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HP adj>
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Paralyze/
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or Wand
Petrify/
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#Attacks
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THAC0
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Damage L
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Gear
Currency
Gold: 20 Silver: 20 Copper: 97
Description
Charles is a handsome specimen of the human race his hair is long silky black and his eyes are as bright as emeralds. It’s quite clear he comes from Baklunish stock. If one was unsure one had to only gaze at his golden hued skin and it would be apparent. He wears a finely crafted suit of Studded leather armor and carries a long sword on his left hip and holds a body shield in his left hand. His dagger is secured on his right hip. A griffin is emblemized on his shield this is his family crest
Personality
Sir Charles is deeply rooted in family traditions; he is generous and looks after those in his charge and those he considers friends as a father would look after his own offspring. He comes from a poor noble family and holds his honor above all else. He is quick to make friends and in general a joy to be around.
Statistic Block
Hit Points Current HP Armor Class Surprised AC Shieldless AC Rear AC Defenses 11 11 4 5 5 6 scale mail & masterwork kite shield PAR/POI:16(+2) R/S/W:18(+2) PET/POLY:17(+2) BW:20(+2) SPELL:19(+2)
Condition and Effects
Additional Information
The Veluna standard coinage consists of the platinum brilliant (pp), gold crook (gp), electrum staff (ep), silver tower (sp), and copper hand (cp)
1 new weapon every 3 levels non weapon penalty -2 1 new non-weapon prof every 3 levels.
Other Notes
Background Born to one of poorer Noble Houses in Verbobonc Sir Charles knew he would most likley end up in the service of the Kings army but Fate had other Ideas. He was blessed by the God St. Cutbert and given powers above normal men. As long as he remains true to the cause he will be a Paladan of St. Cuthbert He has spent the last several years going from church to church working as needed. Now he is headed to the Church in Hommlet carrying a package for the Cannoness.A paladin may not possess more than 10 magical items. Furthermore, these may not exceed one suit of armor, one shield, four weapons (arrows and bolts are not counted), and four other magical items. Paladin Restrictions A paladin never retains wealth. He may keep only enough treasure to support himself in a modest manner, pay his henchmen, men-at-arms, and servitors a reasonable rate, and to construct or maintain a small castle or keep (funds can be set aside for this purpose). All excess must be donated to the church or another worthy cause. This money can never be given to another player character or NPC controlled by a player. A paladin must tithe to whatever charitable, religious institution of lawful good alignment he serves. A tithe is 10% of the paladin's income, whether coins, jewels, magical items, wages, rewards, or taxes. It must be paid immediately. A paladin does not attract a body of followers upon reaching 9th level or building a castle. However, he can still hire soldiers and specialists, although these men must be lawful good in comportment. A paladin may employ only lawful good henchmen (or those who act in such a manner when alignment is unknown). A paladin will cooperate with characters of other alignments only as long as they behave themselves. He will try to show them the proper way to live through both word and deed. The paladin realizes that most people simply cannot maintain his high standards. Even thieves can be tolerated, provided they are not evil and are sincerely trying to reform. He will not abide the company of those who commit evil or unrighteous acts. Stealth in the cause of good is acceptable, though only as a last resort.