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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[spoiler=Racial Features][b]Dilettante:[/b] You can use a 1st level at-will attack power from a class other than your own as an encounter power. [b]Dual Heritage:[/b] You can take feats that have either elf or human as a prerequisite (as well as those for half-elves) as long as you meet the requirements. [b]Group Diplomacy:[/b] You grant all allies within 10 squares of you a +1 racial bonus to Diplomacy checks.[/spoiler] [spoiler=Class Features][b]Bardic Training:[/b] You gain the Ritual Caster feat as a bonus feat. You own a ritual book which contains two level 1 rituals that you have mastered: one 1st level ritual that has Bard as a prerequisite, and one of your choice. In addition, you can perform one bard ritual per day of your level or lower without expending components, although you must pay any costs and use any focus required of the ritual. At 11th level you can do this twice per day, and at 21st level you may do it 3 times a day. [b]Virtue of Valor:[/b] One per round, when an ally within 5 squares of you reduces an enemy to 0 HP or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of Temporary hit points equals 1 + CON modifier at 1st level, 3 + CON modifier at 11th, and 5 + CON modifier at 21st level. [b]Majestic Word:[/b] You have the [i]majestic word[/i] encounter power. [b]Multiclass Versatility:[/b] You can choose a class-specific multiclass feat from more than one class. [b]Skill Versatility:[/b] You gain a +1 bonus to untrained skill checks. [b]Song of Rest:[/b] When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time. [b]Words of Friendship:[/b] You gain the [i]words of friendship[/i] power.[/spoiler] [spoiler=Feats][b]Versatile Expertise:[/b] +1 to attack and damage rolls with heavy blades, both as weapons and implements. [b]Action Surge:[/b] +3 to attack rolls made during any action gained by spending an action point. [b]Skill Power:[/b] False Bravado[/spoiler]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=367313][size=4][B]Mathias Q. Coyote[/B][/size][/url], Half-Elf Bard [B]Init[/B] +2 [B]HP[/B] 50/50 [B]Bloodied[/B] 25 [B]Healing Surge[/B] 12 (5 used /11) [B]AC[/B] 20 [B]Fort[/B] 17 [B]Reflex[/B] 16 [B]Will[/B] 18 [B]Speed[/B] 5 [B]Str[/B] 10 (0) [B]Con[/B] 19 (+4) [B]Dex[/B] 10 (0) [B]Int[/B] 12 (+1) [B]Wis[/B] 10 (0) [B]Cha[/B] 19 (+4) [OOC='[STRIKE][color=blue][b]Majestic Word[/b][/color][/STRIKE]'][B][color=blue][b]Majestic Word[/b][/color][/B] Encounter (Special) ✦ Arcane, Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square. Level 6: 1d6 + Charisma modifier additional hit points. Level 11: 2d6 + Charisma modifier additional hit points. Level 16: 3d6 + Charisma modifier additional hit points. Level 21: 4d6 + Charisma modifier additional hit points. Level 26: 5d6 + Charisma modifier additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.[/OOC], [OOC='[color=red][b]Words of Friendship[/b][/color]'][B][color=red][b]Words of Friendship[/b][/color][/B] Encounter ✦ Arcane Minor Action Personal Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.[/OOC], [OOC='[color=green][b]Misdirected Mark[/b][/color]'][B][color=green][b]Misdirected Mark[/b][/color][/B] At-Will ✦ Arcane, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Reflex Hit: 1d8 + Charisma modifier damage, and the target is marked by an ally within 5 squares of you until the end of your next turn. Level 21: 2d8 + Charisma modifier damage.[/OOC], [OOC='[color=green][b]Guiding Strike[/color][/b]'][B][color=green][b]Guiding Strike[/color][/b][/B] At-Will ✦ Arcane, Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier damage, and the target takes a -2 penalty to the defense of your choice until the end of your next turn. [b]Level 21:[/b] 2[W] + CHA damage.[/OOC], [OOC='[color=darkred][b]Virtuous Strike[/color][/b]'][B][color=darkred][b]Virtuous Strike[/color][/b][/B] At-Will ✦ Divine, Radiant, Weapon Standard Action Melee Weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn. Special: This power can be used as a melee basic attack.[/OOC], [OOC='[color=darkred][b]Shout of Triumph[/b][/color]'][B][color=darkred][b]Shout of Triumph[/b][/color][/B] Encounter ✦ Arcane, Implement, Thunder Standard Action Close blast 3 Target: Each enemy in blast Attack: Charisma vs. Fortitude Hit: 1d6 + Charisma modifier thunder damage, and you push the target 1 square. Effect: You slide each ally in the blast 1 square. Virtue of Valor: The number of squares you push the target and slide the allies equals your Constitution modifier.[/OOC], [OOC='[STRIKE][color=dimgray][b]Stirring Shout[/b][/color][/STRIKE]'][B][color=dimgray][b]Stirring Shout[/b][/color][/B] Daily ✦ Arcane, Healing, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 2d6 + Charisma modifier psychic damage. Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.[/OOC], [OOC='[color=red][b]Moment of Escape[/b][/color]'][B][color=red][b]Moment of Escape[/b][/color][/B] Encounter. Arcane Move Action Ranged 10 Target: One ally Effect: You slide the target 4 squares[/OOC], [OOC='[color=darkred][b]Charger's Call[/color][/b]'][B][color=darkred][b]Charger's Call[/color][/b][/B] Encounter ✦ Arcane, Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier damage, and each ally within 5 squares of you gains a +2 bonus to attack rolls while charging until the end of your next turn. Virtue of Valor: The bonus to attack rolls equals 1 + your Constitution modifier.[/OOC], [OOC='[color=darkorange][b]Veteran's Armor[/b][/color]'][B][color=darkorange][b]Veteran's Armor[/b][/color][/B] Armor: Any Enhancement: AC Property: When you spend an action point, you gain a +1 item bonus to all attack rolls and defenses until the end of your next turn. Power (Daily): Free Action. Spend an action point. You do not gain the normal extra action. Instead, you regain the use of one expended daily power.[/OOC], [OOC='[STRIKE][color=darkorange][b]Harsh Songblade[/b][/color][/STRIKE]'][B][color=darkorange][b]Harsh Songblade[/b][/color][/B] Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: +1d8 damage per plus Property: Bards can use this blade as an implement for bard powers and bard paragon path powers. Power (Daily): Free Action. Trigger: You hit an enemy with a bard thunder power using this blade. Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.[/OOC], [OOC='[color=darkred][b]Dragonfear[/b][/color]'][B][color=darkred][b]Dragonfear[/b][/color][/B] Encounter ✦ Fear Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: Each enemy in burst. Attack: Charisma + 2 vs. Will Level 11: Charisma + 4 vs. Will Level 21: Charisma + 6 vs. Will Hit: The target takes a -2 penalty to attack rolls and grants combat advantage until the end of your next turn.[/OOC], [OOC='[color=green][b]False Bravado[/b][/color]'][B][color=green][b]False Bravado[/b][/color][/B] At-Will Minor Action Personal Requirement: You must be marked. Effect: You are no longer marked.[/OOC], [OOC='[STRIKE][color=dimgray][b]Song of Dischord[/b][/color][/STRIKE]'][B][color=dimgray][b]Song of Dischord[/b][/color][/B] Daily ✦ Arcane, Charm, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: The target is dominated until the end of your next turn. Effect: The target makes a basic attack against an enemy of your choice as a free action.[/OOC] [B]Notes[/B] [spoiler=Racial Features][b]Dilettante:[/b] You can use a 1st level at-will attack power from a class other than your own as an encounter power. [b]Dual Heritage:[/b] You can take feats that have either elf or human as a prerequisite (as well as those for half-elves) as long as you meet the requirements. [b]Group Diplomacy:[/b] You grant all allies within 10 squares of you a +1 racial bonus to Diplomacy checks.[/spoiler] [spoiler=Class Features][b]Bardic Training:[/b] You gain the Ritual Caster feat as a bonus feat. You own a ritual book which contains two level 1 rituals that you have mastered: one 1st level ritual that has Bard as a prerequisite, and one of your choice. In addition, you can perform one bard ritual per day of your level or lower without expending components, although you must pay any costs and use any focus required of the ritual. At 11th level you can do this twice per day, and at 21st level you may do it 3 times a day. [b]Virtue of Valor:[/b] One per round, when an ally within 5 squares of you reduces an enemy to 0 HP or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of Temporary hit points equals 1 + CON modifier at 1st level, 3 + CON modifier at 11th, and 5 + CON modifier at 21st level. [b]Majestic Word:[/b] You have the [i]majestic word[/i] encounter power. [b]Multiclass Versatility:[/b] You can choose a class-specific multiclass feat from more than one class. [b]Skill Versatility:[/b] You gain a +1 bonus to untrained skill checks. [b]Song of Rest:[/b] When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time. [b]Words of Friendship:[/b] You gain the [i]words of friendship[/i] power.[/spoiler] [spoiler=Feats][b]Versatile Expertise:[/b] +1 to attack and damage rolls with heavy blades, both as weapons and implements. [b]Action Surge:[/b] +3 to attack rolls made during any action gained by spending an action point. [b]Skill Power:[/b] False Bravado[/spoiler]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Encounter (Special) ✦ Arcane, Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square. Level 6: 1d6 + Charisma modifier additional hit points. Level 11: 2d6 + Charisma modifier additional hit points. Level 16: 3d6 + Charisma modifier additional hit points. Level 21: 4d6 + Charisma modifier additional hit points. Level 26: 5d6 + Charisma modifier additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.
Encounter ✦ Arcane Minor Action Personal Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
At-Will ✦ Arcane, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Reflex Hit: 1d8 + Charisma modifier damage, and the target is marked by an ally within 5 squares of you until the end of your next turn. Level 21: 2d8 + Charisma modifier damage.
At-Will ✦ Arcane, Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier damage, and the target takes a -2 penalty to the defense of your choice until the end of your next turn. [b]Level 21:[/b] 2[W] + CHA damage.
At-Will ✦ Divine, Radiant, Weapon Standard Action Melee Weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn. Special: This power can be used as a melee basic attack.
Encounter ✦ Arcane, Implement, Thunder Standard Action Close blast 3 Target: Each enemy in blast Attack: Charisma vs. Fortitude Hit: 1d6 + Charisma modifier thunder damage, and you push the target 1 square. Effect: You slide each ally in the blast 1 square. Virtue of Valor: The number of squares you push the target and slide the allies equals your Constitution modifier.
Daily ✦ Arcane, Healing, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 2d6 + Charisma modifier psychic damage. Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.
Encounter. Arcane Move Action Ranged 10 Target: One ally Effect: You slide the target 4 squares
Encounter ✦ Arcane, Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier damage, and each ally within 5 squares of you gains a +2 bonus to attack rolls while charging until the end of your next turn. Virtue of Valor: The bonus to attack rolls equals 1 + your Constitution modifier.
Armor: Any Enhancement: AC Property: When you spend an action point, you gain a +1 item bonus to all attack rolls and defenses until the end of your next turn. Power (Daily): Free Action. Spend an action point. You do not gain the normal extra action. Instead, you regain the use of one expended daily power.
Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: +1d8 damage per plus Property: Bards can use this blade as an implement for bard powers and bard paragon path powers. Power (Daily): Free Action. Trigger: You hit an enemy with a bard thunder power using this blade. Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.
Encounter ✦ Fear Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: Each enemy in burst. Attack: Charisma + 2 vs. Will Level 11: Charisma + 4 vs. Will Level 21: Charisma + 6 vs. Will Hit: The target takes a -2 penalty to attack rolls and grants combat advantage until the end of your next turn.
At-Will Minor Action Personal Requirement: You must be marked. Effect: You are no longer marked.
Daily ✦ Arcane, Charm, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: The target is dominated until the end of your next turn. Effect: The target makes a basic attack against an enemy of your choice as a free action.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
145 Gald
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
[table=2,1][R=1,1][center][IMG]http://i162.photobucket.com/albums/t256/geddian/mathias.jpg[/IMG][/center][R=2,1][center][url=http://www.myth-weavers.com/sheetview.php?sheetid=367313][size=+2][font=book antiqua][i][b][u][COLOR="Purple"]Mathias Q. Coyote[/COLOR][/b][/u][/i][/size][/url][/font] [i]Half-Elf Bard[/i] [sb=sp][/sb][/center][/table]
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games