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Name
Concept
Chronicle
Age
Virtue
Faction
Player
Vice
Group
Mental
Physical
Social
Intelligence
Strength
Presence
Wits
Dexterity
Manipulation
Resolve
Stamina
Composure
Skills
Clear Skills
Fill Skills
Advantages
Pool
Value
Type
current/max
Powers
Merits
Flaws Etc
Morality
Size:
Speed:
Defense:
Armor:
Initiative:
Experience:
10
9
8
7
6
5
4
3
2
1
Weapons
Dice Mod
Equipment
Dice Mod
Health
Willpower
Statistic Block
Jedi fighting 1 +2 Attack/ +2 Defense (+2 Attack/ +2 Def/ +2 Deflect Blaster) Jedi fighting 3 +2 def/ +2 deflect blasters
Condition and Effects
Additional Information
Languages: Ewok, Common, Wookie, Huttese **(+1 when used in defending) Equipment: -2 small medicine pouches - Endor dirt - Random herbal roots - Animal skin headbands
* Ewoks get a +2 to tracking in the wilderness, however when dealing with tracking and interacting in major planets/cities they suffer a -2 penalty.
Other Notes
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Force Powers -Lightsaber Defense- Prerequisite: Force Potency 1, Wits 2, Weaponry 2 Dice Pool: Wits + Weaponry This power allows the character to use their Lightsaber in a defensive manner. The number of successes rolled is added to the character’s defense rating -Life Detection- Prerequisite: Force Potency 1, Wits 2, Investigation 2 Dice Pool: Wits+ Investigation This power allows a character to detect live sentient beings that might otherwise go undetected.