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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
XP Speed(S/M/F)
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Hero Points
Caster Level
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
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+
TOTAL
Armor
Shield
Dex
Dodge
Size
Natural
Deflect
Misc
Touch
Flat-footed
CMD
FCMD
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
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+
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REFLEX
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+
WILL
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Total Attack Bonus
Base Attack Bonus
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Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
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CMB
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+
+
RANGED
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+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
ACP
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Character Traits
SHADOW STABBER: Aagriman gains a +2 damage bonus (trait) vs enemies who can't see him, or are otherwise oblivious to his presence. DIRTY FIGHTER: Aagriman deals +1 damage (trait bonus) when flanking an enemy; this damage is added and multiplied for critical hits.
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=430007][B][SIZE=+1]Aagriman[/SIZE][/B][/URL] Male CN Tiefling Rogue (Knife Master), [B]Level[/B] 2, [B]Init[/B] +4, [B]HP[/B] 14/14, [B]Speed[/B] [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]Fort[/B] +0, [B]Ref[/B] +7, [B]Will[/B] -1, [B]Base Attack Bonus[/B] +1 [B] Masterwork Punching Dagger [/B] +6 (1d4+2, x3 Critcal) [B] Masterwork Studded Leather Armor[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 14, Dex 19, Con 11, Int 16, Wis 8, Cha 6 [B]Condition[/B] FIENDISH RESISTANCE: Electric, Cold, and Fire Resistance: 5 FIENDISH SIGHT: Darkvision 60' FIENDISH MAW: Gains a bite attack dealing 1d6+STR damage (loses 'Spell-like Ability' racial trait) PREHENSILE TAIL: Can retrieve items from backpack as a Swift action (loses 'Fiendish Sorcery' racial trait)
Condition and Effects
Additional Information
FIENDISH RESISTANCE: Electric, Cold, and Fire Resistance: 5 FIENDISH SIGHT: Darkvision 60' FIENDISH MAW: Gains a bite attack dealing 1d6+STR damage (loses 'Spell-like Ability' racial trait) PREHENSILE TAIL: Can retrieve items from backpack as a Swift action (loses 'Fiendish Sorcery' racial trait)
Other Notes
[
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]
Aagriman is pretty typical for a tiefling - he has smaller horns than most perhaps, but he also has a long tail. Most noticeable though are the horrid-looking teeth he possesses. This is one aspect of his fiendish heritage that is unsettling to most who meet him, and is indeed the reason his mother chose to abandon him not long after he was born. Luck was on his side however - as he was found in the streets, and brought up by a member of the local Thieve's Guild; thus setting in place his fate as a rogue, a vocation typical to many of his kind. One point where he differs, and maybe it's due to his fiendish blood, is that he focuses more on the skirmishing combat of his profession than the handling and disabling of contraptions; this is not to say he lacks training in those areas, because he is quite apt at these things - but he is even more apt at wielding small knives to deadly effect, being able to tear apart better-armed foes before they realize the error of underestimating his prowess with these weapons.