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Name
Campaign
Point Total
Height
Weight
Sex
Age
Size Modifier
Unspent Points
Basic Attributes
Current
ST
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HP
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DX
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WILL
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IQ
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PER
Current
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HT
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FP
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Encumbrance & Movement
ENCUMBRANCE
MOVE
DODGE
None (0) = BL
BM x 1
Dodge
Light (1) = 2 x BL
BM x 0.8
Dodge -1
Medium (2) = 3 x BL
BM x 0.6
Dodge -2
Heavy (3) = 6 x BL
BM x 0.4
Dodge -3
X-Heavy (4) = 10 x BL
BM x 0.2
Dodge -4
Languages
Language
Spoken
Written
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Combat Basics
DR
Block
Parry
BASIC LIFT (ST x ST)/5
DAMAGE Thr
Sw
BASIC SPEED
BASIC MOVE
Tech Level
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Reaction Modifiers
Appearance
Status
Reputation
Cultural Familiarities
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Skills
Skill Name
Level
R. Lvl
Skill Name
Level
R. Lvl
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Advantages & Perks
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Disadvantages & Quirks
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Hand Weapons
Weapon
Damage
Reach
Parry
Notes
Ranged Weapons
Weapon
Damage
Acc
Range
RoF
Shots
ST
Bulk
Rel
LC
Notes
Armor & Possessions
Item
Location
Cost
Weight
Item
Location
Cost
Weight
Personality / Description
Statistic Block
*Alchemical/Mechanical -10% Gadget Breakable DR:5 -15% Complex Machine -5% Size -4 -15% Must be forcefully removed -10% Maintenance 1 person every other day -7% Total: -62% **Magic -10% Must be forcefully removed-10% ***Helmet lamps burns for 12 hours on 1 pint of oil and gives off a 5 yard beam. Also has a shutter. Location DR: Skull: 6 including skull DR Face: Neck: 2* Torso: 4* (buff coat, cloth armor Arms: 3* Legs: 3* Hands: 1* Feet: 2
Background & Other Notes
Buff Coat has a Tool vest (Engineer: Gadgets) incorporated in the inside lining. Acts as and extra DR1 for torso and groin. DR: 3 (Torso,Groin) DR: 2* For Limbs and Neck Wheelbarrow (2 wheeled Dungeon delving utility cart) (Ruggedized X2 base cost and 1.2Xbase weight): Cost 120 Base weight 21.6lbs has a pulling harness (2 secs to remove) divides payloads weight by 5 for enc purposes. Can hold up to 350 lbs. ($120, 21.6 lb) Effective weight for pulling including cargo listed below: 26.8 lbs Cost l and weight listed in Equipment section is the total of everything inside. (Weight is already divided by 5) Contents of Wheel Barrow: 80 yards of 3/4" Rope ($200, 40 lb) Block and Tackle ($200, 10 lb) 2 grapnels ($160, 4 lb) Crossbow Grapnel (15 str) -(A crossbow with a special harpoon-shaped bolt and a spool of strong cord secured to a pulley at the end of the bolt. The extra weight of the line-bolt gives it range and damage as a crossbow with 2/3 the user’s ST (round up). However, it can fire the grapnel much farther than someone could throw it. The double thickness of cord supports 180 lbs., or a sturdier rope can be pulled through at a rate of ST feet per second. Additional spools are $50, 2.5 lbs.) ($300, 9 lb) Lifting Sling - A comfortable leather seat capable of lifting or lowering an occupant up to SM +1. Includes ties so the user doesn’t fall out if killed or rendered unconscious. ($20, 2.5 lb) 1 Man Tent (this and the ropes for the tent are used as a cover for the cart to keep everything in) ($50, 5 lb) 4 Sacks ($120, 12 lb) 1 Mallet ($15, 3 lb) 2 iron Spikes ($5, 1.0 lb) 1 Bit and Brace ($120, 5 lb) 10 lbs of various Springs, gears and scrap metal and wood Windlass (STX1.5) for grapnel crossbow). ($55, 2.25 lb) TREASURE COLLECTED FROM DUNGEON: 2 Potions from Ghoul room on level 2 Pouch of 4 gems from Marthek the Insane on level 2
GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games . All rights are reserved by Steve Jackson Games. This game aid is the original creation of Myth-Weavers and is released for free distribution, and not for resale, under the permissions granted in the
Steve Jackson Games Online Policy