 3, page(s) 84. [/OOC], [OOC='[color=red]Empathic Read[/color]'][B][color=red]Empathic Read[/color][/B] Insight Utility 6Empathic Read You sense where the conversation is headed and stop an ally from making a gaffe. Encounter Immediate Interrupt Close burst 5 Trigger: An ally fails a Bluff, a Diplomacy, or an Intimidate check Target: The triggering ally in the burst Effect: The target rerolls the skill check and uses either result. Published in Player's Handbook 3, page(s) 171. [/OOC], [OOC='[color=darkslategrey]Dimensional Shortcut[/color]'][B][color=darkslategrey]Dimensional Shortcut[/color][/B] Psion Utility 10Dimensional Shortcut Your psionic power connects two points in space, allowing you and your allies to slip from one location to the other. Daily Psionic, Teleportation Move Action Close burst 3 Target: You and each ally in the burst Effect: Choose a square within 20 squares of you. Each target can teleport to a square within 3 squares of the square you choose as a free action. Published in Psionic Power, page(s) 91. [/OOC] [B]Notes[/B] Resist 10 Psychic (armor) [SPOILER=Class/Path/Race/Theme Features] Human [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], Psion [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], Wilder [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], Dreamwalker [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [/SPOILER] [SPOILER=Feats] [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [/SPOILER] [SPOILER=Items] [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [/SPOILER] [SPOILER=Notes] [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [ooc=X]Y[/ooc], [/SPOILER]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Psion Attack 1Dimensional Scramble Your attack causes space to jumble and fragment, scattering creatures into different positions. At-Will Augmentable, Implement, Psionic, Teleportation Standard Action Area burst 1 within 10 squares Target: Each creature in the burst Attack: Intelligence vs. Fortitude Hit: 1d6 + Intelligence modifier damage, and you teleport the target to a square adjacent to the burst. Augment 1 Target: Each enemy in the burst Augment 2 Target: Each enemy in the burst Hit: 2d6 + Intelligence modifier damage, and you teleport the target to another square in or adjacent to the burst. Published in Psionic Power, page(s) 86.
Psion Attack 3Betrayal You weaken your foe’s sense of self and force it to betray a comrade. At-Will Augmentable, Charm, Implement, Psionic Standard Action Ranged 10 Target: One enemy Attack: Intelligence vs. Will Hit: You slide the target 1 square to a square adjacent to an enemy. The target then makes a melee basic attack as a free action against that enemy, with a bonus to the attack roll equal to your Charisma modifier. Augment 1 Hit: As above, and the target gains a bonus to the damage roll equal to your Charisma modifier. Augment 2 Hit: You slide the target a number of squares equal to your Charisma modifier to a square adjacent to an enemy. The target then makes a melee basic attack as a free action against that enemy, with a bonus to the attack roll and the damage roll equal to your Charisma modifier. The target is also dazed until the end of your next turn. Published in Player's Handbook 3, page(s) 85.
Psion Attack 3Psychic Anomaly You conjure a shimmering anomaly of pure psionic energy, which disrupts the minds of nearby foes. At-Will Conjuration, Implement, Psionic, Psychic Standard Action Ranged 10 Effect: You conjure a psychic anomaly in an unoccupied square within range. The anomaly lasts until the end of your next turn. You can use the Psychic Anomaly Attack power using the anomaly. Psychic Anomaly Attack At-Will Augmentable, Conjuration, Implement, Psionic, Psychic Opportunity Action Melee 1 Requirement: The power Psychic Anomaly must be active in order to use this power. Trigger: An enemy starts its turn in a square adjacent to the anomaly Target: The triggering enemy Attack: Intelligence vs. Will Hit: 1d6 + Intelligence modifier psychic damage, and you slide the target 3 squares to a square adjacent to the anomaly. Augment 1 Effect: As above, and your allies can flank with the psychic anomaly. Augment 2 Hit: 1d8 + Intelligence modifier psychic damage, and the target is dazed until the end of your next turn. Published in Psionic Power, page(s) 88.
Dreamwalker Attack 11Dream Blade Your dream form lashes out with a blade of psychic energy at a nearby foe and hinders any enemies that try to pass by it. Encounter Implement, Psionic, Psychic Standard Action Close burst 5 Effect: Your dream form makes the following melee attack. If your dream form isn’t present, you use manifest dream form as part of this power, and then your dream form makes the attack. Target: One creature adjacent to your dream form Attack: Intelligence vs. Reflex Hit: 2d8 + Intelligence modifier psychic damage. Effect: Until the end of your next turn, squares adjacent to your dream form are difficult terrain for your enemies. Augment 2 Target: Each enemy adjacent to your dream form Published in Player's Handbook 3, page(s) 95.
Memory Hole You sift through your foe’s mind for the mental representation of yourself within it and brutally rip it out. At-Will Implement, Psionic, Psychic Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. Will Hit: 1d6 + Intelligence modifier psychic damage, and you become invisible to the target until the start of your next turn. Published in Player's Handbook 3, page(s) 83. (only usable unagumented, as this is the human bonus at-will power)
Psion Attack 1Living Missile You bind an enemy with a thought, then hurl it into another foe. Daily Implement, Psionic Standard Action Ranged 10 Primary Target: One creature Primary Attack: Intelligence vs. Fortitude Hit: The target is immobilized (save ends). Miss: The target is slowed (save ends). Effect: While the target is immobilized or slowed by this power, you can use the Living Missile Attack power once per round. Living Missile Attack Daily Implement, Psionic Minor Action Ranged 10 Requirement: The power Living Missile must be active in order to use this power. This power may be used once per round. Effect: Before the secondary attack, you slide the primary target 10 squares. Secondary Target: One creature adjacent to the primary target at any point during the slide Secondary Attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier damage, and the secondary target falls prone. The primary target takes half damage and falls prone. Miss: Half damage, and the primary target falls prone. Published in Psionic Power, page(s) 86.
Psion Attack 5Hypnotic Pulse You emanate a hypnotic ripple of psychic influence among your foes. Daily Implement, Psionic, Psychic Standard Action Area burst 1 within 10 squares Target: Each enemy in the burst Attack: Intelligence vs. Will Hit: 2d6 + Intelligence modifier psychic damage, and the target is dazed (save ends). Miss: The target is dazed until the end of your next turn. Published in Player's Handbook 3, page(s) 85.
Psion Attack 9Summon Phantasmal Killer Your foe’s worst fears are manifested as a nightmarish monster that it cannot shake off. Daily Augmentable, Illusion, Implement, Psionic, Psychic, Summoning Minor Action Ranged 10 Effect: You summon a Medium phantasmal killer in an unoccupied square within range. Choose one enemy adjacent to the killer to become its prey until the end of the encounter. The killer has speed 8, phasing, and gains a +4 bonus to AC and Reflex against opportunity attacks. The killer is insubstantial to all attacks from creatures other than its prey. When its prey drops to 0 hit points or at the end of the encounter, the killer disappears. You can give the killer the following special commands. Standard Action: Melee 1; targets one creature that is the killer’s prey; Intelligence vs. Will; 2d6 + Intelligence modifier psychic damage, and the target takes a -2 penalty to attack rolls (save ends). Opportunity Attack: Melee 1; targets one creature; Intelligence vs. Will; 1d6 + Intelligence modifier psychic damage, and the phantasmal killer pushes the target 1 square. If the target is the killer’s prey, it takes 2d6 extra damage and is not pushed. Augment 1 Effect: As above, but you choose two enemies adjacent to the phantasmal killer as its prey. When both creatures chosen as the killer’s prey drop to 0 hit points, the killer disappears. Published in Psionic Power, page(s) 91.
Powers
Dreamwalker Feature Manifest Dream Form A hazy image of yourself, your dream form manifests nearby. At-Will Conjuration, Psionic Free Action Close burst 10 Trigger: You spend 1 power point or more to augment a psionic power Effect: You conjure your dream form in an unoccupied square in the burst. It lasts until you fall unconscious, until you dismiss it as a minor action, or until you use this power again. Your dream form occupies its square, and you and your allies can move through it. When you take a move action, you can also move your dream form a number of squares equal to your speed. You can see and hear as if you were in your dream form’s square, and you can use powers as if you were there. Your dream form can flank with your allies, and you gain combat advantage against any target your dream form is flanking. Your dream form can be attacked, although it lacks hit points. If it takes any damage, it disappears. It is immune to your attacks. Published in Player's Handbook 3, page(s) 95.
Thought Projection; Wild Talent Cantrip At Will; Psionic Minor Action; Close Burst 5 Target: One or more allies in burst Effect: You convey either an image or a message of 10 works or fewer to each target.
Noble Adept Feature Adept's Insight With a mental focus, you enhance the undeniability of your actions. Encounter Psionic Free Action Close burst 5 Trigger: You or an ally in the burst makes an attack roll, saving throw, or skill check. Effect: You add 1 to the triggering roll. Augment 1 Effect: You instead add 1d4+1 to the triggering roll. Published in Dark Sun Campaign Setting, page(s) 54.
Psion Feature Distract Your mental barrage momentarily confuses an enemy. Encounter Psionic Minor Action Ranged 10 Target: One creature Level 11: One or two creatures Level 21: One, two, or three creatures Effect: The target grants combat advantage to the next creature that attacks it before the end of your next turn.
Psion Feature Send Thoughts You communicate telepathically with a creature. Encounter Psionic Free Action Ranged 20 Target: One creature that shares a language with you Effect: You send a mental message of 25 words or fewer to the target. The target can respond in kind as a free action.
Psion Utility 2Borrow Training You reach into an ally’s mind to borrow the knowledge you need. Encounter Psionic Minor Action Ranged 10 Target: One ally Effect: Choose one skill in which the target is trained and you are not. Until the end of your next turn, you gain a +5 power bonus to skill checks with the chosen skill. Published in Psionic Power, page(s) 87.
Psion Utility 2Intellect Fortress A shimmering fortress of mind-generated force springs into being, deflecting certain attacks. Encounter Psionic Immediate Interrupt Personal Trigger: You are hit by an attack Effect: Choose a defense. Until the end of your next turn, you gain a power bonus to that defense equal to your Charisma modifier. Published in Player's Handbook 3, page(s) 84.
Insight Utility 6Empathic Read You sense where the conversation is headed and stop an ally from making a gaffe. Encounter Immediate Interrupt Close burst 5 Trigger: An ally fails a Bluff, a Diplomacy, or an Intimidate check Target: The triggering ally in the burst Effect: The target rerolls the skill check and uses either result. Published in Player's Handbook 3, page(s) 171.
Psion Utility 10Dimensional Shortcut Your psionic power connects two points in space, allowing you and your allies to slip from one location to the other. Daily Psionic, Teleportation Move Action Close burst 3 Target: You and each ally in the burst Effect: Choose a square within 20 squares of you. Each target can teleport to a square within 3 squares of the square you choose as a free action. Published in Psionic Power, page(s) 91.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
need to recalculate
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Sending Brew Potion Make Whole Knock Object Reading Wizards Sight Last Sight Vision Tensors Floating Disk Eye of Alarm Detect Secret Door Seek Rumor Arcane Lock Unseen Servant Enchant Magic Item Inquisitive's Eyes Magic Map Comprehend Language Amanuensis Spirit Fetch Skull Watch Endure Element Arcane Mark Wanted rituals: Detect Object Detect Treasure Linked Portal Far Seeing
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games