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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
XP Speed(S/M/F)
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Hero Points
Caster Level
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Dodge
Size
Natural
Deflect
Misc
Touch
Flat-footed
CMD
FCMD
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
`
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
CMB
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
ACP
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
621 gold pieces 3 silver pieces 8 copper pieces +800 gold pieces
Languages
Description
Upon first seeing her, the first thing one might notice about Alfirin is her height of 5’7”. The next would be her long, deep brown cloak. As it easily covered her, the only other discerning part of her would be the manner with which she’d chosen to fasten it that day, whether it might be the simple loops of dark cord that she often used or the silver brooch of the white flower that shared her name. If her hood was lowered, one would notice that she has coppery skin as with all of the other Forest Elves. Her face is well defined. As opposed to the high cheekbones that some of the Anoredhel had, Alfirin has medium cheekbones that are somewhat shallow. Her nose is not sharp or firm, but perhaps a bit small – a button nose. Her lips are plump instead of shallow. Finally, her eyes – her eyes are a piercing hazel. Unlike most of her brethren, however, her eyes are more brown than green. After seeing all of this, if the viewer still doesn’t look away, they’ll be treated to a bit of a surprise when they realize that her hair, black with brown highlights, falls to her ankles when let free. There are often small braids dispersed throughout the mass and there are times when the entirety of it will be carefully braided, decorated with flowers, or bound to keep it out of the way. Should she remove her cloak, she might reveal loose skirts and a carefully stitched top or a tunic. On the other hand, she might reveal herself to be clothed in her forest gear with a dark green or brown tunic over equally dark leggings and black boots. Her belt would loop around her waist, easily holding a pouch and quiver of arrows. Her bow might be with the quiver or in her hands. Should it be in her hands, one might notice the dark leather armguards she wears to protect her arms from any archery accidents.
Personality
Character Traits
Seeker of Brightness: Knowledge (Nature); you gain a +1 trait bonus on Knowledge checks of that type and on Perception checks. Tracker of the Society: You gain a +1 trait bonus on Initiative checks and a +2 trait bonus on Survival skill checks made while traveling through any of your favored terrains. This is in addition to any bonuses you receive from your Favored Terrain class ability.
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=393430][B][SIZE=+1]Alfirin Lhant[/SIZE][/B][/URL] Female Taurëedhel, Forest Elves Ranger, [B]Level[/B] 2, [B]Init[/B] +4, [B]HP[/B] 22/22, [B]Speed[/B] 30 ft [B]AC[/B] 16, [B]Touch[/B] 13, [B]Flat-footed[/B] 13, [B]Fort[/B] +4, [B]Ref[/B] +6, [B]Will[/B] +2, [B]Base Attack Bonus[/B] 2 [B]N/A +2 Composite Longbow (40 Arrows) [/B] +5 (1d8+2, x3) [B] Dagger [/B] +4 (1d4, 19-20/x2) [B]Masterwork Quality Leaf Armor[/B] (+3 Armor, +3 Dex) [B]Abilities[/B] Str 15, Dex 17, Con 12, Int 11, Wis 14, Cha 10 [B]Condition[/B] None
Condition and Effects
Additional Information
Other Notes
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Favored Enemy: +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of the selected type as well as +2 on weapon attack and damage rolls against them. May make Knowledge skill checks untrained when trying to identify them. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 on Spellcraft skill checks made to identify the properties of magic items. Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.