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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
XP Speed(S/M/F)
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Hero Points
Caster Level
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
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10
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TOTAL
Armor
Shield
Dex
Dodge
Size
Natural
Deflect
Misc
Touch
Flat-footed
CMD
FCMD
Total
Dex
Misc
INIT
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Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
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REFLEX
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WILL
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Total Attack Bonus
Base Attack Bonus
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Misc Mod
Temp Mod
MELEE
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CMB
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RANGED
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Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
ACP
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+
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Born and raised the daughter of a wealthy merchant has its benefits, and it's flaws. Iryana was exposed to all sorts of exotic items, stories and lore from an early age, and tutored in them to better profit the Merchant's so-called empire. But then, Iryana was waited on hand and foot and treated as if she were a princess in the enclosed walls of the alhambra that was her father's home - a bird in a gilded cage. Iryana can be forceful when she knows what she wants, and believes it in her grasp. She can also be demure and delicate when the situation calls for it. For now, Iryana's drive is to leave behind her past life, going so far as to change her family name. She is determined to make her own destiny - and she has decided to do so in discovering and recovering bits of lost and secret knowledge. It is an obsession for her in some ways, the only way, in her mind, to prove she is /MORE/ than the delicate flower to be married off to some merchant prince to further her father's goals. The Pathfinders, and thus the Decemvirate, gave her this chance, and she is fiercely loyal to them for it.
Character Traits
Loreseeker (Lissala): Benefit: You gain a +2 trait bonus on Spellcraft checks made to identify magical items. Prehensile Whip (Equipment): Benefit: You can use a whip as if it were a rope with a grappling hook at the end. Attaching your whip is a standard action, but detaching it is a full-round action.
Character Flaws
Obsessed (Knowledge, Runes, Forgotten/Obscure Lore) Spoiled Stubborn Blindly Loyal (Grand Lodge) Determined to form her own Destiny Sometimes Know-It-All
Contacts / Friends
Grand Lodge: Iryana is loyal, almost fiercely, to the Grand Lodge. It was through the Pathfinder Society, and the Grand Lodge in particular, that Iryana formed her goals, and came to learn of Lissala. Methods differ and opinions differ, but what the Decemvirate is doing is right, in the end.
Enemies
Iryana's Father (Unnamed on purpose!) - Wants his daughter back to marry her off to increase his standing.
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=430366][B][SIZE=+1]Iryana Rehmani[/SIZE][/B][/URL] NG Human Bard (Archeaologist), [B]Level[/B] 1, [B]Init[/B] +2, [B]HP[/B] 9/9, [B]Speed[/B] [B]AC[/B] 14, [B]Touch[/B] 12, [B]Flat-footed[/B] 12, [B]Fort[/B] +1, [B]Ref[/B] +4, [B]Will[/B] +3, [B]Base Attack Bonus[/B] 0 [B] Rapier [/B] +2 (1d6, 18-20/x2) [B]reach, trip, disarm, non-lethal Whip [/B] +2 (1d3, x2) [B] Leather[/B] (+2 Armor, +2 Dex) [B]Abilities[/B] Str 10, Dex 14, Con 13, Int 16, Wis 12, Cha 14 [B]Condition[/B] None
Condition and Effects
Additional Information
Other Notes
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Kelesh in appearance and attire, Iryana does not hide her ethnic past, she embraces it. Lightly tanned skin, fine features, rich brown eyes with flecks of gold, and hair threatening towards brass from exposure to the sun are her physical features. Middling in size, with a wiry athletic frame, Iryana wears clothing, in her leisure time, which accentuate her body, as well as show off her Kelesh heritage. However, when there is business to be had ... she is all business. Born the daughter of a wealthy Kelesh merchant, Iryana was raised surrounded by wares and exotics from every nation, every ethnicity - and she loved it. Iryana was an adequate student, but longed for more hands-on learning. Book-keeping wasn't her strongest point, and her father did not take to Iryana's dream of adventuring. So, Iryana devised a plan. Saving her allowance for over a year, even secretly selling some of her finery, Iryana slipped out on a reputable boat on the evening tide, leaving behind her father's merchant empire, and her life of posh living.