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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=424829][size=4][B]Skammr Miyazama[/B][/size][/url], Half-Orc Fighter [B]Init[/B] +3 [B]HP[/B] 30/30 [B]Bloodied[/B] 15 [B]Healing Surge[/B] 7 (0 used /11) [B]AC[/B] 19 [B]Fort[/B] 16 [B]Reflex[/B] 15 [B]Will[/B] 10 [B]Speed[/B] 5 [B]Str[/B] 18 (+4) [B]Con[/B] 15 (+2) [B]Dex[/B] 16 (+3) [B]Int[/B] 8 (-1) [B]Wis[/B] 11 (0) [B]Cha[/B] 10 (0) [OOC='[color=green]Combat Agility[/color]'][B][color=green]Combat Agility[/color][/B] At-Will Martial, Weapon Opportunity Action Melee weapon Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack Effect: After the triggering enemy completes the action, you shift a number of squares equal to your Dexterity modifier. You must end the shift closer to the target than you were when you began the shift. Then make the following attack. Target: The triggering enemy Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you knock the target prone. Level 21: 2[W] + Strength modifier damage.[/OOC], [OOC='[color=green]Combat Challenge[/color]'][B][color=green]Combat Challenge[/color][/B] At-Will Martial, Weapon Immediate Interrupt Melee Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy.[/OOC], [OOC='[color=green]Threatening Rush[/color]'][B][color=green]Threatening Rush[/color][/B] At-Will Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] damage, and you mark each enemy adjacent to you until the end of your next turn. Level 21: 2[W] damage. Special: When charging, you can use this power in place of a melee basic attack.[/OOC], [OOC='[color=green]Tide of Iron[/color]'][B][color=green]Tide of Iron[/color][/B] At-Will Martial, Weapon Standard Action Melee weapon Requirement: You must be using a shield. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you can push the target 1 square if it is no larger than one size category larger than you. You can then shift 1 square into the space that the target left. Level 21: 2[W] + Strength modifier damage.[/OOC], [OOC='[color=darkred]Furious Assault[/color]'][B][color=darkred]Furious Assault[/color][/B] Encounter Free Action Personal Trigger: You hit an enemy with an attack. Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it is not a weapon attack.[/OOC], [OOC='[color=darkred]Goading Maneuver[/color]'][B][color=darkred]Goading Maneuver[/color][/B] Encounter Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage, and you shift 2 squares. In addition, you mark one or two enemies adjacent to you until the end of your next turn.[/OOC], [OOC='[color=darkred]Iaijutsu[/color]'][B][color=darkred]Iaijutsu[/color][/B] Encounter Martial Free Action Personal Trigger: You roll initiative. Effect: You can draw a weapon and shift up to a number of squares equal to half your speed. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy before the end of your next turn. If your initiative is higher than every enemy’s initiative, any melee weapon attack you make during your first turn of the encounter can score a critical hit on a roll of 18-20.[/OOC], [OOC='[color=black]Master's Edge[/color]'][B][color=black]Master's Edge[/color][/B] Daily Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Effect: Until the end of the encounter, whenever the target willingly moves to a square adjacent to one of your allies, you can use an opportunity action either to make a melee basic attack against the target or to charge the target.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will Martial, Weapon Opportunity Action Melee weapon Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack Effect: After the triggering enemy completes the action, you shift a number of squares equal to your Dexterity modifier. You must end the shift closer to the target than you were when you began the shift. Then make the following attack. Target: The triggering enemy Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you knock the target prone. Level 21: 2[W] + Strength modifier damage.
At-Will Martial, Weapon Immediate Interrupt Melee Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy.
At-Will Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] damage, and you mark each enemy adjacent to you until the end of your next turn. Level 21: 2[W] damage. Special: When charging, you can use this power in place of a melee basic attack.
At-Will Martial, Weapon Standard Action Melee weapon Requirement: You must be using a shield. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you can push the target 1 square if it is no larger than one size category larger than you. You can then shift 1 square into the space that the target left. Level 21: 2[W] + Strength modifier damage.
Encounter Free Action Personal Trigger: You hit an enemy with an attack. Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it is not a weapon attack.
Encounter Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage, and you shift 2 squares. In addition, you mark one or two enemies adjacent to you until the end of your next turn.
Encounter Martial Free Action Personal Trigger: You roll initiative. Effect: You can draw a weapon and shift up to a number of squares equal to half your speed. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy before the end of your next turn. If your initiative is higher than every enemy’s initiative, any melee weapon attack you make during your first turn of the encounter can score a critical hit on a roll of 18-20.
Daily Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Effect: Until the end of the encounter, whenever the target willingly moves to a square adjacent to one of your allies, you can use an opportunity action either to make a melee basic attack against the target or to charge the target.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
28 g
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games