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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=433785][size=4][B]Gerran Grimhammer[/B][/size][/url], Dwarf Fighter (Gladiator) [B]Init[/B] +7 [B]HP[/B] 41/55 [B]Bloodied[/B] 27 [B]Healing Surge[/B] 13 (1 used /12) [B]AC[/B] 21 [B]Fort[/B] 20 [B]Reflex[/B] 17 [B]Will[/B] 15 [B]Speed[/B] 5 [B]Str[/B] 19 (+4) [B]Con[/B] 16 (+3) [B]Dex[/B] 12 (+1) [B]Int[/B] 11 (0) [B]Wis[/B] 15 (+2) [B]Cha[/B] 8 (-1) [OOC='Brash Strike (AW MP p. 7)'][B]Brash Strike (AW MP p. 7)[/B] At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: STR + 2 vs. AC Hit: 1[W] + STR damage. Weapon: If you’re wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your CON. Effect: You grant combat advantage to the target until the start of your next turn.[/OOC], [OOC='Object Projection (AW wildtalent)'][B]Object Projection (AW wildtalent)[/B] At-Will ✦ Psionic, Teleportation Minor Action Personal You teleport an object you are holding in one hand to an unoccupied square within 10 squares of you, or to a willing creature within 10 squares of you.[/OOC], [OOC='Hack and Hew (ENC MP2 p. 8)'][B]Hack and Hew (ENC MP2 p. 8)[/B] Encounter ✦ Martial, Invigorating, Weapon Standard Action Melee weapon Target: One or two creatures Attack: STR vs. AC Hit: 1[W] + STR modifier damage.[/OOC], [OOC='Disrupting Advance (TH ENC DCSC)'][B]Disrupting Advance (TH ENC DCSC)[/B] Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: STR vs. AC Hit: 2[W] + STR damage, and you push the target 2 squares. The target and each adjacent enemy to the target at the end of the push are slowed until ENT.[/OOC], [OOC='Savage Sweep (ENC DSCS p. 51)'][B]Savage Sweep (ENC DSCS p. 51)[/B] Encounter ✦ Martial, Weapon Standard Action Close burst 1 Target: Each enemy in burst you can see Attack: STR vs. AC Hit: 1[W] + STR modifier damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.[/OOC], [OOC='Villian's Menace (DLY PHB p. 78)'][B]Villian's Menace (DLY PHB p. 78)[/B] Daily ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: STR vs. AC Hit: 2[W] + STR damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter. Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.[/OOC], [OOC='Crushing Surge (AW MP p. 7)'][B]Crushing Surge (AW MP p. 7)[/B] At-Will ✦ Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: STR vs. AC Hit: 1[W] + STR damage.[/OOC], [OOC='Glowering Threat (HotFL)'][B]Glowering Threat (HotFL)[/B] Encounter ✦ Martial Minor Action Requires Training: Intimidate Effect: Targets within 2 squares are at a -5 penalty to hit all targets other than you.[/OOC], [OOC='Inexorable (Sands of Experience)'][B]Inexorable (Sands of Experience)[/B] Encounter ✦ Martial Minor Action Effect: Spend a healing surge. You do not gain hit points as normal. Instead, any slowing or immobilizing effects on Gerran immediately end, and until ENT, he can move through difficult terrain as if it were normal terrain.[/OOC], [OOC='Rain of Steel (DLY PHB p. 79)'][B]Rain of Steel (DLY PHB p. 79)[/B] Daily ✦ Martial, Weapon, Stance Minor Action Personal Effect: Any enemy that starts its turn adjacent tot you takes 1[W] damage, as long as you are able to make opportunity attacks.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: STR + 2 vs. AC Hit: 1[W] + STR damage. Weapon: If you’re wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your CON. Effect: You grant combat advantage to the target until the start of your next turn.
At-Will ✦ Psionic, Teleportation Minor Action Personal You teleport an object you are holding in one hand to an unoccupied square within 10 squares of you, or to a willing creature within 10 squares of you.
Encounter ✦ Martial, Invigorating, Weapon Standard Action Melee weapon Target: One or two creatures Attack: STR vs. AC Hit: 1[W] + STR modifier damage.
Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: STR vs. AC Hit: 2[W] + STR damage, and you push the target 2 squares. The target and each adjacent enemy to the target at the end of the push are slowed until ENT.
Encounter ✦ Martial, Weapon Standard Action Close burst 1 Target: Each enemy in burst you can see Attack: STR vs. AC Hit: 1[W] + STR modifier damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Daily ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: STR vs. AC Hit: 2[W] + STR damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter. Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.
Powers
At-Will ✦ Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: STR vs. AC Hit: 1[W] + STR damage.
Encounter ✦ Martial Minor Action Requires Training: Intimidate Effect: Targets within 2 squares are at a -5 penalty to hit all targets other than you.
Encounter ✦ Martial Minor Action Effect: Spend a healing surge. You do not gain hit points as normal. Instead, any slowing or immobilizing effects on Gerran immediately end, and until ENT, he can move through difficult terrain as if it were normal terrain.
Daily ✦ Martial, Weapon, Stance Minor Action Personal Effect: Any enemy that starts its turn adjacent tot you takes 1[W] damage, as long as you are able to make opportunity attacks.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
starting = 100cp -45 (scale mail) = 55cp -11 (adv kit, NO SUNRODS) = 40cp -24 (crag hammer) = 20cp -14 (hvy shield) = 6cp -5 (handaxe) = 1cp +50 (Enzo's reward for caravan duel victory) = 51cp -4 Silverspring expenses = 47cp +20 elven ambush = 67cp
Personality Traits
Single-minded Fatalist Vulgar in his speech
Mannerisms and Appearance
Meticulously maintained equipment Stands with arms crossed much of the time More or less constantly scowling
Session and Campaign Notes
Enzo - 2nd in command of House Mestyan Marco - patriarch of Mestyan Onyxarm - Mestyan head of security
Companions and Allies
Background & Other Notes
Feats in the queue: Shield Push (PHB 200) -> push target 1 square on hit with CC Armor Prof. Plate (PHB 193) -> can use plate armor Dwarf stoneblood (MP 133) -> gain +2/4/6 temp HP when using invig powers
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games