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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
XP Speed(S/M/F)
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Hero Points
Caster Level
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Dodge
Size
Natural
Deflect
Misc
Touch
Flat-footed
CMD
FCMD
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
`
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
CMB
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
ACP
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
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+
=
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=
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=
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=
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=
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=
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+
=
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=
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=
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=
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
2976 Gold, 8 Silver
Languages
Description
Short and somewhat stocky, this Tiefling is covered in tight muscles and scars. Her hair is a fairly normal shade of red, and while her skin is pale it seems fairly human. What identifies her as Devil-touched is the short horns sticking through her hair and her yellow eyes. That, and the faint smell of brimstone that goes everywhere she is.
Personality
Usually, somewhat of a berserker. When not in a rage she's relatively polite, but when certain hot-buttons are pressed she will happily rip your arm off and bludgeon you to death with it. Triggers for impromptu chiropractic sessions: Pointing out that her horns are small, mocking her for being a tiefling, pretty much any kind of abuse towards her or anyone she identifies as an 'underdog'. While she's polite for a Barbarian, she's also pretty blunt and straightforward, seeing absolutely no point in pandering to someone's ego or keeping painful information from them. She won't rub it in, but neither will she hide it. Fiercely loyal to people when they've gained her trust. Enjoys long walks through the woods, Caber tossing, and Dwarf tossing. Inclined to horrible rages when triggered, sometimes loses sight of who's friend and foe when this occurs.
Character Traits
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. Benefit: You gain a +2 trait bonus on Initiative checks.
Character Flaws
Contacts / Friends
Barbarian skill points per level: 4
Enemies
Str: 16 (10) + 0 Racial + 4 Belt = 20 Dex: 13 (3) + 2 Racial = 15 Con: 16 (10) + 0 Racial = 16 + 2 level= 18 Int: 8 (-2) + 2 Racial = 10 Wis: 9 (-1) + 0 Racial = 9 Cha: 10 (0) - 2 Racial = 8
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=371293][B][SIZE=+1]Raserei Djavuldottir[/SIZE][/B][/URL] Female CG Tiefling Barbarian, [B]Level[/B] 8, [B]Init[/B] +6, [B]HP[/B] 97/97, [B]DR[/B] 1/-, [B]Speed[/B] 40 [B]AC[/B] 25, [B]Touch[/B] 13, [B]Flat-footed[/B] 23, [B]Fort[/B] +10, [B]Ref[/B] +4, [B]Will[/B] +1, [B]Base Attack Bonus[/B] +8/+3 [B]+2 Enhancement, Furious Furious Longsword +2 (N/A) [/B] +13/+8 (1d8+5, x2) [B]+2 Enhancement Bonus Breastplate +2[/B], [B]+2 Enhancement Bonus Shield, Heavy Steel +2[/B] (+8 Armor, +4 Shield, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 20, Dex 15, Con 18, Int 10, Wis 9, Cha 8 [B]Condition[/B] None Equipment: Armor: Breastplate 6AC +2 Dex -3 CP (200GP + Modifier) +2 4000GP Total: 4200GP Weapon: Longsword 1d8 19-20X2 (15gp + modifier) +2 (8000GP) Furious (2000GP) Total: 10015GP Shield: Heavy Steel 2AC -2CP (20GP+ Modifier) +2 4000GP Total: 4020GP fur meinen Bulwark First Ring: Protection +1 2000GP Belt of Giant's Strength (+4) 8000GP Total: 28235 Masterwork Backpack: 50GP Bedroll 1SP Clothing, Cold-weather outfit 8GP Compass 10GP Crowbar 2GP Flint and Steel 1GP Rations, Trail (10) 5GP Grappling Hook 1GP Mirror, small steel 10gp Pole, 10ft 5cp Rope, Spider's Silk (50ft) 100gp Torch (5) 5cp Waterskin 1GP 188 gold 2 silver Total: 28423 gold 2 silver spent,
Condition and Effects
Additional Information
Equipment: Armor: Breastplate 6AC +2 Dex -3 CP (200GP + Modifier) Masterwork (150gp) +2 4000GP Total: 4350GP Weapon: Longsword 1d8 19-20X2 (15gp + modifier) Masterwork (300GP) +1 Furious (8000GP) Total: 8315GP Shield: Heavy Steel 2AC -2CP (20GP+ Modifier) Masterwork (150gp) +2 4000GP Total: 4170GP First Ring: Protection +1 2000GP Belt of Giant's Strength (+4) 8000GP Masterwork Backpack: 50GP Bedroll 1SP Clothing, Cold-weather outfit 8GP Compass 10GP Crowbar 2GP Flint and Steel 1GP Rations, Trail (10) 5GP Grappling Hook 1GP Mirror, small steel 10gp Pole, 10ft 5cp Rope, Spider's Silk (50ft) 100gp Torch (5) 5cp Waterskin 1GP 188 gold 2 silver Total: 27023 gold 2 silver spent
Other Notes
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Smasher (Rage Power): Once per rage, whenever the barbarian makes an attack against an unattended object or a sunder combat maneuver, she can ignore the object’s hardness. This ability must be used before the attack roll or sunder check is made. Renewed Vigor (Rage Power): As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every four levels the barbarian has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. Special: This power can be used only once per day and only while raging. Hurling, Lesser (Rage Power): As a full-round action while raging, the barbarian can lift and hurl an object up to one size category smaller than herself with both hands or two size categories smaller with one hand as an improvised weapon with a range increment of 10 feet. This inflicts damage as a falling object plus the barbarian’s Strength bonus. This damage is halved if the object is not made of stone, metal, or similar material. This is a ranged touch attack, and the target may attempt a Reflex save (DC 10 + 1/2 the barbarian’s level + the barbarian’s Strength modifier) for half damage. The barbarian may apply Power Attack to this attack as a one- or two-handed weapon, as appropriate. Hurling (Rage Power): As lesser hurling, but the barbarian can increase the range increment to 20 feet or increase the size of a hurled object by one size category.