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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[b]:[/b][hr][/hr][hr][/hr][hr][/hr][hr][/hr] [spoiler=Background Information] [b][u]Background benefit[/u][/b]: [list][*][ooc=Auspicious Birth]Use highest stat for starting HP.[/ooc][/list] [b][u]Racial Features[/u][/b] [list] [*][ooc=Mul Racial Benefits]Incredible Toughness Racial Power, Increase surges by 1[/ooc] [*][ooc=Tireless]You need 6 hours of rest in a 72-hour period (instead of 24-hours) to gain the benefit of an extended rest.[/ooc] [*][ooc=Born of Two Races]Considered a Dwarf for feat prerequisites,[/ooc] [/list] [/spoiler][spoiler=Class Features] [b][u]Class Features[/u][/b] [list][*][ooc=Battle Cleric's Lore]You gain a +2 shield bonus to AC, and you have proficiency with Scale Armor. In addition, whenever you use a cleric healing power to allow a target to spend a healing surge, that target gains a +2 bonus to attack rolls until the end of your next turn.[/ooc] [*][ooc=Healing Word Hybrid]Gain the Healing Word listed above, but you only have 1 use per encounter.[/ooc] [*][ooc=Oath of Enmity Hybrid]Gain Oath of Enmity power. Hybrid version only works with Avenger powers[/ooc] [/list] [b][u]Feats[/u][/b] [list] [*][ooc=Power of Skill]Gain +1 feat bonus to trained skills. You can use Overwhelming Strike as a Basic Attack.[/ooc] [*][ooc=Battle Awareness]You gain training in one Fighter Skill. 1/enc, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you as a target, you can make a MBA against that enemy as an immediate interrupt.[/ooc] [*][ooc=Polearm Momentum]Whenever you use a polearm or spear attack to push or slide a target 2 or more squares, you can also knock the target prone at the end of the forced movement.[/ooc] [*][ooc=Dwarven Weapon Training]You gain proficiency and +2 feat bonus to damage rolls with axes and hammers.[/ooc] [*][ooc=Surprising Charge]When you make a charge attack against a target that is granting CA to you, the attack deals 1[W] extra damage if you hit with a light blade or spear.[/ooc] [*][ooc=Two-handed Weapon Expertise]You gain a +1/2/3 feat bonus to weapon attack rolls you make with a two-handed melee weapon. In addition, you gain a +1/2/3 bonus to damage rolls of charge attacks made with a two-handed melee weapon.[/ooc] [/list] [/spoiler][spoiler=Item Information] [b][u]Item Properties[/u][/b] [list] [*][ooc=Vanguard Gouge +2]+2 Enhancement. +1d8 damage per plus on crits and +1d8 damage on charges. Gain Daily item power above.[/ooc] [*][ooc=Meliorating Scale Armor +2]+2 Enh AC. Each time you reach a milestone in a day, the enhancement bonus of this armor increases by 1. This bonus resets after an extended rest.[/ooc] [*][ooc=Badge of the Berserker +3]+3 to NADs. When you charge, your movement doesn't provoke OAs.[/ooc] [*][ooc=Horned Helm]+1d6 damage to charges.[/ooc] [*][ooc=Bracers of Mighty Striking]+2 item bonus to damage rolls of Melee Basic Attacks[/ooc] [*][ooc=Symbol of Scorned Fate +1]+1 Enh. +1d8 radiant to crits. Gain Encounter Item Power above.[/ooc] [*][ooc=Distance Short Spear +1]+1 Enh. +1d6/plus to crits. Increase this weapon's normal range by 5 and long range by 10.[/ooc] [*][ooc=Rushing Cleats]Gain a +2 item bonus to bull rush attacks, and increase the push or slide effect of any close or melee attack you perform by 1.[/ooc] [*][ooc=Strikebacks]Gain a +1 item bonus to OAs and the encounter power above.[/ooc] [/list] [/spoiler]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=378242][size=4][B]Dirt Diggler[/B][/size][/url], [b][i]Mul[/i] [u]Hybrid Cleric|Avenger[/u][/b][hr][/hr][center][IMG]http://img835.imageshack.us/img835/1083/dirtdiggler.png[/IMG][/center][hr][/hr][hr][/hr] [B]Init[/B] +9 [B]HP[/B] 79/79 [B]Bloodied[/B] 39 [B]Healing Surge[/B] 19 (1 used /9) [B]AC[/B] 26 [B]Fort[/B] 19 [B]Reflex[/B] 20 [B]Will[/B] 23 [B]Speed[/B] 5 [B]Str[/B] 13 (+1) [B]Con[/B] 12 (+1) [B]Dex[/B] 17 (+3) [B]Int[/B] 8 (-1) [B]Wis[/B] 21 (+5) [B]Cha[/B] 10 (0) [OOC='[color=green]Overwhelming Strike (PHB2)[/color]'][B][color=green]Overwhelming Strike (PHB2)[/color][/B] [color=green]At-Will[/color]; [u]Divine, Weapon[/u] [i]Standard Action[/i], Melee Weapon [b]Wis vs. AC:[/b] 1[W]+ Wis Damage. Shift 1 and slide the enemy 1 into the square you left. [b]Power of Skill:[/b] This counts as an MBA. [color=purple][i][list] [*][u]Two-Handed Weapon Expertise:[/u] +1 to hit and +1 bonus to damage rolls on charges. [*][u]Vanguard Gouge:[/u] +1d8 damage on successful charges. [*][u]Horned Helm:[/u] +1d6 damage on charges. [*][u]Bracers of Mighty Striking:[/u] +2 damage item bonus to MBAs. [*][u]Rushing Cleats:[/u] Increase the push or slide effect of any close or melee attack you perform by 1. [*][u]Polearm Momentum:[/u] Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone. [*][u]Surprising Charge:[/u] +1[W] damage to charges with spear or light blade against enemy granting CA. [/list][/i][/color][/OOC], [OOC='[color=green]Icon of Fear (D409)[/color]'][B][color=green]Icon of Fear (D409)[/color][/B] [color=green]At-Will[/color]; [u]Divine, Fear, Shadow, Weapon[/u] [i]Standard Action[/i], Melee Weapon [b]Target:[/b] One creature [b]Wis vs. Will:[/b] 1[W]+ Wis Mod Damage and you can push the target 1 square. [b]Effect:[/b] One ally adjacent to you can shift up to 2 squares as a free action and must end adjacent to the target. [color=purple][i][list] [*][u]Two-Handed Weapon Expertise:[/u] +1 to hit and +1 bonus to damage rolls on charges. [*][u]Rushing Cleats:[/u] Increase the push or slide effect of any close or melee attack you perform by 1. [*][u]Polearm Momentum:[/u] Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone. [/list][/i][/color][/OOC], [OOC='[color=red]Second Wind (PHB)[/color]'][B][color=red]Second Wind (PHB)[/color][/B] [color=red]Encounter[/color]; [u][/u] [i]Standard Action[/i], Personal [b]Effect:[/b] You spend a healing surge and regain hit points as well as gain +2 bonus to all defenses until the start of the next turn. [color=purple][i][list] [/list][/i][/color][/OOC], [OOC='[color=red]Incredible Toughness (DSCS)[/color]'][B][color=red]Incredible Toughness (DSCS)[/color][/B] [color=red]Encounter[/color]; [u][/u] [i]No Action[/i], Personal [b]Trigger:[/b] You start your turn [b]Effect:[/b] You end any ongoing damage, or any dazed, slowed, stunned, or weakened condition currently affecting you. [color=purple][i][list] [/list][/i][/color][/OOC], [OOC='[color=red]Oath of Enmity (PHB2)[/color]'][B][color=red]Oath of Enmity (PHB2)[/color][/B] [color=red]Encounter (Special)[/color]; [u]Divine[/u] [i]Minor Action[/i], Close burst 10 [b]Target:[/b] One enemy you can see in burst [b]Effect:[/b] When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. When the target dies, you regain this power. [color=purple][i][list] [/list][/i][/color][/OOC], [OOC='[color=red]Healing Word (PHB)[/color]'][B][color=red]Healing Word (PHB)[/color][/B] [color=red]Encounter[/color]; [u]Healing[/u] [i]Minor Action[/i], Close burst 5 [b]Target:[/b] You or one ally in burst [b]Effect:[/b] The target can spend a healing surge and regain 2d6 additional hit points. [color=purple][i][list] [*][u]Battle Cleric's Lore:[/u] The target(s) gain a +2 bonus to attack rolls til ENT. [/list][/i][/color][/OOC], [OOC='[color=red]Battle Awareness Power (MP)[/color]'][B][color=red]Battle Awareness Power (MP)[/color][/B] [color=red]Encounter[/color]; [u]Martial[/u] [i]Immediate Interrupt[/i], Melee 1 [b]Target:[/b] The triggering enemy [b]Trigger:[/b] An enemy adjacent to you shifts or makes an attack that doesn't include you [b]Effect:[/b] Make a MBA against the target. [color=purple][i][list] [/list][/i][/color][/OOC], [OOC='[color=red]Sunburst (HotFL)[/color]'][B][color=red]Sunburst (HotFL)[/color][/B] [color=red]Encounter[/color]; [u]Divine, Radiant, Weapon[/u] [i]Standard Action[/i], Melee Weapon [b]Target:[/b] One creature [b]Wis vs. AC:[/b] 1[W]+ Wis Mod Radiant Damage. [b]Effect:[/b] You and each ally within 5 squares of you gain 5 THP and can make a saving throw. [color=purple][i][list] [/list][/i][/color][/OOC], [OOC='[color=red]Fury's Advance (DP)[/color]'][B][color=red]Fury's Advance (DP)[/color][/B] [color=red]Encounter[/color]; [u]Divine, Weapon[/u] [i]Minor Action[/i], Melee Weapon [b]Target:[/b] One creature [b]Wis vs. AC[/b] 1[W] dmg. You push the target 1 square, and it takes 3 damage for each of your allies adjacent to it after the push. You then shift 1 square to a square adjacent to the target. [color=purple][i][list] [*][u]Rushing Cleats:[/u] Increase the push or slide effect of any close or melee attack you perform by 1. [*][u]Polearm Momentum:[/u] Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone. [/list][/i][/color][/OOC], [OOC='[color=red]No Respite (D382)[/color]'][B][color=red]No Respite (D382)[/color][/B] [color=red]Encounter[/color]; [u]Divine, Weapon[/u] [i]Standard Action[/i], Melee Weapon [b]Target:[/b] Your oath of enmity target [b]Effect:[/b] Before making this attack, you push each enemy adjacent to you other than your oath of enmity target 3 squares, but not into a square that causes the creature to make a saving throw or take damage or another negative effect. [b]Wis vs. AC:[/b] 2[W]+ Wis Mod Damage. [color=purple][i][list] [*][u]Rushing Cleats:[/u] Increase the push or slide effect of any close or melee attack you perform by 1. [*][u]Polearm Momentum:[/u] Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone. [/list][/i][/color][/OOC], [OOC='[color=red]Distracting Flare (PHB2)[/color] [color=blue]Utility[/color]'][B][color=red]Distracting Flare (PHB2)[/color] [color=blue]Utility[/color][/B] [color=red]Encounter[/color]; [u]Divine[/u] [i]Move Action[/i], Personal [b]Effect:[/b] You become invisible and move your speed. You are invisible until the end of the movement. [color=purple][i][list] [/list][/i][/color][/OOC], [OOC='[STRIKE][color=red]Aspect of Agility (PHB2)[/color] [color=blue]Utility[/color][/STRIKE]'][B][color=red]Aspect of Agility (PHB2)[/color] [color=blue]Utility[/color][/B] [color=red]Encounter[/color]; [u]Divine[/u] [i]Move Action[/i], Personal [b]Effect:[/b] You shift 5 squares, and you gain a +2 bonus to AC and Ref until ENT. [color=purple][i][list] [/list][/i][/color][/OOC], [OOC='[color=red]Word of Vigor (DP)[/color] [color=blue]Utility[/color]'][B][color=red]Word of Vigor (DP)[/color] [color=blue]Utility[/color][/B] [color=red]Encounter[/color]; [u]Divine, Healing[/u] [i]Minor Action[/i], Close burst 1 [b]Target:[/b] You and each ally in burst [b]Effect:[/b] Each target can spend a healing surge and regains 2d6 additional HP. [color=purple][i][list] [*][u]Battle Cleric's Lore:[/u] The target(s) gain a +2 bonus to attack rolls til ENT. [/list][/i][/color][/OOC], [OOC='[color=red]Strikebacks Power (AV)[/color] [color=orange]Item Power[/color]'][B][color=red]Strikebacks Power (AV)[/color] [color=orange]Item Power[/color][/B] [color=red]Encounter[/color]; [u][/u] [i]Immediate Reaction[/i], Melee 1 [b]Trigger:[/b] An adjacent enemy hits you [b]Effect:[/b] Make a MBA against the target. [color=purple][i][list] [/list][/i][/color][/OOC], [OOC='[color=red]Symbol of Scorned Fate Power (AV)[/color] [color=orange]Item Power[/color]'][B][color=red]Symbol of Scorned Fate Power (AV)[/color] [color=orange]Item Power[/color][/B] [color=red]Encounter[/color]; [u][/u] [i]Free Action[/i], Personal [b]Trigger:[/b] You fail your first saving throw against an effect. [b]Effect:[/b] The effect against which you failed the saving throw doesn't effect you until ENT. If the effect changes or has an additional effect after you fail your first saving throw, the triggering saving throw does not count as the first failed saving throw. [color=purple][i][list] [/list][/i][/color][/OOC], [OOC='[color=grey]Wings of Light (DP)[/color]'][B][color=grey]Wings of Light (DP)[/color][/B] [color=grey]Daily[/color]; [u]Divine, Weapon[/u] [i]Standard Action[/i], Melee Weapon [b]Target:[/b] Your Oath of Enmity target [b]Effect:[/b] Before the attack, you can fly 6 squares and must land in a square adjacent to your target. This movement does not provoke OAs. [b]Wis vs. AC:[/b] 3[W] + Wis Mod dmg. [b]Miss:[/b] Half dmg. [color=purple][i][list] [/list][/i][/color][/OOC], [OOC='[color=grey]Inspire Fervor (HotFL)[/color]'][B][color=grey]Inspire Fervor (HotFL)[/color][/B] [color=grey]Daily[/color]; [u]Divine, Radiant, Weapon[/u] [i]Standard Action[/i], Melee Weapon [b]Target:[/b] One creature [b]Wis vs. AC:[/b] 2[W] + Wis Radiant dmg [b]Miss:[/b] Half dmg. [b]Effect:[/b] Each ally within 2 squares of you can shift up to 2 squares as a free action. Any ally who ends the shift adjacent to the target can make a MBA against it as a free action. [color=purple][i][list] [/list][/i][/color][/OOC], [OOC='[color=grey]Blade Barrier (PHB)[/color]'][B][color=grey]Blade Barrier (PHB)[/color][/B] [color=grey]Daily[/color]; [u]Conjuration, Divine, Implement[/u] [i]Standard Action[/i], Area wall 5 within 10 squares [b]Effect:[/b] You conjure a wall of spinning astral blades that lasts until the end of your next turn. The wall can be up to 2 squares high. The wall's squares are difficult terrain. Any creature that enters the wall or starts its turn there takes 3d6 + Wis Mod damage plus 5 ongoing damage (save ends). [b]Sustain Minor:[/b] The wall persists until the end of your next turn. [color=purple][i][list] [/list][/i][/color][/OOC], [OOC='[STRIKE][color=grey]Vanguard Weapon (AV)[/color] [color=orange]Item Power[/color][/STRIKE]'][B][color=grey]Vanguard Weapon (AV)[/color] [color=orange]Item Power[/color][/B] [color=grey]Daily[/color]; [u][/u] [i]Minor Action[/i], Personal [b]Requirement:[/b] You must use this when you make a charge attack. [b]Effect:[/b] If you hit with the charge, all allies within 10 squares, gain a +1 bonus to attack rolls and gain your Cha Mod as a bonus to damage rolls until the your SNT. [color=purple][i][list] [/list][/i][/color][/OOC] [B]Notes[/B] [b]:[/b][hr][/hr][hr][/hr][hr][/hr][hr][/hr] [spoiler=Background Information] [b][u]Background benefit[/u][/b]: [list][*][ooc=Auspicious Birth]Use highest stat for starting HP.[/ooc][/list] [b][u]Racial Features[/u][/b] [list] [*][ooc=Mul Racial Benefits]Incredible Toughness Racial Power, Increase surges by 1[/ooc] [*][ooc=Tireless]You need 6 hours of rest in a 72-hour period (instead of 24-hours) to gain the benefit of an extended rest.[/ooc] [*][ooc=Born of Two Races]Considered a Dwarf for feat prerequisites,[/ooc] [/list] [/spoiler][spoiler=Class Features] [b][u]Class Features[/u][/b] [list][*][ooc=Battle Cleric's Lore]You gain a +2 shield bonus to AC, and you have proficiency with Scale Armor. In addition, whenever you use a cleric healing power to allow a target to spend a healing surge, that target gains a +2 bonus to attack rolls until the end of your next turn.[/ooc] [*][ooc=Healing Word Hybrid]Gain the Healing Word listed above, but you only have 1 use per encounter.[/ooc] [*][ooc=Oath of Enmity Hybrid]Gain Oath of Enmity power. Hybrid version only works with Avenger powers[/ooc] [/list] [b][u]Feats[/u][/b] [list] [*][ooc=Power of Skill]Gain +1 feat bonus to trained skills. You can use Overwhelming Strike as a Basic Attack.[/ooc] [*][ooc=Battle Awareness]You gain training in one Fighter Skill. 1/enc, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you as a target, you can make a MBA against that enemy as an immediate interrupt.[/ooc] [*][ooc=Polearm Momentum]Whenever you use a polearm or spear attack to push or slide a target 2 or more squares, you can also knock the target prone at the end of the forced movement.[/ooc] [*][ooc=Dwarven Weapon Training]You gain proficiency and +2 feat bonus to damage rolls with axes and hammers.[/ooc] [*][ooc=Surprising Charge]When you make a charge attack against a target that is granting CA to you, the attack deals 1[W] extra damage if you hit with a light blade or spear.[/ooc] [*][ooc=Two-handed Weapon Expertise]You gain a +1/2/3 feat bonus to weapon attack rolls you make with a two-handed melee weapon. In addition, you gain a +1/2/3 bonus to damage rolls of charge attacks made with a two-handed melee weapon.[/ooc] [/list] [/spoiler][spoiler=Item Information] [b][u]Item Properties[/u][/b] [list] [*][ooc=Vanguard Gouge +2]+2 Enhancement. +1d8 damage per plus on crits and +1d8 damage on charges. Gain Daily item power above.[/ooc] [*][ooc=Meliorating Scale Armor +2]+2 Enh AC. Each time you reach a milestone in a day, the enhancement bonus of this armor increases by 1. This bonus resets after an extended rest.[/ooc] [*][ooc=Badge of the Berserker +3]+3 to NADs. When you charge, your movement doesn't provoke OAs.[/ooc] [*][ooc=Horned Helm]+1d6 damage to charges.[/ooc] [*][ooc=Bracers of Mighty Striking]+2 item bonus to damage rolls of Melee Basic Attacks[/ooc] [*][ooc=Symbol of Scorned Fate +1]+1 Enh. +1d8 radiant to crits. Gain Encounter Item Power above.[/ooc] [*][ooc=Distance Short Spear +1]+1 Enh. +1d6/plus to crits. Increase this weapon's normal range by 5 and long range by 10.[/ooc] [*][ooc=Rushing Cleats]Gain a +2 item bonus to bull rush attacks, and increase the push or slide effect of any close or melee attack you perform by 1.[/ooc] [*][ooc=Strikebacks]Gain a +1 item bonus to OAs and the encounter power above.[/ooc] [/list] [/spoiler]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[color=green]At-Will[/color]; [u]Divine, Weapon[/u] [i]Standard Action[/i], Melee Weapon [b]Wis vs. AC:[/b] 1[W]+ Wis Damage. Shift 1 and slide the enemy 1 into the square you left. [b]Power of Skill:[/b] This counts as an MBA. [color=purple][i][list] [*][u]Two-Handed Weapon Expertise:[/u] +1 to hit and +1 bonus to damage rolls on charges. [*][u]Vanguard Gouge:[/u] +1d8 damage on successful charges. [*][u]Horned Helm:[/u] +1d6 damage on charges. [*][u]Bracers of Mighty Striking:[/u] +2 damage item bonus to MBAs. [*][u]Rushing Cleats:[/u] Increase the push or slide effect of any close or melee attack you perform by 1. [*][u]Polearm Momentum:[/u] Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone. [*][u]Surprising Charge:[/u] +1[W] damage to charges with spear or light blade against enemy granting CA. [/list][/i][/color]
[color=green]At-Will[/color]; [u]Divine, Fear, Shadow, Weapon[/u] [i]Standard Action[/i], Melee Weapon [b]Target:[/b] One creature [b]Wis vs. Will:[/b] 1[W]+ Wis Mod Damage and you can push the target 1 square. [b]Effect:[/b] One ally adjacent to you can shift up to 2 squares as a free action and must end adjacent to the target. [color=purple][i][list] [*][u]Two-Handed Weapon Expertise:[/u] +1 to hit and +1 bonus to damage rolls on charges. [*][u]Rushing Cleats:[/u] Increase the push or slide effect of any close or melee attack you perform by 1. [*][u]Polearm Momentum:[/u] Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone. [/list][/i][/color]
[color=red]Encounter[/color]; [u][/u] [i]Standard Action[/i], Personal [b]Effect:[/b] You spend a healing surge and regain hit points as well as gain +2 bonus to all defenses until the start of the next turn. [color=purple][i][list] [/list][/i][/color]
[color=red]Encounter[/color]; [u][/u] [i]No Action[/i], Personal [b]Trigger:[/b] You start your turn [b]Effect:[/b] You end any ongoing damage, or any dazed, slowed, stunned, or weakened condition currently affecting you. [color=purple][i][list] [/list][/i][/color]
[color=red]Encounter (Special)[/color]; [u]Divine[/u] [i]Minor Action[/i], Close burst 10 [b]Target:[/b] One enemy you can see in burst [b]Effect:[/b] When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. When the target dies, you regain this power. [color=purple][i][list] [/list][/i][/color]
[color=red]Encounter[/color]; [u]Healing[/u] [i]Minor Action[/i], Close burst 5 [b]Target:[/b] You or one ally in burst [b]Effect:[/b] The target can spend a healing surge and regain 2d6 additional hit points. [color=purple][i][list] [*][u]Battle Cleric's Lore:[/u] The target(s) gain a +2 bonus to attack rolls til ENT. [/list][/i][/color]
[color=red]Encounter[/color]; [u]Martial[/u] [i]Immediate Interrupt[/i], Melee 1 [b]Target:[/b] The triggering enemy [b]Trigger:[/b] An enemy adjacent to you shifts or makes an attack that doesn't include you [b]Effect:[/b] Make a MBA against the target. [color=purple][i][list] [/list][/i][/color]
[color=red]Encounter[/color]; [u]Divine, Radiant, Weapon[/u] [i]Standard Action[/i], Melee Weapon [b]Target:[/b] One creature [b]Wis vs. AC:[/b] 1[W]+ Wis Mod Radiant Damage. [b]Effect:[/b] You and each ally within 5 squares of you gain 5 THP and can make a saving throw. [color=purple][i][list] [/list][/i][/color]
[color=red]Encounter[/color]; [u]Divine, Weapon[/u] [i]Minor Action[/i], Melee Weapon [b]Target:[/b] One creature [b]Wis vs. AC[/b] 1[W] dmg. You push the target 1 square, and it takes 3 damage for each of your allies adjacent to it after the push. You then shift 1 square to a square adjacent to the target. [color=purple][i][list] [*][u]Rushing Cleats:[/u] Increase the push or slide effect of any close or melee attack you perform by 1. [*][u]Polearm Momentum:[/u] Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone. [/list][/i][/color]
[color=red]Encounter[/color]; [u]Divine, Weapon[/u] [i]Standard Action[/i], Melee Weapon [b]Target:[/b] Your oath of enmity target [b]Effect:[/b] Before making this attack, you push each enemy adjacent to you other than your oath of enmity target 3 squares, but not into a square that causes the creature to make a saving throw or take damage or another negative effect. [b]Wis vs. AC:[/b] 2[W]+ Wis Mod Damage. [color=purple][i][list] [*][u]Rushing Cleats:[/u] Increase the push or slide effect of any close or melee attack you perform by 1. [*][u]Polearm Momentum:[/u] Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone. [/list][/i][/color]
[color=red]Encounter[/color]; [u]Divine[/u] [i]Move Action[/i], Personal [b]Effect:[/b] You become invisible and move your speed. You are invisible until the end of the movement. [color=purple][i][list] [/list][/i][/color]
[color=red]Encounter[/color]; [u]Divine[/u] [i]Move Action[/i], Personal [b]Effect:[/b] You shift 5 squares, and you gain a +2 bonus to AC and Ref until ENT. [color=purple][i][list] [/list][/i][/color]
[color=red]Encounter[/color]; [u]Divine, Healing[/u] [i]Minor Action[/i], Close burst 1 [b]Target:[/b] You and each ally in burst [b]Effect:[/b] Each target can spend a healing surge and regains 2d6 additional HP. [color=purple][i][list] [*][u]Battle Cleric's Lore:[/u] The target(s) gain a +2 bonus to attack rolls til ENT. [/list][/i][/color]
Powers
[color=red]Encounter[/color]; [u][/u] [i]Immediate Reaction[/i], Melee 1 [b]Trigger:[/b] An adjacent enemy hits you [b]Effect:[/b] Make a MBA against the target. [color=purple][i][list] [/list][/i][/color]
[color=red]Encounter[/color]; [u][/u] [i]Free Action[/i], Personal [b]Trigger:[/b] You fail your first saving throw against an effect. [b]Effect:[/b] The effect against which you failed the saving throw doesn't effect you until ENT. If the effect changes or has an additional effect after you fail your first saving throw, the triggering saving throw does not count as the first failed saving throw. [color=purple][i][list] [/list][/i][/color]
[color=grey]Daily[/color]; [u]Divine, Weapon[/u] [i]Standard Action[/i], Melee Weapon [b]Target:[/b] Your Oath of Enmity target [b]Effect:[/b] Before the attack, you can fly 6 squares and must land in a square adjacent to your target. This movement does not provoke OAs. [b]Wis vs. AC:[/b] 3[W] + Wis Mod dmg. [b]Miss:[/b] Half dmg. [color=purple][i][list] [/list][/i][/color]
[color=grey]Daily[/color]; [u]Divine, Radiant, Weapon[/u] [i]Standard Action[/i], Melee Weapon [b]Target:[/b] One creature [b]Wis vs. AC:[/b] 2[W] + Wis Radiant dmg [b]Miss:[/b] Half dmg. [b]Effect:[/b] Each ally within 2 squares of you can shift up to 2 squares as a free action. Any ally who ends the shift adjacent to the target can make a MBA against it as a free action. [color=purple][i][list] [/list][/i][/color]
[color=grey]Daily[/color]; [u]Conjuration, Divine, Implement[/u] [i]Standard Action[/i], Area wall 5 within 10 squares [b]Effect:[/b] You conjure a wall of spinning astral blades that lasts until the end of your next turn. The wall can be up to 2 squares high. The wall's squares are difficult terrain. Any creature that enters the wall or starts its turn there takes 3d6 + Wis Mod damage plus 5 ongoing damage (save ends). [b]Sustain Minor:[/b] The wall persists until the end of your next turn. [color=purple][i][list] [/list][/i][/color]
[color=grey]Daily[/color]; [u][/u] [i]Minor Action[/i], Personal [b]Requirement:[/b] You must use this when you make a charge attack. [b]Effect:[/b] If you hit with the charge, all allies within 10 squares, gain a +1 bonus to attack rolls and gain your Cha Mod as a bonus to damage rolls until the your SNT. [color=purple][i][list] [/list][/i][/color]
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
3709.09
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games