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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
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Temp
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Action Points
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HP
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Head
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Drag
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Magic
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Misc
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REFLEX
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WILL
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MELEE
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RANGED
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Misc Mod
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Weight
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Weapon
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Damage
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Range
Special Properties
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Weapon
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Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
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7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
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Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
485 gp
Languages
Description
Zoltan is a tall, slender man - 6’2” and 175 lbs. His aquiline nose, long black hair, and flowing black mustache give him a somewhat severe look. This look is rapidly countered by the amusement in his eyes, his ready smile, and quick laugh. He tends to wear dark clothing with a few flashes of purples or reds. His fingers are quite long and graceful and he almost seems to glide when he moves. Hanging from a chain at his neck is a silver image of a mask. There is a crossbow slung at his back and a curved blade at his side. Under his cloak, he is wearing a shiny chain shirt.
Personality
Zoltan believes in having fun and taking chances. He rarely plans and prefers to let things happen how they will. He tries to enjoy himself at all times and finds amusement in life itself. He believes in ‘going with the flow’. When things go bad, he does not get angry, but accepts the way things are going (in fact he often laughs at himself in these situations). After all, life is what it is, it doesn’t mean that you always win. Such is the way of the world. When a decision is needed, he will usually make fast, snap decisions, based on a whim. If a decision doesn’t pop into his mind immediately, he will laugh, and leave it to chance; rolling dice or flipping a coin.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=41448][B][SIZE=+1]Zoltan Draper[/SIZE][/B][/URL] M CG Human Cleric, [B]Level[/B] 6, [B]Init[/B] +6, [B]HP[/B] 38/38, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 12, [B]Flat-footed[/B] 14, [B]Fort[/B] +6, [B]Ref[/B] +4, [B]Will[/B] +8, [B]Base Attack Bonus[/B] +4 [B] scimitar +1 [/B] +4 (1d6+1, 18-20 x2) [B] Light Crossbow [/B] +5 (1d8, 19-20 x2) [B] Studded Leather +1[/B] (+4 Armor, +2 Dex) [B]Abilities[/B] Str 10, Dex 15, Con 12, Int 10, Wis 16, Cha 15 [B]Condition[/B] Boots of Striding and Springing: These boots increase the wearer’s base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Jump checks. Blessed Aim ( Complete Divine) Divination Level: Blackguard 2, Paladin 2, Cleric 3, Components: V, S, Casting Time: 1 standard action Range: 60 ft. Effect: 60-ft. spread, centered on you Duration: Concentration Saving Throw: Will negates (harmless) Spell Resistance: No This spell grants a +2 morale bonus on all ranged attacks for your allies within the spread. Luck Domain - Good Fortune - can reroll one roll before DM gives success or failure, must take reroll Domain Spells - 1 Entropic Shield 2 Aid 3 Protection from Energy Trickery Domain - Bluff, Disguise, Hide as cleric class skills Domain Spells - 1 Disguise Self 2 Invisibility 3 Nondetection
Condition and Effects
Additional Information
Boots of Striding and Springing: These boots increase the wearer’s base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Jump checks. Blessed Aim ( Complete Divine) Divination Level: Blackguard 2, Paladin 2, Cleric 3, Components: V, S, Casting Time: 1 standard action Range: 60 ft. Effect: 60-ft. spread, centered on you Duration: Concentration Saving Throw: Will negates (harmless) Spell Resistance: No This spell grants a +2 morale bonus on all ranged attacks for your allies within the spread. Hat of Disguise This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on Scimitar - Skein - INT 15 WIS 10 CHA 15 EGO 10. It also can Detect Magic at will, has a +10 Bluff, and a +10 Spellcraft..
Luck Domain - Good Fortune - can reroll one roll before DM gives success or failure, must take reroll Domain Spells - 1 Entropic Shield 2 Aid 3 Protection from Energy 4 Freedom of Movement Trickery Domain - Bluff, Disguise, Hide as cleric class skills Domain Spells - 1 Disguise Self 2 Invisibility 3 Nondetection 4 Confusion
Other Notes
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Zoltan’s family are successful wool merchants in a large port city. His older brother, Brent, was born early in the marriage. Eight years later Zoltan came along. His mother doted on him and, perhaps, spoiled him a bit during his early years. As time went by, Brent grew into his place as the heir of a fairly large and successful family business. Zoltan, however, never showed much interest in business. He was given a minor position in the firm (as befits the second son of a merchant family) but was not to be found at the warehouse very often. Zoltan spent most of his younger years hanging out with a “bad crowd”. Actually, hanging out is not quite the correct term. Leading the crowd is closer to the truth. He loved gambling, drinking, and women. His father disapproved and kept trying to get him to take more interest in the business, to no avail. One thing, however, kept the rift between Zoltan and his father from getting too large. The gambling did not cost the family money. Rather, Zoltan usually came out ahead or at worst, just lost a little. Gambling became his main interest but wine and women was a close second, however. While his good luck often caused problems in some of the seedier areas of the city he frequented, he learned to talk his way out of almost any difficulty. As time went on, Zoltan began to feel that his life had no direction. While he was having a great time, he felt aimless. One day, after winning too much money from the wrong people, Zoltan found himself running through the alleyways with a group of three angry men after him. The years of dissipation had taken their toll, and Zoltan did not have the endurance of the rapidly closing, well armed, men. He found himself in a dead end. In a panic, he started trying the doors that opened on the alley. One was open. He quietly opened in and slipped inside. He could hear footsteps outside and muffled voices as he moved back into the dark room. Suddenly, he felt a hand on his shoulder and a whisper in his ear, “Duck behind this table. Now!” Zoltan did so, just as the door burst open. A figure moved past him to the men at the door. A strong voice demanded, “What are you doing coming into my shrine at this hour and interrupting my prayers? Shall I call down the wrath of Olidammara on you?” His pursuers cowered back as the man that Zoltan now knew as a priest, shut and barred the door. As he lit a lamp, the priest told Zoltan he could come out and introduced himself as Colgan Churner, a priest of Olidammara, the Laughing Rogue. Zoltan and Colgan talked through the night. As dawn broke, Zoltan realized that he had found what he was looking for. The ways of the God of Music, Revels, Wine, Rogues, Humor, and Tricks were the ways of his life. He knew then that he would leave the wool business for good and study to become a cleric of Olidammara. That day he went to his father and told him of his decision. It did not go well. His father saw this as merely a way for Zoltan to continue his old lifestyle under the guise of a religion. He told Zoltan that if he did so, he would do it without the support or help of the Draper fortune. To his father’s surprise, Zoltan laughed and said, “You’re right! That’s the way it needs to be. Just myself.” He made his way to his rooms and gathered up his armor and weapons, a couple of changes of clothes, and his mirror and comb (a gift from his mother). He then went and bid a tearful farewell to his mother, a confused goodbye with his brother, and headed off to his new life.