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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
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+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
+
+
=
+
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=
+
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=
+
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=
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=
+
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=
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=
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=
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=
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=
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+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Blink Effect: 50% Miss chance, Blind Fight doesn't help 20% vs. See Invisible/Strike Ethereal 0% vs. See Invisible+Strike Ethereal Targeted spells fail 50% unless able to target Invisible and Ethereal 1/2 Damage from Area attacks unless they affect ethereal Strike as Invisible (+2, Target Denied Dex) Take only 1/2 damage from falling See Ethereal
Other Notes
[
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Feats: 1st) Initiator: Tiger Claw 3rd) Initiator: Iron Heart 6th) Initiator: Diamond Mind 9th) Blitz 12th) Mage Slayer 15th) Insightful Strike 18th) Brutal Offense (Juggernaut?) Spheres: 3rd) Death 6th) Psionics 9th) Psionics [Advanced] 12th) Psionics [Expert] 15th) Oracle 18th) Oracle [Advanced] Initiation [Combat] There are a lot of styles in the world... but this one's mine. Benefit: Pick a martial discipline. You become proficient in all of the weapons related to your chosen discipline and the related skill becomes a class skill for you, if already a class skill you gain a +3 bonus. You gain the ability to ready 3 maneuvers + 1 maneuver every three levels. Your initiator level is equal to your BAB and you automatically know all stances and maneuvers from your chosen discipline as long as your BAB is equal to the maneuver level. Any save DCs work off your highest mental ability modifier and you can spend a full round action to recover all your spent maneuvers. Special: This feat can be taken multiple times, each time it applies to a new martial discipline. However, taking this feat more than once only ever lets you ready three more maneuvers in addition to your normal amount.