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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
grants +2 inititative to allies grants +4 damage and +2 to attack rolls on an AP
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=382993][size=4][B]Rivendale[/B][/size][/url], Human Warlord [B]Init[/B] +3 [B]HP[/B] 34/34 [B]Bloodied[/B] 17 [B]Healing Surge[/B] 8 (8 used /8) [B]AC[/B] 19 [B]Fort[/B] 16 [B]Reflex[/B] 17 [B]Will[/B] 14 [B]Speed[/B] 6 [B]Str[/B] 16 (+3) [B]Con[/B] 12 (+1) [B]Dex[/B] 10 (0) [B]Int[/B] 18 (+4) [B]Wis[/B] 8 (-1) [B]Cha[/B] 12 (+1) [OOC='Inspiring word'][B]Inspiring word[/B] Encounter (Special) ✦ Martial, Healing Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter. Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6[/OOC], [OOC='commander strike'][B]commander strike[/B] At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier[/OOC], [OOC='viper's strike'][B]viper's strike[/B] At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Effect: If the target shifts before the start of your next turn,it provokes an opportunity attack from an ally of yourchoice.[/OOC], [OOC='wolf pack tactics'][B]wolf pack tactics[/B] At-Will ✦ Martial,Weapon Standard Action Melee weapon Target: One creature Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action. Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.[/OOC], [OOC='warlord favor'][B]warlord favor[/B] Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. One ally within 5 squares of you gains a +2 power bonus to attack rolls against the target until the end of your next turn. Tactical Presence: The bonus to attack rolls that you grant equals 1 + your Intelligence modifier.[/OOC], [OOC='lead the attack'][B]lead the attack[/B] Daily ✦ Martial,Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Until the end of the encounter, you and each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 + your Intelligence modifier. Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.[/OOC], [OOC='adaptive stratagem'][B]adaptive stratagem[/B] Encounter ✦ Martial Minor Action Close burst 10 Target: One ally in burst Effect: Until the end of your next turn, the ally gains his or her choice of a power bonus to damage rolls equal to your Intelligence modifier or a power bonus to saving throws equal to your Charisma modifier. Resourceful Presence: The ally gains both bonuses.[/OOC], [OOC='vengeance is mine'][B]vengeance is mine[/B] Encounter + Martial Immediate Reaction Personal Trigger: An enemy hits you Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.[/OOC] [B]Notes[/B] grants +2 inititative to allies grants +4 damage and +2 to attack rolls on an AP
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Encounter (Special) ✦ Martial, Healing Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter. Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6
At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier
At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Effect: If the target shifts before the start of your next turn,it provokes an opportunity attack from an ally of yourchoice.
At-Will ✦ Martial,Weapon Standard Action Melee weapon Target: One creature Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action. Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.
Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. One ally within 5 squares of you gains a +2 power bonus to attack rolls against the target until the end of your next turn. Tactical Presence: The bonus to attack rolls that you grant equals 1 + your Intelligence modifier.
Daily ✦ Martial,Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Until the end of the encounter, you and each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 + your Intelligence modifier. Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.
Encounter ✦ Martial Minor Action Close burst 10 Target: One ally in burst Effect: Until the end of your next turn, the ally gains his or her choice of a power bonus to damage rolls equal to your Intelligence modifier or a power bonus to saving throws equal to your Charisma modifier. Resourceful Presence: The ally gains both bonuses.
Encounter + Martial Immediate Reaction Personal Trigger: An enemy hits you Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
45 gp encumbrance 68/160
Personality Traits
Rivendale is a mixed type, hes smart and plan his moves ahead , calm sometimes even cold , pragmatic he does what he see best without following personal codes unfortunally happen to be emotive and not so cold hearted like he try to show and that often leed to personal conflict and mistakes
Mannerisms and Appearance
average sized man black hair dark brown eyes, good looking but nothing particular that stand out of the crowd, attentive sometimes inquisitive look
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Rivendale lived a common youth, what you could see looking an average citizen, his father was a merchant and his destiny was to follow his father but that wasnt rivendale wish , a rebel, an easy to anger kid, learned the hard way how to stay in the world, only thanks to his father he avoided a really bad end, seeing that his son was taking a wrong way he sent Rivendale to study , spent a fortune , most of his money, but it was well spent. Rivendale had the best master money could buy,physically very fit, history had no secret for him, medicine too but his passion was military science he ended up in the kings army gaining ranks really fast , a tactical genius and a good leader only his dislike for autority and his undying idealism were stopping him from reaching the top ranks, this till the day of the rebellion till the day of his decision follow the duty or his idealism... portrait http://www.canmag.com/images/front/movies2009/kane8.jpg
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games