Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+5 Saving Throws against Charm effects +1 to INT rolls (Tactician's Armor)
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=369629][size=4][B]Wagneri Azazel[/B][/size][/url], Eladrin (Sun Elf) Knight [B]Init[/B] +6 [B]HP[/B] 66/66 [B]Bloodied[/B] 33 [B]Healing Surge[/B] 16 (2 used /11) [B]AC[/B] 24 [B]Fort[/B] 21 [B]Reflex[/B] 22 [B]Will[/B] 20 [B]Speed[/B] 5 [B]Str[/B] 9 (-1) [B]Con[/B] 15 (+2) [B]Dex[/B] 12 (+1) [B]Int[/B] 19 (+4) [B]Wis[/B] 14 (+2) [B]Cha[/B] 12 (+1) [OOC='[color=green]Melee Basic Attack (Standard)[/color]'][B][color=green]Melee Basic Attack (Standard)[/color][/B] +2 Defensive Staff +13 vs AC, d8+9 damage Reach 2[/OOC], [OOC='[color=green]Defender Aura[/color]'][B][color=green]Defender Aura[/color][/B] Minor Action Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.[/OOC], [OOC='[color=green]Feywild Guardian[/color]'][B][color=green]Feywild Guardian[/color][/B] Opportunity Action Trigger: An enemy subject to your defender aura either shifts or makes an attack that does not include among its targets either you or an ally who has an active defender aura. Effect: You teleport up to 2 squares to an unoccupied square adjacent to the triggering enemy and then make a melee basic attack against that enemy.[/OOC], [OOC='[color=green]Glimmering Blade (Stance)[/color]'][B][color=green]Glimmering Blade (Stance)[/color][/B] You assume the glimmering blade stance. Until the stance ends, each time you hit an enemy with a melee basic attack using a weapon, you can teleport up to 2 squares to an unoccupied square adjacent to that enemy.[/OOC], [OOC='[color=green]Defend the Line (Stance)[/color]'][B][color=green]Defend the Line (Stance)[/color][/B] You assume the defend the line stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, that enemy is slowed until the end of your next turn.[/OOC], [OOC='[color=green]Cleaving Assault (Stance)[/color]'][B][color=green]Cleaving Assault (Stance)[/color][/B] At-Will Martial, Stance Minor Action Personal Effect: You assume the cleaving assault stance. Until the stance ends, whenever you hit with a melee basic attack using a weapon, one enemy adjacent to you other than the target of that attack takes damage equal to your Constitution modifier.[/OOC], [OOC='[color=red]Power Strike (No Action)[/color]'][B][color=red]Power Strike (No Action)[/color][/B] No Action Trigger: You hit an enemy with a melee basic attack using a weapon. Target: The enemy you hit Effect: The target takes 1[W] extra damage from the triggering attack, you can push the target up to 2 squares and can shift 2 squares.[/OOC], [OOC='[color=red]Power Strike (No Action)[/color]'][B][color=red]Power Strike (No Action)[/color][/B] No Action Trigger: You hit an enemy with a melee basic attack using a weapon. Target: The enemy you hit Effect: The target takes 1[W] extra damage from the triggering attack, you can push the target up to 2 squares and can shift 2 squares.[/OOC], [OOC='[color=red]Witch Bolt (Encounter)[/color]'][B][color=red]Witch Bolt (Encounter)[/color][/B] At-Will Arcane, Evocation, Implement, Lightning Standard Action Ranged 5 Target: One creature Attack: Intelligence vs. Reflex Hit: 1d10 + Intelligence modifier lightning damage. Level 21: 2d10 + Intelligence modifier lightning damage. Sustain Standard: Reroll the damage and deal it to the target again. Once the target is out of range, you can’t sustain this power.[/OOC], [OOC='[color=red]Fey Step (Move Action)[/color]'][B][color=red]Fey Step (Move Action)[/color][/B] Effect: Teleport up to 5 squares. Iliyanbruen Guardian: When you use Fey Step, you can take one adjacent ally with you. That ally teleports to a square adjacent to your destination.[/OOC], [OOC='[color=red]Eldritch Tactics (Move Action)[/color]'][B][color=red]Eldritch Tactics (Move Action)[/color][/B] Encounter Arcane, Martial, Teleportation Move Action Close burst 3 Prerequisite: You must be eladrin. Target: You and one ally in the burst Effect: Each target teleports, swapping positions.[/OOC], [OOC='[color=red]Warp in the Weave (II)[/color]'][B][color=red]Warp in the Weave (II)[/color][/B] Encounter Immediate Interrupt Personal Requirement: You must have at least 1 healing surge. Trigger: A creature uses a burst or blast power that includes you Effect: You spend a healing surge but regain no hit points. The triggering burst or blast does not target you or your square.[/OOC] [B]Notes[/B] +5 Saving Throws against Charm effects +1 to INT rolls (Tactician's Armor)
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
+2 Defensive Staff +13 vs AC, d8+9 damage Reach 2
Minor Action Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.
Opportunity Action Trigger: An enemy subject to your defender aura either shifts or makes an attack that does not include among its targets either you or an ally who has an active defender aura. Effect: You teleport up to 2 squares to an unoccupied square adjacent to the triggering enemy and then make a melee basic attack against that enemy.
You assume the glimmering blade stance. Until the stance ends, each time you hit an enemy with a melee basic attack using a weapon, you can teleport up to 2 squares to an unoccupied square adjacent to that enemy.
You assume the defend the line stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, that enemy is slowed until the end of your next turn.
At-Will Martial, Stance Minor Action Personal Effect: You assume the cleaving assault stance. Until the stance ends, whenever you hit with a melee basic attack using a weapon, one enemy adjacent to you other than the target of that attack takes damage equal to your Constitution modifier.
No Action Trigger: You hit an enemy with a melee basic attack using a weapon. Target: The enemy you hit Effect: The target takes 1[W] extra damage from the triggering attack, you can push the target up to 2 squares and can shift 2 squares.
No Action Trigger: You hit an enemy with a melee basic attack using a weapon. Target: The enemy you hit Effect: The target takes 1[W] extra damage from the triggering attack, you can push the target up to 2 squares and can shift 2 squares.
At-Will Arcane, Evocation, Implement, Lightning Standard Action Ranged 5 Target: One creature Attack: Intelligence vs. Reflex Hit: 1d10 + Intelligence modifier lightning damage. Level 21: 2d10 + Intelligence modifier lightning damage. Sustain Standard: Reroll the damage and deal it to the target again. Once the target is out of range, you can’t sustain this power.
Powers
Effect: Teleport up to 5 squares. Iliyanbruen Guardian: When you use Fey Step, you can take one adjacent ally with you. That ally teleports to a square adjacent to your destination.
Encounter Arcane, Martial, Teleportation Move Action Close burst 3 Prerequisite: You must be eladrin. Target: You and one ally in the burst Effect: Each target teleports, swapping positions.
Encounter Immediate Interrupt Personal Requirement: You must have at least 1 healing surge. Trigger: A creature uses a burst or blast power that includes you Effect: You spend a healing surge but regain no hit points. The triggering burst or blast does not target you or your square.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
0
Personality Traits
Keen to prove himself as a skilled warrior, but still sensitive about his lack of physical strength. A bit of a classic "nerd pretending to be a jock". Tries to act the tough warrior, but loves reading and studying arcana more than fighting.
Mannerisms and Appearance
Tall, wiry, hair cut short (military fashion), bright green eyes. Ornately decorated plate armour and carved quarterstaff, both covered in myriad arcane runes and symbols (especially icons of Corellon and symbols of planar travel).
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Theme: Iliyanbruen Guardian Background: Iliyanbruen Guardian (+2 to Arcana) Though naturally skilled in the Arcane arts, Wagneri has always been obsessed with the legends of Corellon's epic battles with Gruumsh, and dreamed of being a great warrior like his patron God. Unfortunately, as he grew, Wagneri could see he would never be physically strong or dexterous; he was always skinny, with limbs that seemed too long for his body. However, in his studies of great Eladrin warriors of the past, he found tales of those that used the gifts of his people to their advantage; their keen intellect to spot openings in their enemies defense, their intuitive arcane senses and connection to the Feywild letting them jump in and out of this plane in a blink. After searching for years, Wagneri found an order of Arcane warriors that accepted him for training. Alongside Swordmages, Warlocks, and other soldiers of the Fey, he studied the ways of the Iliyanbruen Guardians, of the Feywild Guardian and the Glimmering Blade. Not strong enough to effectively wield the long sword and heavy shield, Wagneri found himself at ease with another symbol of the magical arts: the quarterstaff. Fears and Goals: Wagneri dreams of nothing more than becoming a great and famous warrior of the Eladrin people. At the same time, he has a driving hunger for knowledge of all things arcane, in particular with regards to teleportation, portals, and the planes. Though he believes himself to be a true warrior, if given the choice he would much rather study ancient tomes in Corellon's library than battle the legions of Gruumsh. Wagneri's greatest fear is being too weak to face his challenges. Being forced to face his physical limitations is a humiliation he can not stand.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games