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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
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=
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=
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=
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=
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=
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=
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
223gp
Languages
Description
Muscularly built male human. Slightly tanned skin; Brown Hair free and shoulder length, Black Eyes. Goatee, trimmed short. Black, leather riding boots, steel spurs. Well crafted platemail armor or chain shirt underneath a black with blue trimmed tabard
Personality
A sometimes cheerful and but often serious man, though not afraid to talk to people and be sociable. He has taken the teachings of his faith to heart and upholds the opinion that battle is an art-form, elegant as it is deadly. He is intelligent and pays attention to tactical situations, yet often listens to the opinions of others before trying to exert his will. His word is his bond, once given he will try to keep it. Only recently discovering his heritage in House Alastorian, he has taken it upon himself to help restore his mother’s lineage to prominence and put an end to the double-dealing and backstabbing foes from the other Houses that conspire against them. He has been known to be quick to anger, but will apologize for his behavior afterward if he thinks he was out of line.
Character Traits
Character Flaws
Shaky: He is relatively poor at ranged combat. Effect: Take a –2 penalty on all ranged attack rolls.
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=429112][B][SIZE=+1]Kaedyn Thorngood[/SIZE][/B][/URL] Male NG Human Crusader, [B]Level[/B] 5, [B]Init[/B] +1, [B]HP[/B] 60/60, [B]Speed[/B] 20 [B]AC[/B] 20, [B]Touch[/B] 11, [B]Flat-footed[/B] 19, [B]Fort[/B] +6, [B]Ref[/B] +2, [B]Will[/B] +2, [B]Base Attack Bonus[/B] 5 [B]Crystal of Sonic Assault (+1 dmg) MWK Glaive [/B] +10 (1d10+7, x3) [B]Crystal Life Drinking (heal 1 on hit;10 dmg/day) MWK Greatsword [/B] +10 (2d6+6, 19-20/x2) [B] MWK Spiked Guantlet [/B] +10 (1d4+4, x2) [B]Iron Ward Diamond Crystal DR1/- (10 dmg/day) +1 Full Plate armor[/B] (+9 Armor, +1 Dex) [B]Abilities[/B] Str 18, Dex 12, Con 14, Int 13, Wis 11, Cha 13 [B]Condition[/B] None Delayed Damage Pool = 10 max, Furious Counterstrike: 1->9=+1; 10->14=+2 Zealous Surge: 1x/day reroll any Save and take new result Maneuvers Readied 5 (3 Avail): None yet Stances Known 2: None Active
Condition and Effects
Additional Information
Delayed Damage Pool = 10 max, Furious Counterstrike: 1->9=+1; 10->14=+2 Zealous Surge: 1x/day reroll any Save and take new result Maneuvers Readied 5 (3 Avail): None yet Stances Known 2: None Active
Other Notes
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Martial Spirit Stance (DS1): In this stance, you or ally within 30ft heals 2 damage each time the crusader makes a successful melee attack. Each time he hits, can choose a different recipient of the healing. Iron Guard's Glare (DS1): While in this stance, any opponent that you threaten takes a -4 penalty on attack rolls against allies. Penalty doesn't apply to you. Enemies are aware of the stance's penalty. Charging Minotaur (SD1): Using maneuver, get to Bull Rush as part of a charge, neither provokes AoO. If win opposing Strength check, deal 2d6+Str bludgeoning dmg in addition to pushing target back Crusader's Strike (DS1): Using maneuver, melee attack against enemy at least one component different from you & poses a threat to you or allies, a hit heals you or ally within 10ft 1d6+5 dmg Battle Leader's Charge (WR2): Using maneuver, charge an opponent, moving doesn't invoke AoOs, if hit deal extra 10 points damage. Stone Bones (SD1): Use maneuver, if your single melee attack hits, gain DR5/Adamantine for 1 round Douse the Flames (WR1): Using maneuver, melee attack against single target, hit means target cannot take AoOs for one round. Foehammer (DS2): Using maneuver, melee attack against single foe overcomes any DR & deals extra 2d6 dmg White Raven Tactics (WR3): Use maneuver, select ally within 10ft, their initiative equals yours -1 and acts on the new initiative count as normal, possibly acting again in the same round.