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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=377826][size=4][B]Dougan Throckmarr[/B][/size][/url], Half-Orc Monk [B]Init[/B] +5 [B]HP[/B] 31/31 [B]Bloodied[/B] 15 [B]Healing Surge[/B] 7 (0 used /9) [B]AC[/B] 20 [B]Fort[/B] 16 [B]Reflex[/B] 17 [B]Will[/B] 15 [B]Speed[/B] 6 [B]Str[/B] 16 (+3) [B]Con[/B] 14 (+2) [B]Dex[/B] 18 (+4) [B]Int[/B] 10 (0) [B]Wis[/B] 13 (+1) [B]Cha[/B] 8 (-1) [OOC='[color=green]Std: MBA[/color]'][B][color=green]Std: MBA[/color][/B] +9 vs AC, 1d8+4 damage. Monk Unarmed strike[/OOC], [OOC='[color=green]Std/Mv: Five Storms[/color]'][B][color=green]Std/Mv: Five Storms[/color][/B] At-Will Full Discipline, Implement, Psionic Standard Action Close burst 1 Target: Each enemy you can see in the burst Attack: +7 vs. Reflex Hit: 1d8 + 5 damage Level 21: 2d8 + Dexterity modifier damage. Five Storms [Movement Technique] You move like a whirlwind, spinning as you unleash an array of kicks and punches, which slam into your foes like a storm crashing onto the shore. At-Will Full Discipline, Psionic Move Action Personal Effect: You shift 2 squares.[/OOC], [OOC='[color=green]Std/Mv: Dragon's Tail[/color]'][B][color=green]Std/Mv: Dragon's Tail[/color][/B] At-Will Full Discipline, Implement, Psionic Standard Action Melee touch Target: One creature Attack: +7 vs. Fortitude Hit: 1d6 + 5 damage, and you knock the target prone. Level 21: 2d6 + Dexterity modifier damage. Dragon's Tail [Movement Technique] Your hand lashes out like a dragon’s tail, and with the lightest touch unleashes power that knocks your foe to the ground. At-Will Full Discipline, Psionic Move Action Melee 1 Target: One ally or one prone enemy Effect: You swap places with the target.[/OOC], [OOC='[color=Red]Std/Mv: Open the Gate of Battle[/color]'][B][color=Red]Std/Mv: Open the Gate of Battle[/color][/B] Encounter Full Discipline, Implement, Psionic Standard Action Melee touch Target: One creature Attack: +7 vs. Reflex Hit: 2d10 + 5 damage. The target takes 1d10 extra damage if it was at full hit points when you hit it with this attack. Open the Gate of Battle [Movement Technique] Your sudden movement catches your foe unprepared, and you launch into your attack. Encounter Full Discipline, Psionic Move Action Personal Effect: You move your speed + 2. During this movement, you don’t provoke opportunity attacks from the first enemy you move away from.[/OOC], [OOC='[STRIKE][color=black]Std:Masterful Spiral[/color][/STRIKE]'][B][color=black]Std:Masterful Spiral[/color][/B] Daily Force, Implement, Psionic, Stance Standard Action Close burst 2 Target: Each enemy in the burst Attack: +7 vs. Reflex Hit: 3d8 + 5 force damage. Miss: Half damage. Effect: You assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1.[/OOC], [OOC=''[color=black]II: Endure Pain[/color]''][B]'[color=black]II: Endure Pain[/color]'[/B] Daily Immediate Interrupt Personal Trigger: You are hit by an attack Effect: Until the end of your next turn, you gain resistance to all damage equal to 5 + your Constitution modifier. (7)[/OOC], [OOC='[STRIKE]'[color=Red]Std: Disrupting Advance[/color]'[/STRIKE]'][B]'[color=Red]Std: Disrupting Advance[/color]'[/B] Encounter Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +10 vs. AC Hit: 2d8 + 5 damage, and you push the target 2 squares. The target and each enemy adjacent to the target at the end of the push are slowed until the end of your next turn.[/OOC], [OOC=''[color=Red]Fr: Furious Assault[/color]''][B]'[color=Red]Fr: Furious Assault[/color]'[/B] Encounter Free Action Personal Trigger: You hit an enemy with an attack. Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it is not a weapon attack.[/OOC], [OOC=''[color=Green]NA: Flurry of Blows[/color]''][B]'[color=Green]NA: Flurry of Blows[/color]'[/B] At-Will Psionic No Action Melee 1 Trigger: You hit with an attack during your turn Target: One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect: The target takes damage equal to 3 + your Strength modifier (6). If the target wasn’t targeted by the triggering attack, the damage increases by 2 [8] (4 at 11th level and 6 at 21st level). Special: You can use this power only once per round.[/OOC], [OOC=''[color=blue]Mi: Rain of Hammers Ki Focus[/color]''][B]'[color=blue]Mi: Rain of Hammers Ki Focus[/color]'[/B] Implement: Ki focus Enhancement Bonus: attack rolls and damage rolls Critical: +1d6 damage per plus Property Whenever you reduce an enemy to 0 hit points or fewer, one enemy adjacent to you takes damage equal to 2 + this focus’s enhancement bonus damage. (3) Power Daily (Minor Action) Make an at-will attack against an enemy that you already hit with an attack during this turn.[/OOC], [OOC=''[color=blue]NA: Flowform Armor[/color]''][B]'[color=blue]NA: Flowform Armor[/color]'[/B] Armor: Cloth or leather Enhancement Bonus: AC Power (Augmentable) Encounter (No Action) Trigger: You're subjected to an effect that a save can end. Effect: You make a saving throw against the effect. Augment 1: You gain a bonus to the saving throw equal to the armor's enhancement bonus.[/OOC], [OOC=''[color=blue]Mi:Cloak of Resistance[/color]''][B]'[color=blue]Mi:Cloak of Resistance[/color]'[/B] Neck Slot Enhancement Bonus: Fortitude, Reflex, and Will Power Daily (Minor Action) Gain resist 5 to all damage until the start of your next turn. Level 12: Resist 10 to all damage . Level 17: Resist 10 to all damage . Level 22: Resist 15 to all damage . Level 27: Resist 15 to all damage .[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
+9 vs AC, 1d8+4 damage. Monk Unarmed strike
At-Will Full Discipline, Implement, Psionic Standard Action Close burst 1 Target: Each enemy you can see in the burst Attack: +7 vs. Reflex Hit: 1d8 + 5 damage Level 21: 2d8 + Dexterity modifier damage. Five Storms [Movement Technique] You move like a whirlwind, spinning as you unleash an array of kicks and punches, which slam into your foes like a storm crashing onto the shore. At-Will Full Discipline, Psionic Move Action Personal Effect: You shift 2 squares.
At-Will Full Discipline, Implement, Psionic Standard Action Melee touch Target: One creature Attack: +7 vs. Fortitude Hit: 1d6 + 5 damage, and you knock the target prone. Level 21: 2d6 + Dexterity modifier damage. Dragon's Tail [Movement Technique] Your hand lashes out like a dragon’s tail, and with the lightest touch unleashes power that knocks your foe to the ground. At-Will Full Discipline, Psionic Move Action Melee 1 Target: One ally or one prone enemy Effect: You swap places with the target.
Encounter Full Discipline, Implement, Psionic Standard Action Melee touch Target: One creature Attack: +7 vs. Reflex Hit: 2d10 + 5 damage. The target takes 1d10 extra damage if it was at full hit points when you hit it with this attack. Open the Gate of Battle [Movement Technique] Your sudden movement catches your foe unprepared, and you launch into your attack. Encounter Full Discipline, Psionic Move Action Personal Effect: You move your speed + 2. During this movement, you don’t provoke opportunity attacks from the first enemy you move away from.
Daily Force, Implement, Psionic, Stance Standard Action Close burst 2 Target: Each enemy in the burst Attack: +7 vs. Reflex Hit: 3d8 + 5 force damage. Miss: Half damage. Effect: You assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1.
Daily Immediate Interrupt Personal Trigger: You are hit by an attack Effect: Until the end of your next turn, you gain resistance to all damage equal to 5 + your Constitution modifier. (7)
Encounter Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +10 vs. AC Hit: 2d8 + 5 damage, and you push the target 2 squares. The target and each enemy adjacent to the target at the end of the push are slowed until the end of your next turn.
Powers
Encounter Free Action Personal Trigger: You hit an enemy with an attack. Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it is not a weapon attack.
At-Will Psionic No Action Melee 1 Trigger: You hit with an attack during your turn Target: One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect: The target takes damage equal to 3 + your Strength modifier (6). If the target wasn’t targeted by the triggering attack, the damage increases by 2 [8] (4 at 11th level and 6 at 21st level). Special: You can use this power only once per round.
Implement: Ki focus Enhancement Bonus: attack rolls and damage rolls Critical: +1d6 damage per plus Property Whenever you reduce an enemy to 0 hit points or fewer, one enemy adjacent to you takes damage equal to 2 + this focus’s enhancement bonus damage. (3) Power Daily (Minor Action) Make an at-will attack against an enemy that you already hit with an attack during this turn.
Armor: Cloth or leather Enhancement Bonus: AC Power (Augmentable) Encounter (No Action) Trigger: You're subjected to an effect that a save can end. Effect: You make a saving throw against the effect. Augment 1: You gain a bonus to the saving throw equal to the armor's enhancement bonus.
Neck Slot Enhancement Bonus: Fortitude, Reflex, and Will Power Daily (Minor Action) Gain resist 5 to all damage until the start of your next turn. Level 12: Resist 10 to all damage . Level 17: Resist 10 to all damage . Level 22: Resist 15 to all damage . Level 27: Resist 15 to all damage .
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
400 gp
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Ki Focus Expertise: Benefit: You gain a +1 feat bonus to implement attack rolls and weapon attack rolls that you make with your ki focus. In addition, you gain a +1 bonus to the damage rolls of attacks that you make with your ki focus against a bloodied enemy. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games