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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[spoiler=Racial Features]Living Construct-> You are a construct, Breathing, Eating, Drinking, Sleeping are all for pussies. Warforged Resolve-> Gain the Warforged Resolve Racial Encounter Power Warforged Mind-> Gain +1 Will Warforged Resilience-> +2 to Save vs Ongoing Damage Effects, Minimum roll for a Death Save is 10 Unsleeping Watcher-> Only need 4 hours rest. Remain aware while resting. [/spoiler] [spoiler=Class Features]Combat Challenge-> Use the Combat Challenge At-Will Power Combat Agility-> Use the Combat Agility At-Will Power Brawler Style-> Add +2 Enhancement Bonus per tier to all unarmed attacks. When fighting with one hand free or grappling an opponent gain +2 Fort and +1 AC Unarmed Combatant-> Your unarmed attacks have a +3 Proficiency Bonus and deal 1d8 damage.[/spoiler] [spoiler=Feats]Master of the Fist-> MC Monk, Trained in Acrobatics, Unarmed Combatant Class Feature, May use Ki Focus Master At Arms-> +1 to hit with weapon attacks per tier, May stow and draw a weapon with a single minor action. Brawler Guard-> +1 Shield Bonus to Ref/AC when one hand is either free or grappling.[/spoiler] [spoiler=Inventory]Dwarven Scale Armor +1 Boots of Adept Charging +1 Disk of Energy Resistance +1 Hallowed Core Ki Focus +2 Rain of Hammers Ki Focus +1 Longsword (component) 2x Handaxe(component)[/spoiler]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=373343][size=4][B]Argent Vanguard[/B][/size][/url], Warforged Fighter [B]Init[/B] +5 [B]HP[/B] 54/54 [B]Bloodied[/B] 27 [B]Healing Surge[/B] 13 (2 used /11) [B]AC[/B] 22 [B]Fort[/B] 21 [B]Reflex[/B] 17 [B]Will[/B] 15 [B]Speed[/B] 5 [B]Str[/B] 19 (+4) [B]Con[/B] 15 (+2) [B]Dex[/B] 16 (+3) [B]Int[/B] 10 (0) [B]Wis[/B] 13 (+1) [B]Cha[/B] 8 (-1) [OOC='[color=green][b]Combat Challenge[/b][/color]'][B][color=green][b]Combat Challenge[/b][/color][/B] At-Will Martial, Weapon Immediate Interrupt Melee Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy.[/OOC], [OOC='[color=green][b]Combat Agility[/b][/color]'][B][color=green][b]Combat Agility[/b][/color][/B] Your foe might think it has escaped you, but in its moment of triumph, you chase it down and make it pay. At-Will Martial, Weapon Opportunity Action Melee weapon Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack Effect: After the triggering enemy completes the action, you shift a number of squares equal to your Dexterity modifier. You must end the shift closer to the target than you were when you began the shift. Then make the following attack. Target: The triggering enemy Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you knock the target prone. Level 21: 2[W] + Strength modifier damage.[/OOC], [OOC='[color=green][b]Grappling Strike[/b][/color]'][B][color=green][b]Grappling Strike[/b][/color][/B] You hew your foe with a simple attack and then grab it with your empty hand to keep it from escaping. At-Will Martial, Weapon Standard Action Melee touch Requirement: You must have a hand free. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you grab the target. The grab ends automatically at the end of your next turn. Level 21: 2[W] + Strength modifier damage. Brawler Style: When making an opportunity attack, you can use this power in place of a melee basic attack.[/OOC], [OOC='[color=green][b]Knockdown Assault[/b][/color]'][B][color=green][b]Knockdown Assault[/b][/color][/B] You smash your weapon into your foe so hard that the enemy loses its footing. At-Will Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Fortitude Hit: Strength modifier damage, and you knock the target prone. Special: When charging, you can use this power in place of a melee basic attack.[/OOC], [OOC='[color=red][b]Warforged Resolve[/b][/color]'][B][color=red][b]Warforged Resolve[/b][/color][/B] It’s difficult to take you down, even when you’re faltering. Encounter Healing Minor Action Personal Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level.[/OOC], [OOC='[color=darkred][b]Takedown Attack[/b][/color]'][B][color=darkred][b]Takedown Attack[/b][/color][/B] You bash your foe with a vicious attack and then drag the creature down to the ground. Encounter Martial, Weapon Standard Action Melee 1 Requirement: You must have a hand free. Target: One creature Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage, and you knock the target prone. Special: When charging, you can use this power in place of a melee basic attack.[/OOC], [OOC='[color=DimGray][b]Master's Edge[/b][/color]'][B][color=DimGray][b]Master's Edge[/b][/color][/B] Your extensive experience helps you pick out the flaws in your opponent’s technique, letting you move to meet the enemy’s attacks. Daily Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Effect: Until the end of the encounter, whenever the target willingly moves to a square adjacent to one of your allies, you can use an opportunity action either to make a melee basic attack against the target or to charge the target.[/OOC], [OOC='[color=red][b]Forceful Drag[/b][/color]'][B][color=red][b]Forceful Drag[/b][/color][/B] You dig your fingers into a foe and drag the struggling opponent across the battlefield. Encounter Martial Move Action Personal Requirement: You must have a creature grabbed. Effect: You move your speed. For each square you move, you slide a creature grabbed by you 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the grabbed creature for this movement. At the end of the move, you can end the grab to knock the creature prone.[/OOC], [OOC='[color=darkred][b]Unicorn Rush[/b][/color]'][B][color=darkred][b]Unicorn Rush[/b][/color][/B] You run into your enemy, taking a brutal swing. Your force knocks your enemy backward and to the ground, allowing you to step forward. Encounter Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Primary Attack: Strength vs. Fortitude Hit: 2[W] + Strength modifier damage, and you push the target 1 square. You then shift 1 square to a square the target vacated. Make a secondary attack against the target. Secondary Attack: Strength vs. Fortitude Hit: You knock the target prone. Special: When charging, you can use this power in place of a melee basic attack.[/OOC], [OOC='[color=Dimgray][b]Bedeviling Assault[/b][/color]'][B][color=Dimgray][b]Bedeviling Assault[/b][/color][/B] Fighter Attack 5Bedeviling Assault While your ally distracts your opponent, you land yet another blow. Daily Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage Effect: Until the end of the encounter, once per round when an ally hits the target with a melee attack, you can make a melee basic attack with combat advantage against the target as a free action.[/OOC], [OOC='[color=orange]Hallowed Core +2[/color]'][B][color=orange]Hallowed Core +2[/color][/B] [I]Magical Ki Focus Unstoppable Heirloom[/I] [B]Critical:[/B] +1d6 per plus. [B]Property:[/B] When you use your Warforged Resolve racial power while bloodied, you regain additional hit points equal to the item's enhancement bonus. [B]Power (Daily):[/B] Immediate Reaction. Use this power when you are hit by an attack. You gain half that attack's damage as temporary hit points. If you are bloodied, you also regain hit points equal to half the attack's damage.[/OOC], [OOC='[color=orange][b]Boots of Adept Charging[/b][/color]'][B][color=orange][b]Boots of Adept Charging[/b][/color][/B] Vernier thrusters built into the feet and lower legs of Argent Vanguard allow fast and adaptive direction changes following a booster dash. Feet Slot 520 gp Property After charging, you can shift 1 square before your turn ends.[/OOC], [OOC='[color=orange][b]Dwarven Scale Armor[/b][/color]'][B][color=orange][b]Dwarven Scale Armor[/b][/color][/B] Property You gain an item bonus to Endurance checks equal to the armor’s enhancement bonus. Power (Healing) Daily (Free Action) You regain hit points as if you had spent a healing surge.[/OOC], [OOC='[color=orange][b]Disk of Energy Resistance[/b][/color]'][B][color=orange][b]Disk of Energy Resistance[/b][/color][/B] Requirement: You must have the living construct racial trait to use this item. Power Daily (Immediate Reaction) Trigger: You are hit by a fire, force, lightning, psychic, radiant, or thunder attack. Effect: You gain resist 5 against one of the attack's triggering damage types until the end of the encounter.[/OOC], [OOC='[color=orange][b]Rain of Hammers Ki Focus +1[/b][/color]'][B][color=orange][b]Rain of Hammers Ki Focus +1[/b][/color][/B] Critical: +1d6 damage per plus Property Whenever you reduce an enemy to 0 hit points or fewer, one enemy adjacent to you takes damage equal to 2 + this focus’s enhancement bonus damage. Power Daily (Minor Action) Make an at-will attack against an enemy that you already hit with an attack during this turn.[/OOC] [B]Notes[/B] [spoiler=Racial Features]Living Construct-> You are a construct, Breathing, Eating, Drinking, Sleeping are all for pussies. Warforged Resolve-> Gain the Warforged Resolve Racial Encounter Power Warforged Mind-> Gain +1 Will Warforged Resilience-> +2 to Save vs Ongoing Damage Effects, Minimum roll for a Death Save is 10 Unsleeping Watcher-> Only need 4 hours rest. Remain aware while resting. [/spoiler] [spoiler=Class Features]Combat Challenge-> Use the Combat Challenge At-Will Power Combat Agility-> Use the Combat Agility At-Will Power Brawler Style-> Add +2 Enhancement Bonus per tier to all unarmed attacks. When fighting with one hand free or grappling an opponent gain +2 Fort and +1 AC Unarmed Combatant-> Your unarmed attacks have a +3 Proficiency Bonus and deal 1d8 damage.[/spoiler] [spoiler=Feats]Master of the Fist-> MC Monk, Trained in Acrobatics, Unarmed Combatant Class Feature, May use Ki Focus Master At Arms-> +1 to hit with weapon attacks per tier, May stow and draw a weapon with a single minor action. Brawler Guard-> +1 Shield Bonus to Ref/AC when one hand is either free or grappling.[/spoiler] [spoiler=Inventory]Dwarven Scale Armor +1 Boots of Adept Charging +1 Disk of Energy Resistance +1 Hallowed Core Ki Focus +2 Rain of Hammers Ki Focus +1 Longsword (component) 2x Handaxe(component)[/spoiler]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will Martial, Weapon Immediate Interrupt Melee Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy.
Your foe might think it has escaped you, but in its moment of triumph, you chase it down and make it pay. At-Will Martial, Weapon Opportunity Action Melee weapon Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack Effect: After the triggering enemy completes the action, you shift a number of squares equal to your Dexterity modifier. You must end the shift closer to the target than you were when you began the shift. Then make the following attack. Target: The triggering enemy Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you knock the target prone. Level 21: 2[W] + Strength modifier damage.
You hew your foe with a simple attack and then grab it with your empty hand to keep it from escaping. At-Will Martial, Weapon Standard Action Melee touch Requirement: You must have a hand free. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you grab the target. The grab ends automatically at the end of your next turn. Level 21: 2[W] + Strength modifier damage. Brawler Style: When making an opportunity attack, you can use this power in place of a melee basic attack.
You smash your weapon into your foe so hard that the enemy loses its footing. At-Will Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Fortitude Hit: Strength modifier damage, and you knock the target prone. Special: When charging, you can use this power in place of a melee basic attack.
It’s difficult to take you down, even when you’re faltering. Encounter Healing Minor Action Personal Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level.
You bash your foe with a vicious attack and then drag the creature down to the ground. Encounter Martial, Weapon Standard Action Melee 1 Requirement: You must have a hand free. Target: One creature Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage, and you knock the target prone. Special: When charging, you can use this power in place of a melee basic attack.
Your extensive experience helps you pick out the flaws in your opponent’s technique, letting you move to meet the enemy’s attacks. Daily Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Effect: Until the end of the encounter, whenever the target willingly moves to a square adjacent to one of your allies, you can use an opportunity action either to make a melee basic attack against the target or to charge the target.
You dig your fingers into a foe and drag the struggling opponent across the battlefield. Encounter Martial Move Action Personal Requirement: You must have a creature grabbed. Effect: You move your speed. For each square you move, you slide a creature grabbed by you 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the grabbed creature for this movement. At the end of the move, you can end the grab to knock the creature prone.
You run into your enemy, taking a brutal swing. Your force knocks your enemy backward and to the ground, allowing you to step forward. Encounter Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Primary Attack: Strength vs. Fortitude Hit: 2[W] + Strength modifier damage, and you push the target 1 square. You then shift 1 square to a square the target vacated. Make a secondary attack against the target. Secondary Attack: Strength vs. Fortitude Hit: You knock the target prone. Special: When charging, you can use this power in place of a melee basic attack.
Fighter Attack 5Bedeviling Assault While your ally distracts your opponent, you land yet another blow. Daily Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage Effect: Until the end of the encounter, once per round when an ally hits the target with a melee attack, you can make a melee basic attack with combat advantage against the target as a free action.
Powers
[I]Magical Ki Focus Unstoppable Heirloom[/I] [B]Critical:[/B] +1d6 per plus. [B]Property:[/B] When you use your Warforged Resolve racial power while bloodied, you regain additional hit points equal to the item's enhancement bonus. [B]Power (Daily):[/B] Immediate Reaction. Use this power when you are hit by an attack. You gain half that attack's damage as temporary hit points. If you are bloodied, you also regain hit points equal to half the attack's damage.
Vernier thrusters built into the feet and lower legs of Argent Vanguard allow fast and adaptive direction changes following a booster dash. Feet Slot 520 gp Property After charging, you can shift 1 square before your turn ends.
Property You gain an item bonus to Endurance checks equal to the armor’s enhancement bonus. Power (Healing) Daily (Free Action) You regain hit points as if you had spent a healing surge.
Requirement: You must have the living construct racial trait to use this item. Power Daily (Immediate Reaction) Trigger: You are hit by a fire, force, lightning, psychic, radiant, or thunder attack. Effect: You gain resist 5 against one of the attack's triggering damage types until the end of the encounter.
Critical: +1d6 damage per plus Property Whenever you reduce an enemy to 0 hit points or fewer, one enemy adjacent to you takes damage equal to 2 + this focus’s enhancement bonus damage. Power Daily (Minor Action) Make an at-will attack against an enemy that you already hit with an attack during this turn.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Unicorn's Blessing Out of Combat, Discord is filled with the cleansing power of the Unicorn's horn. Any disease, poison or curse that affects Discord will be cured following an extended rest. In combat, Discord has the spark of a second life within him. Once per day, if Discord would fail a death saving throw, you may instead revive Discord with Hit Points equal to his bloodied value. If you use this power, Discord is weakened until the end of his next turn.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games