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Character Name
Player
Game Master
Current XP
Next Level XP
XP Change
Class
Profession
Campaign
Race
Level
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Age
Gender
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Eyes
Hair
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Red
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Total Skill Points:
0
Feats
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Allegiances
Languages
Language
Read/Write
Language
Read/Write
Talents/Special Abilities
FX Abilities
Arcane Spells
Divine Spells
Psionic Powers
Description
Outside of his suit, Linus' skin a pasty white and his body is completely hairless. Much of his body is covered or replaced in smooth, translucent plastic. His gaunt face and sunken eyes are scarred so extensively, yet healed so delicately, that it almost forms a pattern that might easily be mistook for a strange but artistic tattoo from his youth. His ribs are clearly visible, and his veins are brilliant blue against his faded skin. Both of his legs end mid-thigh, where they are capped in plastic and a rubber-like substance. His suit is a thing a beauty. Its surface is a dull chrome, segmented by thin lines of smokey dark glass. Points of light zip and blink dully beneath the glass-like surface. The parts are arranged like a high-end sports car, angular in places where it accents motion, curved everywhere else. The skin doesn't seem rigid, and it flexes slightly with movement. The head has the slightest hint of a mouth and nose, taking as much design from the human body as it might a race car. The same black glass substance forms a band that imitate eyes, and the same lights dance beneath it.
Personality
Character Traits
Hippocratic Oath Advanced knowledge Determination
Character Flaws
Hippocratic Oath Out of place Haunted by future-past
Contacts / Friends
Dr. Daniel Touson (2377-2389) Eriu (2255-2267)
Enemies
The LO Loddites
Statistic Block
0/1 Bafflegab 0/2 Encyclopaedic Memory 0/2 Learn From Your Mistakes 0/3 Mind Over Matter 0/1 Plot Device
Condition and Effects
Additional Information
Animal Antipathy (3) Hero's Code: Fair Play, Loyalty, Mercy Impaired Mobility (Half) (4) Magnetic Signature Monologeur (2)
Proficiencies: Armour Armour (powered)
Other Notes
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CONDITIONAL SKILL SYNERGY BONUSES *Craft (any), Knowledge (any), Repair (any) (+2) (Research) Disable Device (electronics (+2) +25 Investigate (crime scene analysis) (+2) +25 Psicraft (psionic items) (+1) +12 Repair (electronics, supertech) (+2) +25 Repair (engines, machines, etc.) (+2) +25 Repair (locks, security devices, etc.) (+2) +25 *Reputation (+2) Spellcraft (mystic items) (+1) +12 Survival (tracking) (+2) +4 Use Device (supertech) (+2) +10 Base Abilities STR: 3 DEX: 3 CON: 4 INT: 23 (+2 from leveling, +1 from Mind Expansion) WIS: 14 CHA: 14 Power Armour Gadget Locations: 1: (Helmet) Super Senses 2: (Chest Plate) Damage Reduction 3: (Left Arm) Energy Attack & Force Field 4: (Right Arm) Healing Touch 5: (Belt) ICU 6: (Legs) Ability Enhancement: Dexterity & Ability Enhancement: Strength LEVEL 1 (2/3 COMP) (18 banked) (30 CP) (Cyborged) 20 CP for 10 ranks of Ability Enhancement: Intelligence 6 CP for 5 ranks of Longevity and enhancement: Ageless 2 CP for Need Not Sleep 2 CP for Windfall (AD) -2 CP for Magnetic Signature (COMP) LEVEL 2 (6/6 COMP) (14 CP) (Doctor) 2 CP for 2 ranks of Repairing Touch 2 CP for 1 rank of Repairing Touch enhancement: Ranged Touch (10') 5 CP for Technopathy 5 CP for part of Power Armour (OK, it's a prototype.) -4 CP for Hero's Code: Mercy (COMP) LEVEL 3 (6/9 COMP) (10 CP) (Machine Uprising) 4 CP fore Technopathy enhancement: Data Core 3 CP for rest of Power Armour 3 CP of Power Armour gadgets LEVEL 4 (10/12 COMP) (14 CP) (Machine War) 5 CP for Power Armour enhancement: Self-Repairing (1 HP/round) 2 CP for 1 rank of Power Armour enhancement: Armoured 7 CP of Power Armour gadgets (10 total) -4 CP for Hero's Code: Loyalty (COMP) LEVEL 5 (14/15 COMP) (14 CP) (Machine War, Techno War) 14 CP of Power Armour gadgets (24 total) -4 CP for Hero's Code: Fair Play (COMP) LEVEL 6 (16/18 COMP) (12 CP) (Techno War, Diseased) 4 CP for Technopathy enhancement: Data Reader 8 CP of Power Armour gadgets (32 total) -2 CP for 1 rank of Impaired Mobility (COMP) (Full) LEVEL 7 (21/21 COMP) (15 CP) (Alien Invasion, Converts suit to sustain him) 8 CP of Power Armour gadgets (40 total) 11 CP for Power Armour enhancement: Hit Points (+44 HP) 2 CP for Power Armour enhancement: Air Scrubbers -6 CP for 3 ranks of Power Armour limitation: ICU (Major) -3 CP for Power Armour limitation: Specialized Equipment -1 CP for 2 ranks (3 total) of Impaired Mobility (COMP) (half) -1 CP for 1 rank of Animal Antipathy (COMP) LEVEL 8 (24/24 COMP) (13 CP) (Alien Invasion, Stops disease, time travels) 2 CP for 1 rank (2 total) of Power Armour enhancement: Armoured 10 CP of Power Armour gadgets (50 total) -1 CP for 1 rank (4 total) of Impaired Mobility (COMP) (half) -1 CP for 1 rank (2 total) of Animal Antipathy (COMP) LEVEL 9 (26/27 COMP) (12 CP) (Fights Lunatics, joins superhero scene) 6 CP for 3 ranks of Lair (AD) (Fortress) 2 CP for Lair enhancement: Professional Location (AD) 1 CP for Lair enhancement: Public Location (AD) 2 CP for 1 rank (3 total) of Power Armour enhancement: Armoured 1 CP for Power Armour enhancement: Hit Points (12 total, +48 HP) -2 CP for 2 ranks (4 total) of Animal Antipathy (COMP) LEVEL 10 (26/30 COMP) (10 CP) (Fights Kinomancer, adopts moniker: The Doctor) 10 CP of Power Armour gadgets (60 total) POWER ARMOUR CONVERTED (60 CP for gadgets) 9 CP for 11 GP for 1 rank of Super Senses (Expanded Vision, Microscopic Vision (x750,000), Super Sight, Single Sense (vision)) 5 CP for 6 GP for 4 ranks of Damage Reduction (Super, Density Increase, Rare Substance (Rare-Earth Magnets)) (DR 8/REM) 14 CP for 15 GP and Extra Power enhancement, 3 ranks of Energy Attack (lethal heat 50' line 3d6, Touch Attack (ray), Short Range), Force Field (Bigger Bubble 1 rank, Immobile Bubble, Damaging Bubble 1d6 cold) 7 CP for 9 GP for 6 ranks of Healing Touch (Purification, Lesser Restoration) 25 CP for 28 GP and Extra Power enhancement, 7 ranks of Ability Enhancement: Dexterity, 7 ranks of Ability Enhancement: Strength LEVEL 11 (26/33 COMP) (16 CP) (Meets Neill & Robbie, Fights #WestCoastFive) 2 CP for Extra Power enhancement for Head gadget (currently 9CP/11GP) 14 CP of Power Armour gadget (Head) for +17 GP > 12 GP for Teleport (1 mile) > 3 GP for Teleport enhancement: Teleport Other > 2 CP for Teleport enhancement: Standard-Action Teleport - 6 CP for 2 ranks of Monologeur (COMP) OCCUPATION: Doctor (+1 Treat Injury, Know: Life Sciences, +4 Wealth) SKILL POINTS Levels 1-7: 20 per, x4 at first Levels 8-x: 21 per Total: 284 WEALTH Starting: 31 Purchases: (PDC) (Wealth) - Upgraded Computer 23 -0 - Broadband 6 -0 - Masterwork Chemical Kit 19 -0 - Deluxe Electrical Tool Kit 21 -0 - Deluxe Evidence Kit 15 -0 - First-Aid Kit 5 -0 - Deluxe Mechanical Took Kit 20 -0 - Masterwork Medical Kit 18 -0 - Multipurpose Tool 9 -0 - Masterwork Pharmacist Kit 20 -0 --- License (Lic) 10 -0 - Masterwork Surgery Kit 19 -0 --- License (Res) 15 -0 - Electric Compact Car 30 -0 --- Fast Engine (DIY) 9 -0 (Take 10 on Repair for 34) --- Good Handling (DIY) 9 -0 (Take 10 on Repair for 34) --- Tinted Windows (DIY) ? -? (Take 10 on Repair for 34) --- Bigger Trunk (DIY) 10 -0 (Take 10 on Repair for 34) HIT POINTS: 1: 1 2: 2 3: 3 4: 4 5: 5 6: 6 7: 7 8: 8 9: 9 10: 10 11: 11 POWER POINTS: 1: 12 2: 21 3: 31 4: 33 5: 41 6: 50 7: 62 8: 73 9: 84 10: 91 11: 103 CAR Modified Electric Compact Car Pass Cargo Size Doors Man Speed Def Hard HPs Misc 3 412 L 2 +1 13 9 5 30 +2 Initiative, Tinted Windows