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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
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Speed
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Max Dex
Special Properties
Weight
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Ab
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Rank
Misc
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
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Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
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Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
GP: 37 SP: 5 CP:9
Languages
Description
Gurin is dressed in practical exploration clothes that cover his leather armor. His hair and beard, as a result of infrequent baths, is a mix of braids and dreads. He has a proud posture, though he only stand 3'8'' tall. Lower than most dwarven men. On his spear, he has made a mark for each orc or goblin he has slayed.
Personality
Gurin has spent a great deal of time on his own. This has resulted in somewhat poor social skills. He likes to be in the company of others, but he does not really make good company. He speaks only of practicalities and has no ability to small talk. Due to lengthy explorations and much time on his own, he is not particularly big on personal hygiene and some noses might find this offensive. Although he lacks the means to express appreciation of his mates, he is a loyal friend and will go to great lengths to ensure the well-being of his companions. He has been taught some manners, especially towards females, but his efforts are seldom successful. Gurin takes great pride in his dungeoneering skills and knowledge and takes great pride in solving different challenges that comes his way. He is resourceful and will always seek the best solution, but may have a hard time convincing others of his ideas. His main fascination is traps and where others are struck with fear when they encounter one, Gurin is thrilled by it, and will spend a lot of time studying it. When his companions camp, Gurin usually sets up a series of traps. Partly to ward them against intruders, but mostly because he enjoys making them.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=39923][B][SIZE=+1]Kargir the Caver[/SIZE][/B][/URL] Male NG Dwarf Druid, [B]Level[/B] 4, [B]Init[/B] +1, [B]HP[/B] 33/33, [B]Speed[/B] 20 [B]AC[/B] 13, [B]Touch[/B] 9, [B]Flat-footed[/B] 12, [B]Fort[/B] +8, [B]Ref[/B] +2, [B]Will[/B] +8, [B]Base Attack Bonus[/B] 3 [B] Masterwork Longspear [/B] +7 (1d8+2, x3) [B]Magical Bite attack [/B] +8 (1d6+6, 20/x2) [B] Studded leather armor[/B] (+1 Dex, +4 Natural, -2 Misc) [B]Abilities[/B] Str 20, Dex 12, Con 18, Int 13, Wis 18, Cha 12 [B]Condition[/B] None Predator form (wolf): +4 strength +4 natural armor +4 racial bonus on track Bite attack 1d6 Base speed: 50 ft. Special qualities: scent, track Trip (ex): as a free action on a succesful bite, the wolf can attempt a trip without provocing AoO.
Condition and Effects
Additional Information
Other Notes
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Gurin spent his childhood exploring the caves of his native home. He didn't spend much time learning other typical dwarven crafts or playing with boys his age. Although interested in the dwarven mines themselves, Gurin was thought of by the others as sort of a cave-nerd. He could give the precise number of footsteps down the mines any route the others would suggest. The other boys did not make fun of him though, and on the occasion that someone did, Gurin took no offense, as he did not understand the joke was on him. As he grew up he became a reliable guide and scout for dwarves on their way to the mines and he was often part of expeditions discovering new territories. Now that he is all familiar with his immidiate surroundings, he's eager to explore new caves, mines and dungeons.