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[FIELDSET="[IMG]http://i270.photobucket.com/albums/jj106/alane27/NwodSupernaturalHeadshot.jpg[/img]"][left][url=http://www.myth-weavers.com/sheetview.php?sheetid=422232][size=4][b]MASON WILLIAMS[/b][/size][/url] [b]Health:[/b] [] [] [] [] [] [] [] [b]Willpower:[/b] [] [] [] [] [] [b]Speed:[/b] 11 [b]Defense:[/b] 3[/left] [spoiler=Statblock][b]Armor:[/b] [ooc=Kevlar Vest]Downgrades wounds from Firearms attacks from lethal to bashing. First number shows protection against general attacks. Second Number shows protection against Firearms.[/ooc] [b]Armor:[/b] [ooc=Fangbuster]Armor rating is 2 against attacks to the neck by vampires. Hidden under turtle neck.[/ooc] [size=4][b]Traits[/b][/size][table=3,4] [r=1,1][B]MENTAL[/B] [r=2,1][b]PHYSICAL[/b] [r=3,1][b]SOCIAL[/B] [r=1,2]Intelligence - 2 [r=2,2]Strength - 3 [r=3,2]Presence - 1 [r=1,3]Wits - 3 [r=2,3]Dexterity - 3 [r=3,3]Manipulation - 2 [r=1,4]Resolve - 2 [r=2,4]Stamina - 2 [r=3,4]Composure - 3 [/table] [size=4][b]Skills[/b][/size][table=3,9] [r=1,1][B]MENTAL[/B] [r=2,1][b]PHYSICAL[/b][r=3,1][b]SOCIAL[/B] [r=1,2]Academics [r=2,2]Athletics - 2 [r=3,2]Animal Ken [r=1,3]Computer [r=2,3]Brawl - 2 [r=3,3]Empathy - 3 [r=1,4]Crafts - 1[r=2,4]Drive - 2 [r=3,4]Expression [r=1,5]Investigation - 3 [r=2,5]Firearms - 3 [r=3,5]Intimidation - 2 [r=1,6]Medicine - 1 [r=2,6]Larceny – 1 [r=3,6]Persuasion [r=1,7]Occult -1 [r=2,7]Stealth – 1 [r=3,7]Socialize - 1 [r=1,8]Politics [r=2,8]Survival [r=3,8]Streetwise - 1 [r=1,9]Science [r=2,9]Weaponry [r=3,9]Subterfuge - 2 [/table][table=2,1] [r=1,1][fieldset=MERITS][ooc=Profession (Detective)]Contacts with Police, Prostitutes through Professional networking. You just don't know. Prostitutes have some of the best info money can buy. Especially on high profile jokers.[/ooc] * * [ooc=Danger Sense]Gain +2 modifier on reflexive Wits + Composure rolls to detect an ambush. Typically made prior to the first turn of a surprise attack.[/ooc] * * [ooc=Quick Draw]You can draw a pistol and fire or pull a melee weapon and attack without penalty as a single action in a turn. If a weapon is hidden on your character's person, it can be drawn and used in the same turn without the normal loss of Defense.[/ooc] * [ooc=Resources]I do take the occasional legitimate detective job, to keep the car full, and food.[/ooc] * * [ooc=Combat Marksmanship] [b]Lvl 1 (Shoot First)[/b] – Whenever beginning Combat with a Firearm, gain bonus to Initiative equal to Firearms skill. With Quick Draw Merit, bonus is added in the Second round. [b]Lvl 2 (Tactical Reload)[/b] – Once per turn, may reload a firearm with a detachable magazine or a revolver with a speed loader, as a reflexive action.[/ooc] * * [/FIELDSET] [r=2,1][fieldset=SPECIALTIES][center][SIZE="4"][ooc=ASSET SKILLS]+1 Modifier to all rolls using Associated specialty[/ooc][/SIZE] (Investigation, Empathy, Firearms)[/center] 1. Crime Scenes - Investigation 2. Pistols - Firearms 3. Spotting Lies - Subterfuge 4. Puzzles (Profession) – Investigation 5. Crafts - Firearms [/FIELDSET][/table] [size=4][b][ooc=Weapons]Shows what he is carrying currently[/ooc][/b][/size] [b]Name:[/b].45 Automatic [b]Ammo:[/b] 8+1 [b]Range:[/b] 30/60/120 [b]Damage (Dice Mod):[/b] +3 [b]Name:[/b]Glock 26 [b]Ammo:[/b] 10+1 [b]Range:[/b] 10/20/40 [b]Damage (Dice Mod):[/b] +2 [size=4][b][ooc=Equipment]Shows what he is carrying currently[/ooc][/b][/size] [b]Name:[/b]Crime Scene Kit [b]Dice Mod:[/b] +2 [b]Name:[/b](2) Spare Full Clips .45 Ammunition [b]Name:[/b](2) Spare Full Clips Glock 26 Ammunition [/spoiler][/FIELDSET]
Condition and Effects
Additional Information
Contact through Networking connections from profession. 1. Police 2. Prostitutes (Escorts) - Angel
Other Notes
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