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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Benefits to Allies: [OOC=Combat Leader]You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.[/OOC], [OOC=Tactical Presence]When an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier.[/OOC], [OOC=Tactical Assault]Tactical Assault [Warlord] Prerequisites: Warlord, Tactical Presence class feature Benefit: When an ally who can see you spends an action point to make an attack, the attack’s damage roll gains a bonus equal to your Intelligence modifier.[/OOC]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=421870][size=4][B]Elliana 'Elly' Lyosha[/B][/size][/url], Tiefling Warlord [B]Init[/B] +0 [B]HP[/B] 33/33 [B]Bloodied[/B] 16 [B]Healing Surge[/B] 8 (0 used /7) [B]AC[/B] 20 [B]Fort[/B] 14 [B]Reflex[/B] 14 [B]Will[/B] 14 [B]Speed[/B] 5 [B]Str[/B] 16 (+3) [B]Con[/B] 11 (0) [B]Dex[/B] 10 (0) [B]Int[/B] 16 (+3) [B]Wis[/B] 10 (0) [B]Cha[/B] 16 (+3) [OOC='Infernal Wrath (Encounter)'][B]Infernal Wrath (Encounter)[/B] Tiefling Racial Power You call upon your furious nature to improve your odds of harming your foe. Encounter Minor Action Personal Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.[/OOC], [OOC='Inspiring Word (Encounter, Special)'][B]Inspiring Word (Encounter, Special)[/B] Warlord Feature You call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal. Encounter (Special) * Martial, Healing Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter. Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.[/OOC], [OOC='Commander's Strike (At-Will)'][B]Commander's Strike (At-Will)[/B] Commander’s Strike Warlord Attack 1 With a shout, you command an ally to attack. At-Will * Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier.[/OOC], [OOC='Viper's Strike (At-Will)'][B]Viper's Strike (At-Will)[/B] Viper’s Strike Warlord Attack 1 You trick your adversary into making a tactical error that gives your comrade a chance to strike. At-Will * Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.[/OOC], [OOC='Warlord's Favor (Encounter)'][B]Warlord's Favor (Encounter)[/B] Warlord Attack 1 With a calculated blow, you leave your adversary exposed to an imminent attack from one of your closest allies. Encounter * Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. One ally within 5 squares of you gains a +2 power bonus to attack rolls against the target until the end of your next turn. Tactical Presence: The bonus to attack rolls that you grant equals 1 + your Intelligence modifier.[/OOC], [OOC='Lead the Attack (Daily)'][B]Lead the Attack (Daily)[/B] Warlord Attack 1 Under your direction, arrows hit their marks and blades drive home. Daily * Martial,Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Until the end of the encounter, you and each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 + your Intelligence modifier. Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.[/OOC], [OOC='Guardian's Counter (Encounter Guardian)'][B]Guardian's Counter (Encounter Guardian)[/B] Seeing a friend in danger, you step up to take the attack meant for your ally—and then you strike back. Encounter * Martial Immediate Interrupt Close burst 2 Trigger: An ally within 2 squares of you is attacked and you are not included in the attack. Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.[/OOC] [B]Notes[/B] Benefits to Allies: [OOC=Combat Leader]You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.[/OOC], [OOC=Tactical Presence]When an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier.[/OOC], [OOC=Tactical Assault]Tactical Assault [Warlord] Prerequisites: Warlord, Tactical Presence class feature Benefit: When an ally who can see you spends an action point to make an attack, the attack’s damage roll gains a bonus equal to your Intelligence modifier.[/OOC]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Tiefling Racial Power You call upon your furious nature to improve your odds of harming your foe. Encounter Minor Action Personal Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.
Warlord Feature You call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal. Encounter (Special) * Martial, Healing Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter. Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
Commander’s Strike Warlord Attack 1 With a shout, you command an ally to attack. At-Will * Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier.
Viper’s Strike Warlord Attack 1 You trick your adversary into making a tactical error that gives your comrade a chance to strike. At-Will * Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Warlord Attack 1 With a calculated blow, you leave your adversary exposed to an imminent attack from one of your closest allies. Encounter * Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. One ally within 5 squares of you gains a +2 power bonus to attack rolls against the target until the end of your next turn. Tactical Presence: The bonus to attack rolls that you grant equals 1 + your Intelligence modifier.
Warlord Attack 1 Under your direction, arrows hit their marks and blades drive home. Daily * Martial,Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Until the end of the encounter, you and each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 + your Intelligence modifier. Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.
Seeing a friend in danger, you step up to take the attack meant for your ally—and then you strike back. Encounter * Martial Immediate Interrupt Close burst 2 Trigger: An ally within 2 squares of you is attacked and you are not included in the attack. Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
15 g
Personality Traits
Due to the way she was raised, Elly has a difficult time showing her emotions or understanding them. She cares for people that show traces of what she considers goodness and tries to help them. Listening to her words alone make this hard to understand, as she speaks in a blunt fashion and has a calm tone most of the time. It takes her time and experience to become bonded with others, which is why she is only really close to Cyan at the moment. When so devoted, she sees the bond as a fact of life and will matter-of-factly do whatever it takes to help the other person. Elly's greatest desire is to find the one and only person she cares greatly about at this moment. Nothing else stands out as important to her in the grand scheme of traveling. However, that does not mean she could not make allies or would be unwilling to help out others who need it. In spite of her cool personality, she would find it difficult to turn her back on those in trouble.
Mannerisms and Appearance
Elly wears a dark red, nearly pink in shade, suit of armor that fits her body closely. Its lack of bulk makes it easier for her to move in rather than how most armor would affect others. A black tail and black horns show her heritage, as well as her unnatural silver hair. The tail tends to be the give-away of how she is feeling, with it either twitching when tense or sweeping back and forth when relaxed. The rest of her body remains still and her expression is usually stoic. Her blue eyes, which look close to gray, show intense focus whenever she is looking around.
Session and Campaign Notes
Theme: Guardian
Companions and Allies
Background & Other Notes
Elliana was born in a large city with great military might. Her father served as a captain to the army, with her mother as a nurse on and off the battlefield. Though they loved her, they held great pride in their jobs and expected her to follow in their footsteps. From a young age, Elliana was raised as a warrior by her father, with her mother teaching her basics in healing others. She devoted herself completely to the lessons. Since they made up her life, as did her parents' jobs, she made a connection in her young mind. Doing well in the army meant praise from her parents which meant they were paying attention and showing their love. She lived for that praise, even if her calm nature made it hard to tell that she embraced those words. The inherent calmness she had was from her father's lessons, where he taught her that no matter what happened on a battlefield, one must always remain in control of his or her emotions. When she was thirteen, her father was killed on the battlefield. The loss of one of the only two people she was close to made her numb. She mechanically trained to be ready for combat, rather than with the passion she once had. At the age of fifteen, she joined as a soldier. In one of her first battles, the commander of their group was a newly recruited man of high status. More in his position for that reason than for smarts in battle, he panicked and made poor decisions for orders. As a result, nearly everyone in the group, including him, died. Also among those slain was Elliana's mother, who had been one of the medics for the group. This incident caused Elliana to harden further. She attributed her mother's death to herself, for not getting there quickly enough to protect her, and to the poorly chosen commander, whose errors had lead to their downfall. That caused her to focus on wanting to be in charge of a group of forces. Her guidance, she felt, would keep those soldiers safe, safer than they could be under the command of those like who she had served. She would not panic, cower, or put herself above others, and that would keep them alive. Elliana served the next five years as a loyal soldier, making her way up the ranks to become a battlefield commander. They were about to go to war against a force as large as their own. The first few battles Elliana commanded went smoothly. A big battle after, however, led to her getting seriously injured guarding part of her forces from an ambush, most likely from a traitor on their side. She escaped from the area after seeing those under her command get to safety, taking another route to distract some of the enemies. For the next several days, Elliana wandered, using the healing techniques her mother had taught her to keep herself alive. Still, her wounds were too severe to fully recover from. The lack of proper medical items made it impossible to prevent infection from setting in. It led to her collapsing at last, the only thought in her mind that she regretted not dying the same way her parents did, on the battlefield. Her surprise was complete when she woke up in a small, warm house. The human who lived there introduced himself as Cyan Florin. He had evidently found her when searching the forest for herbs, as his profession was as a healer. What stood out to Elliana the most, from physical traits, was that Cyan was blind. He did well on his own, but other people in the small town kept their distance from him. As such, he led a lonely life, despite having a kind heart and wanting to help the injured. As she recovered, Elliana-now called Elly, as Cyan began to refer to her as, and she started to as well-began to build a close relationship with Cyan. His solitude gave her a connection with him, and never had she been with someone who regarded her with such openness in their emotions. To most, she had been regarded as a leader, a woman of great intellect and beauty that was worth respecting on a battlefield. But that never gave her an attachment with anyone. She was an icon more than a person in her squadron. Cyan's words and actions coaxed out the feelings she had long ago buried. She began to realize that it was not life in the army that held so much appeal. Rather, she had wanted a connection to her parents, and then felt an obligation to keeping people safe. She could help people outside of war, as she now saw in Cyan, who healed even though he had never been on a battlefield. Two years passed, and their feelings grew. Elly had decided to remain with Cyan, to act as a guard for him from the many threats life could have, especially to one who could not see. She also felt romantically inclined toward him, though she was too nervous to ever say anything of it. She considered doing so, but lost her chance when, one morning, Cyan was gone. There was no hint as to where he went or what caused him to. Elly knew Cyan would never leave without telling her, at least if he could consciously decide. Something had gone wrong, and she was determined to find out what. In spite of her initial worries, the townspeople had nothing to do with it. They had always kept their distance, but never showed outright hostility to Cyan. It was closer to them feeling uncomfortable around him, even if they sometimes needed his medical expertise. When Elly ensured they were telling the truth, she set off, ready to travel until she found him again. With the size and amount of people in Fairhaven, plus it being not far from where she was starting, it seemed like an ideal place to begin her search. [COLOR="Black"][B]Interview questions[/B][/COLOR] 1. What do you enjoy doing in your spare time? [COLOR=MediumVioletRed][B]"Spare... time? What does that mean? What consists of 'spare' time and what consists of it not being so? I don't understand the question."[/B][/COLOR] 2. What would your ideal home be like? [COLOR=MediumVioletRed][B]"It would be going back to the way things were. Being with Cyan again in a secluded house is what I am used to, and what I have learned to cherish. It doesn't have to be that specific location, but my preferred location would be a quiet one with Cyan. I consider him my home, basically."[/B][/COLOR] 3. Is there anything or anyone you feel particularly strongly about? (e.g. love or hatred; devotion to a cause; etc) [COLOR=MediumVioletRed][B]"I don't believe I have ever felt hatred. There has been nobody to hate. I used to be devoted to those I fought alongside. That was more for a lack of anything else to attach to than truly loving it. I never really knew what love met until... meeting Cyan. I think I love him. I don't know if he feels the same, but if what I have is love... I hope he is able to experience it too. It is a wonderful feeling."[/B][/COLOR] 4. How do you distinguish right from wrong? [COLOR=MediumVioletRed][B]"Cyan said that letting your heart lead you would leave you with few regrets. I don't know how true that is, but it has worked so far. Right and wrong are not labels I wish to use. I would rather focus on each situation and see the many sides it has, as nothing has an absolutely clear answer."[/B][/COLOR] 5. Describe how you see the world in 20 words or less. [COLOR=MediumVioletRed][B]"A large location with only one person being my home."[/B][/COLOR] [SPOILER=Other Questions]I submitted Elly into another game previously but had to swap her out for certain reasons. That one also had interview questions, and I'm posting them just as a bonus. [B]1. Why are you an adventurer?[/B] [COLOR=MediumVioletRed][B]"You mean, as a warrior? It was all I knew how to do. I moved through life as a fighter, using my mind and body for the task, thinking nothing of others in terms of emotion. Meeting Cyan changed that. It made me question why I went on with no solid purpose. I was considering stopping my life of fighting altogether, but with what has just happened... I cannot. Not until Cyan is safe."[/B][/COLOR] [B]2. You have the choice of saving an innocent girl or killing the wizard that holds her captive. Choosing to save the girl ensures the wizard escapes, leaving no trail for you to track. Choosing to kill the wizard ensures the death of the girl. Which do you do and why?[/B] [COLOR=MediumVioletRed][B]"There isn't enough information for me to make a decision based on just that. Is the wizard someone who would go on to kill other people? Or was he just after that girl? Without a trail, could he still be found later? Is the girl an innocent? I would prefer knowing all this before choosing. If I was thrown into that situation, however, and had to make a decision without the facts... I would save the girl, most likely. It's not logical, to risk so many people by doing that, yet... I think that is what my heart would mandate before my brain could process it."[/B][/COLOR] [B]3. How do you like your eggs cooked and why?[/B] [COLOR=MediumVioletRed][B]"Eh? Um... That's an odd question. But the answer is sunny-side up. That's how Cyan made them the first morning I spent with him. They've remained my favorites since. I don't have a logical reason for particularly liking them that way, yet I continue to do so."[/B][/COLOR] [B]4. If you were a king/queen, what would be your first edict?[/B] [COLOR=MediumVioletRed][B]"I do not think I would make a good queen. If I did land in that situation, my first edict would be, 'Bring forth those who would do well in advising me.' It would be up to me to make sure that the people that came were capable of the job, and not in it for selfish reasons. Still, I would need the advice so I could be a fair ruler."[/B][/COLOR] [B]5. What is your one regret in life?[/B] [COLOR=MediumVioletRed][B]"Not being there for Cyan. He vanished, and even if I had no way of knowing it would happen, I feel responsible. I am his eyes, his shield, his guard, even if this was never said out loud. I should have been with him at all times to take that role. Instead, one moment of negligence led to this. It is my job to make amends for it."[/B][/COLOR][/SPOILER]
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games