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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=375371][size=4][B]The Whisper[/B][/size][/url], Pixie Bard, Resourceful Magician [B]Init[/B] +13 [B]HP[/B] 116/116 [B]Bloodied[/B] 58 [B]Healing Surge[/B] 29 ( used /9) [B]AC[/B] 32 [B]Fort[/B] 29 [B]Reflex[/B] 32 [B]Will[/B] 33 [B]Speed[/B] 4 [B]Str[/B] 10 (0) [B]Con[/B] 14 (+2) [B]Dex[/B] 11 (0) [B]Int[/B] 23 (+6) [B]Wis[/B] 11 (0) [B]Cha[/B] 23 (+6) [OOC='Staggering Note'][B]Staggering Note[/B] At-Will Arcane, Implement, Thunder Standard Action Ranged 10 Target: One creature Attack: vs. WIll Hit: Charisma modifier thunder damage, and you push the target 2 squares. As a free action, an ally of your choice can make a melee basic attack against the target before, after, or during this forced movement.[/OOC], [OOC='Eldritch Blast'][B]Eldritch Blast[/B] At-Will Arcane, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma or Constitution vs. Reflex Hit: 1d10 + Charisma modifier or Constitution modifier damage. Increase damage to 2d10 + Charisma modifier or Constitution modifier at 21st level. Special: At 1st level, you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you can’t change it later. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.[/OOC], [OOC='Eyebite'][B]Eyebite[/B] Encounter Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 1d6 + Charisma modifier psychic damage, and you are invisible to the target until the start of your next turn. Level 21: 2d6 + Charisma modifier damage.[/OOC], [OOC='Persistent Warning-II'][B]Persistent Warning-II[/B] Encounter Arcane Immediate Interrupt Ranged 10 Trigger: An ally within 10 squares of you is hit by an enemy’s attack. Target: The triggering ally Effect: The target can make a basic attack against the attacking enemy as a free action, dealing 1d8 extra damage on a hit.[/OOC], [OOC='Sharp Retort-II'][B]Sharp Retort-II[/B] Encounter Arcane, Implement, Psychic Immediate Interrupt Ranged 10 Trigger: An enemy rolls a saving throw Target: The triggering enemy Attack: Charisma vs. Will Hit: 2d8 + Charisma modifier psychic damage, and the target takes a -2 penalty to the saving throw. Virtue of Prescience: The target’s penalty to the saving throw equals 1 + your Wisdom modifier[/OOC], [OOC='Wail of Anguish-Mnr'][B]Wail of Anguish-Mnr[/B] Daily Arcane, Implement Minor Action Personal Effect: Until the end of your next turn, you can use the Wail of Anguish Attack power. Sustain Minor: The effect persists. Wail of Anguish Attack At-Will Arcane, Implement Opportunity Action Close burst 3 Requirement: The Wail of Anguish power must be active to use this power. Trigger: An enemy starts its turn within 3 squares of you Target: The triggering enemy in the burst Attack: Charisma vs. Will Hit: Charisma modifier damage, and the target cannot shift until the end of your next turn.[/OOC], [OOC='Satire of Prowess'][B]Satire of Prowess[/B] Daily Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 4d6 + Charisma modifier psychic damage, and the target is affected by your satire of prowess (save ends). While the target is affected by the satire, the target rolls twice when it makes an attack roll and must use the lower roll, and any attacker rolls twice when it makes an attack roll against the target and must use the higher roll. Miss: Half damage. Until the end of your next turn, the target rolls twice when it makes an attack roll and must use the lower roll, and any attacker rolls twice when it makes an attack roll against the target and must use the higher roll.[/OOC], [OOC='Pixie Dust-Mnr'][B]Pixie Dust-Mnr[/B] Encounter Move Action Ranged 5 Target: One ally Effect: The target can fly up to 6 squares as a free action.[/OOC], [OOC='Words of Friendship-Mnr'][B]Words of Friendship-Mnr[/B] Encounter Arcane, Charm Minor Action Personal Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.[/OOC], [OOC='Revitalizing Incantation-Mnr'][B]Revitalizing Incantation-Mnr[/B] Encounter Arcane, Healing Minor Action Ranged 5 Target: You or one ally Effect: The target can spend a healing surge. Additionally, the target gains temporary hit points equal to his or her healing surge value.[/OOC], [OOC='Healing Infusion: Curative Admixture-Mnr'][B]Healing Infusion: Curative Admixture-Mnr[/B] Daily Arcane, Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target regains hit points equal to its healing surge value + your Wisdom modifier, and you expend an infusion crafted with your Healing Infusion class feature. Level 6: Healing surge value + your Wisdom modifier + 2. Level 11: Healing surge value + your Wisdom modifier + 4. Level 16: Healing surge value + your Wisdom modifier + 6. Level 21: Healing surge value + your Wisdom modifier + 8. Level 26: Healing surge value + your Wisdom modifier + 10.[/OOC], [OOC='Spontaneous Action-Mnr'][B]Spontaneous Action-Mnr[/B] Daily Arcane Minor Action Close burst 5 Target: You and one ally in the burst Effect: You and the ally each take a move action as a free action[/OOC], [OOC='Feytouched Armor Power'][B]Feytouched Armor Power[/B] Standard: You are invisible until EOYNT.[/OOC], [OOC='Beguiling Strands'][B]Beguiling Strands[/B] At-Will Arcane, Charm, Enchantment, Implement, Psychic Standard Action Close blast 5 Target: Each enemy in the blast Attack: Intelligence vs. Will Hit: Intelligence modifier psychic damage, and you push the target up to 3 squares. Level 21: 3 + Intelligence modifier psychic damage.[/OOC], [OOC='Hellfire and Brimstone-Mnr'][B]Hellfire and Brimstone-Mnr[/B] Encounter Arcane, Fire, Zone Minor Action Close burst 2 Effect: Creatures in the burst take 5 fire damage. The burst creates a zone that lasts until the end of your next turn. While in the zone, enemies take a -2 penalty to attack rolls and all defenses. Level 11: 7 fire damage. Level 21: 10 fire damage.[/OOC], [OOC='Hypnotism'][B]Hypnotism[/B] Encounter-Arcane, Charm, Enchantment, Implement Standard Action Ranged 10 Target: One enemy Attack: Intelligence vs. Will Hit: Choose one of the following effects: * The target uses a free action to make a melee basic attack against a creature of your choice, with a +4 power bonus to the attack roll. * You slide the target up to 3 squares.[/OOC], [OOC='Twinned Spell-Fr'][B]Twinned Spell-Fr[/B] Encounter Arcane Free Action Personal Trigger: You hit or miss with an arcane at-will attack power, or you hit no targets with a melee or ranged arcane encounter attack power. Effect: You regain the use of and immediately use the triggering power.[/OOC], [OOC='Charm of False Glory'][B]Charm of False Glory[/B] Encounter Arcane, Implement, Thunder Standard Action Close blast 5 Target: Each enemy in the blast Attack: Charisma vs. Fortitude Encounter Arcane, Charm, Enchantment, Implement Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. Will Hit: Slide the target a number of squares equal to its speed. It is immobilized until the end of your next turn. In addition, until the end of your next turn, whenever an enemy starts its turn next to or moves to a square adjacent to the target, the target must make a melee basic attack as a free action against that enemy. The target gains a bonus to the attack roll and damage roll equal to your implement’s enhancement bonus. Each time it hits with this attack, you can slide the target 2 squares.[/OOC], [OOC='Wall of Sound'][B]Wall of Sound[/B] Daily Arcane, Conjuration, Implement, Thunder Standard Action Area wall 6 within 10 squares Effect: You conjure a wall of contiguous squares filled with deafening thunder that lasts until the end of your next turn. The wall can be up to 4 squares high. A creature that starts its turn adjacent to the wall takes 1d6 + your Charisma modifier thunder damage. If a creature moves into the wall’s space or starts its turn there, the creature takes 1d10 + your Charisma modifier thunder damage, and it is deafened until the end of the encounter. Each enemy that is hit by an attack while it is adjacent to the wall or in the wall’s space is dazed until the end of its next turn. Entering a square occupied by the wall costs 1 extra square of movement. Sustain Minor: The wall persists.[/OOC], [OOC='Majestic Word-Mnr'][B]Majestic Word-Mnr[/B] Encounter (Special) Arcane, Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square. Level 6: 1d6 + Charisma modifier additional hit points. Level 11: 2d6 + Charisma modifier additional hit points. Level 16: 3d6 + Charisma modifier additional hit points. Level 21: 4d6 + Charisma modifier additional hit points. Level 26: 5d6 + Charisma modifier additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.[/OOC], [OOC='Shrink-Mnr'][B]Shrink-Mnr[/B] Encounter Minor Action Melee 1 Target: One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything, and is not held, worn, or carried by anyone other than you. Effect: The target shrinks to a size appropriate for a Tiny creature’s use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another pixie uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon, however, becomes an improvised one-handed weapon for a non-Tiny creature.[/OOC], [OOC='Moment of Escape-Mv'][B]Moment of Escape-Mv[/B] Encounter Arcane Move Action Ranged 10 Target: One ally Effect: You slide the target 4 squares.[/OOC], [OOC='Illusory Erasure-Mnr'][B]Illusory Erasure-Mnr[/B] Encounter Arcane, Illusion Minor Action Ranged 10 Target: One ally Effect: The target becomes invisible until the end of your next turn, and you slide the target 2 squares.[/OOC], [OOC='Healing Infusion: Resistive Formula-Mnr'][B]Healing Infusion: Resistive Formula-Mnr[/B] Daily Arcane Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion crafted with your Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + your Constitution modifier. Level 11: Temporary hit points equal to the target’s healing surge value + twice your Constitution modifier. Level 21: Temporary hit points equal to the target’s healing surge value + three times your Constitution modifier.[/OOC], [OOC='Greater Invisibility'][B]Greater Invisibility[/B] Daily Arcane, Illusion Standard Action Ranged 20 Target: You or one creature Effect: The target is invisible until the end of your next turn or until it attacks. Sustain Minor: If the target is in range, the invisibility persists until the end of your next turn.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will Arcane, Implement, Thunder Standard Action Ranged 10 Target: One creature Attack: vs. WIll Hit: Charisma modifier thunder damage, and you push the target 2 squares. As a free action, an ally of your choice can make a melee basic attack against the target before, after, or during this forced movement.
At-Will Arcane, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma or Constitution vs. Reflex Hit: 1d10 + Charisma modifier or Constitution modifier damage. Increase damage to 2d10 + Charisma modifier or Constitution modifier at 21st level. Special: At 1st level, you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you can’t change it later. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
Encounter Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 1d6 + Charisma modifier psychic damage, and you are invisible to the target until the start of your next turn. Level 21: 2d6 + Charisma modifier damage.
Encounter Arcane Immediate Interrupt Ranged 10 Trigger: An ally within 10 squares of you is hit by an enemy’s attack. Target: The triggering ally Effect: The target can make a basic attack against the attacking enemy as a free action, dealing 1d8 extra damage on a hit.
Encounter Arcane, Implement, Psychic Immediate Interrupt Ranged 10 Trigger: An enemy rolls a saving throw Target: The triggering enemy Attack: Charisma vs. Will Hit: 2d8 + Charisma modifier psychic damage, and the target takes a -2 penalty to the saving throw. Virtue of Prescience: The target’s penalty to the saving throw equals 1 + your Wisdom modifier
Daily Arcane, Implement Minor Action Personal Effect: Until the end of your next turn, you can use the Wail of Anguish Attack power. Sustain Minor: The effect persists. Wail of Anguish Attack At-Will Arcane, Implement Opportunity Action Close burst 3 Requirement: The Wail of Anguish power must be active to use this power. Trigger: An enemy starts its turn within 3 squares of you Target: The triggering enemy in the burst Attack: Charisma vs. Will Hit: Charisma modifier damage, and the target cannot shift until the end of your next turn.
Daily Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 4d6 + Charisma modifier psychic damage, and the target is affected by your satire of prowess (save ends). While the target is affected by the satire, the target rolls twice when it makes an attack roll and must use the lower roll, and any attacker rolls twice when it makes an attack roll against the target and must use the higher roll. Miss: Half damage. Until the end of your next turn, the target rolls twice when it makes an attack roll and must use the lower roll, and any attacker rolls twice when it makes an attack roll against the target and must use the higher roll.
Encounter Move Action Ranged 5 Target: One ally Effect: The target can fly up to 6 squares as a free action.
Encounter Arcane, Charm Minor Action Personal Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
Encounter Arcane, Healing Minor Action Ranged 5 Target: You or one ally Effect: The target can spend a healing surge. Additionally, the target gains temporary hit points equal to his or her healing surge value.
Daily Arcane, Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target regains hit points equal to its healing surge value + your Wisdom modifier, and you expend an infusion crafted with your Healing Infusion class feature. Level 6: Healing surge value + your Wisdom modifier + 2. Level 11: Healing surge value + your Wisdom modifier + 4. Level 16: Healing surge value + your Wisdom modifier + 6. Level 21: Healing surge value + your Wisdom modifier + 8. Level 26: Healing surge value + your Wisdom modifier + 10.
Daily Arcane Minor Action Close burst 5 Target: You and one ally in the burst Effect: You and the ally each take a move action as a free action
Standard: You are invisible until EOYNT.
Powers
At-Will Arcane, Charm, Enchantment, Implement, Psychic Standard Action Close blast 5 Target: Each enemy in the blast Attack: Intelligence vs. Will Hit: Intelligence modifier psychic damage, and you push the target up to 3 squares. Level 21: 3 + Intelligence modifier psychic damage.
Encounter Arcane, Fire, Zone Minor Action Close burst 2 Effect: Creatures in the burst take 5 fire damage. The burst creates a zone that lasts until the end of your next turn. While in the zone, enemies take a -2 penalty to attack rolls and all defenses. Level 11: 7 fire damage. Level 21: 10 fire damage.
Encounter-Arcane, Charm, Enchantment, Implement Standard Action Ranged 10 Target: One enemy Attack: Intelligence vs. Will Hit: Choose one of the following effects: * The target uses a free action to make a melee basic attack against a creature of your choice, with a +4 power bonus to the attack roll. * You slide the target up to 3 squares.
Encounter Arcane Free Action Personal Trigger: You hit or miss with an arcane at-will attack power, or you hit no targets with a melee or ranged arcane encounter attack power. Effect: You regain the use of and immediately use the triggering power.
Encounter Arcane, Implement, Thunder Standard Action Close blast 5 Target: Each enemy in the blast Attack: Charisma vs. Fortitude Encounter Arcane, Charm, Enchantment, Implement Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. Will Hit: Slide the target a number of squares equal to its speed. It is immobilized until the end of your next turn. In addition, until the end of your next turn, whenever an enemy starts its turn next to or moves to a square adjacent to the target, the target must make a melee basic attack as a free action against that enemy. The target gains a bonus to the attack roll and damage roll equal to your implement’s enhancement bonus. Each time it hits with this attack, you can slide the target 2 squares.
Daily Arcane, Conjuration, Implement, Thunder Standard Action Area wall 6 within 10 squares Effect: You conjure a wall of contiguous squares filled with deafening thunder that lasts until the end of your next turn. The wall can be up to 4 squares high. A creature that starts its turn adjacent to the wall takes 1d6 + your Charisma modifier thunder damage. If a creature moves into the wall’s space or starts its turn there, the creature takes 1d10 + your Charisma modifier thunder damage, and it is deafened until the end of the encounter. Each enemy that is hit by an attack while it is adjacent to the wall or in the wall’s space is dazed until the end of its next turn. Entering a square occupied by the wall costs 1 extra square of movement. Sustain Minor: The wall persists.
Encounter (Special) Arcane, Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square. Level 6: 1d6 + Charisma modifier additional hit points. Level 11: 2d6 + Charisma modifier additional hit points. Level 16: 3d6 + Charisma modifier additional hit points. Level 21: 4d6 + Charisma modifier additional hit points. Level 26: 5d6 + Charisma modifier additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.
Encounter Minor Action Melee 1 Target: One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything, and is not held, worn, or carried by anyone other than you. Effect: The target shrinks to a size appropriate for a Tiny creature’s use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another pixie uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon, however, becomes an improvised one-handed weapon for a non-Tiny creature.
Encounter Arcane Move Action Ranged 10 Target: One ally Effect: You slide the target 4 squares.
Encounter Arcane, Illusion Minor Action Ranged 10 Target: One ally Effect: The target becomes invisible until the end of your next turn, and you slide the target 2 squares.
Daily Arcane Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion crafted with your Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + your Constitution modifier. Level 11: Temporary hit points equal to the target’s healing surge value + twice your Constitution modifier. Level 21: Temporary hit points equal to the target’s healing surge value + three times your Constitution modifier.
Daily Arcane, Illusion Standard Action Ranged 20 Target: You or one creature Effect: The target is invisible until the end of your next turn or until it attacks. Sustain Minor: If the target is in range, the invisibility persists until the end of your next turn.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
In her heart, Whisper loves you, but doesn’t know how to show it. She always looks sad and wistful when not lapsing into her insane stages, no matter how she feels inside. A pitiful smile shines on her face only in the best of moments, even though she is truly ecstatic. She is curious, more that she should be, and her family was often mortified by where she would go in her spare time. She doesn’t care about killing, and doesn’t fear death, as she feels life is one part of a cycle, of which death is just another. Whisper loves combat as it lets her release her insane self, and she also enjoys arguments, as she usually wins simply by convincing the opponent they should be on her side. She hates confined spaces and fears knots. While going into her self-proclaimed “insane stages”, a crooked smile runs across her faces and she is prone to twitching. She does not blink except as a defensive mechanism, and twirls her hair in every free moment. She refuses to be addressed as Whisper, preferring to add a “the “to the beginning of her name. She has a good reason to change her title: her true pixie nature kicks in. She flutters around her enemy or possible ally, persuasively whispering in his or her ear, getting into his or her conscience and affecting their belief without them even knowing she is there. This is where she gets her trademark name.
Mannerisms and Appearance
Whisper likes black and sews her own clothing. She might change clothing many times a day, but will always keep her black skirt on (see background). Her wings are dyed black, but were originally white, and oddly shaped from her cutting out whole sections almost unconsciously. She uses pigment to accent her [OOC=“eyes”]Think mascara[/OOC] and cuts her hair back to her shoulders ever night, but it grows back to a foot and a half ever night. She prefers to wear a deep black, skintight silk shirt under everything, and she wears boots made for halflings, but cuts them down and laces them tight so as to look more natural. Her completion is nearly flawless, but her deep blue eyes are not round as they should be, but wavy and pointed, like a tear.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games