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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Resist cold 5.w
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=436383][size=4][B]Shamir[/B][/size][/url], Razorclaw Shifter Monk [B]Init[/B] +6 [B]HP[/B] 48/48 [B]Bloodied[/B] 24 [B]Healing Surge[/B] 12 (0 used /9) [B]AC[/B] 21 [B]Fort[/B] 17 [B]Reflex[/B] 18 [B]Will[/B] 18 [B]Speed[/B] 6 [B]Str[/B] 10 (0) [B]Con[/B] 15 (+2) [B]Dex[/B] 19 (+4) [B]Int[/B] 10 (0) [B]Wis[/B] 18 (+4) [B]Cha[/B] 8 (-1) [OOC='Centered Flurry of Blows (Monk)'][B]Centered Flurry of Blows (Monk)[/B] At-Will. Psionic Free Action (Special) Melee 1 Trigger: You hit with an attack during your turn Target: One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect: The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you or 1 square in any direction if the target wasn't targeted by the triggering attack. Special: You can use this power only once per round.[/OOC], [OOC='Lion's Den'][B]Lion's Den[/B] At-Will + Full Discipline, Implement, Psionic Attack Technique Standard-Action Melee touch Target: one creature AttackL Dexterity vs. Reflex Hit 1d6+ Dexterity modifier damage. Until the start of ~yout nèxt turn, as a free action, you can deal damage equal to your Constitution modifier to any enemy that enters a square adjacent to you. ~LeveL21: 2d6 + Dexterity modifier damage. Movement Technique Move Action Personal Effect: You shift 1 square and gain a +1 power bonus to all defenses until the start of your next turn.[/OOC], [OOC='Steel Avalanche (Daily)'][B]Steel Avalanche (Daily)[/B] Daily Implement, Psionic Standard Action Close blast 3 Target: Each enemy in blast Attack: Dexterity vs. Reflex Hit 3d8 + Dexterity modifier’damage, and the target takes a —2 penalty to attack rolls (save ends). Miss: Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. Effect: You shift 4 squares to any square adjacent to the blast. [/OOC], [OOC='Razorclaw Shifting (Racial)'][B]Razorclaw Shifting (Racial)[/B] Encounter Minor Action Personal Requirement: You must be bloodied. Effect: Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.[/OOC], [OOC='Cascading Strikes Ki focus (+1)'][B]Cascading Strikes Ki focus (+1)[/B] +1d6 damage on a crit. Power (Daily): You reroll an attack roll.[/OOC], [OOC='Alchemist's Acid'][B]Alchemist's Acid[/B] Power (Consumable ✦ Acid): Standard Action. Make an attack: Ranged 5/10; +4 vs. Reflex; on a hit, the attack deals 1d10 acid damage and ongoing 5 acid damage (save ends); on miss, half damage and no ongoing acid damage.[/OOC], [OOC='Frostwolf Pelt (+1)'][B]Frostwolf Pelt (+1)[/B] Item Slot: Neck Enhancement: Fortitude. Reflex. and Will Property: You gain resist 5 cold.. Power (Daily): Immediate Reaction. Trigger: An enemy adjacent to you hits you. Effect: The triggering enemy is knocked prone.[/OOC], [OOC='Supreme Avalanche Combo.'][B]Supreme Avalanche Combo.[/B] Daily. Implement, Psionic Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 3d10 + Dexterity modifier damage. Miss: Half damage. Effect: Until the end of the encounter, you gain a +2 power bonus to damage rolls against the target, and you slide it 1 square whenever you hit it with an attack. If that attack includes forced movement, you can increase the distance of that movement by 1 square instead of sliding the target 1 square.[/OOC], [OOC='Steel Wind'][B]Steel Wind[/B] At-Will + Full Discipline, Implement, Psionic • Attack Tetiinique’ *Standard~Action Close blast 2 Target: Each enemy you can see in blast - ~Attack: Deterity vs. Reflex Hit 1W+Dexteri ty modifier damage Level 21: 2d8 + Dexterity modifier damage Movement Technique Move Action Personal Effect You are n.o longer marked. You move your speed + 2.[/OOC], [OOC='Open the Gate of Battle'][B]Open the Gate of Battle[/B] Encounter. Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Reflex Hit: 1dl 0 + Dexterity modifier damage. The target takes 1dl 0 extra damage if it was at full hit points when you hit it with this attack. Movement Technique Move Action Personal Effect: You move your speed + 1. During this movement, you don't provoke opportunity attacks from the first enemy you move away from.[/OOC], [OOC='Swift Flight'][B]Swift Flight[/B] Encounter 4 Psionic Move Action Personal Effect: You fly a number ofsquares equal to your speed + your Wisdom modifier. If you dont land at the end of this movement, you fall.[/OOC], [OOC='Undeniable Incitement'][B]Undeniable Incitement[/B] Encounter Full Discipline, Implement, Psionic Attack Technique Standard Action - Melee 2 Target One creature Attack: Dexterity vs. Will ;. Hit You pull the target 1 square~ lf the target ends that movement adjacent to you, it takes 2d6 + Dexterity modifier damage and falls prone~You gain a +2 power bonus to AC until the end of your next turn. Iron Soul: If you makethe attàck’~sing a mace or a staff, the power bonus t~AC equals your Constitution modifier. ,‘ Movement Technique Move Action Personal Effect: You move your speed. You do not provoke opportunity attacks when moving away from enemies adjacent to you at the start of this movement.[/OOC], [OOC='Veteran's Armor(+1)'][B]Veteran's Armor(+1)[/B] Armor: Any Enhancement: AC Property: When you spend an action point, you gain a +1 item bonus to all attack rolls and defenses until the end of your next turn. Power (Daily): Free Action. Spend an action point. You do not gain the normal extra action. Instead, you regain the use of one expended daily power.[/OOC], [OOC='(2) Potions of Healing'][B](2) Potions of Healing[/B] Power (Consumable ✦ Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.[/OOC], [OOC='Bracers of Mighty Striking'][B]Bracers of Mighty Striking[/B] Item Slot: Arms Property: When you hit with a melee basic attack, you gain a +2 item bonus to the damage roll.[/OOC] [B]Notes[/B] Resist cold 5.w
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will. Psionic Free Action (Special) Melee 1 Trigger: You hit with an attack during your turn Target: One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect: The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you or 1 square in any direction if the target wasn't targeted by the triggering attack. Special: You can use this power only once per round.
At-Will + Full Discipline, Implement, Psionic Attack Technique Standard-Action Melee touch Target: one creature AttackL Dexterity vs. Reflex Hit 1d6+ Dexterity modifier damage. Until the start of ~yout nèxt turn, as a free action, you can deal damage equal to your Constitution modifier to any enemy that enters a square adjacent to you. ~LeveL21: 2d6 + Dexterity modifier damage. Movement Technique Move Action Personal Effect: You shift 1 square and gain a +1 power bonus to all defenses until the start of your next turn.
Daily Implement, Psionic Standard Action Close blast 3 Target: Each enemy in blast Attack: Dexterity vs. Reflex Hit 3d8 + Dexterity modifier’damage, and the target takes a —2 penalty to attack rolls (save ends). Miss: Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. Effect: You shift 4 squares to any square adjacent to the blast.
Encounter Minor Action Personal Requirement: You must be bloodied. Effect: Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.
+1d6 damage on a crit. Power (Daily): You reroll an attack roll.
Power (Consumable ✦ Acid): Standard Action. Make an attack: Ranged 5/10; +4 vs. Reflex; on a hit, the attack deals 1d10 acid damage and ongoing 5 acid damage (save ends); on miss, half damage and no ongoing acid damage.
Item Slot: Neck Enhancement: Fortitude. Reflex. and Will Property: You gain resist 5 cold.. Power (Daily): Immediate Reaction. Trigger: An enemy adjacent to you hits you. Effect: The triggering enemy is knocked prone.
Daily. Implement, Psionic Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 3d10 + Dexterity modifier damage. Miss: Half damage. Effect: Until the end of the encounter, you gain a +2 power bonus to damage rolls against the target, and you slide it 1 square whenever you hit it with an attack. If that attack includes forced movement, you can increase the distance of that movement by 1 square instead of sliding the target 1 square.
Powers
At-Will + Full Discipline, Implement, Psionic • Attack Tetiinique’ *Standard~Action Close blast 2 Target: Each enemy you can see in blast - ~Attack: Deterity vs. Reflex Hit 1W+Dexteri ty modifier damage Level 21: 2d8 + Dexterity modifier damage Movement Technique Move Action Personal Effect You are n.o longer marked. You move your speed + 2.
Encounter. Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Reflex Hit: 1dl 0 + Dexterity modifier damage. The target takes 1dl 0 extra damage if it was at full hit points when you hit it with this attack. Movement Technique Move Action Personal Effect: You move your speed + 1. During this movement, you don't provoke opportunity attacks from the first enemy you move away from.
Encounter 4 Psionic Move Action Personal Effect: You fly a number ofsquares equal to your speed + your Wisdom modifier. If you dont land at the end of this movement, you fall.
Encounter Full Discipline, Implement, Psionic Attack Technique Standard Action - Melee 2 Target One creature Attack: Dexterity vs. Will ;. Hit You pull the target 1 square~ lf the target ends that movement adjacent to you, it takes 2d6 + Dexterity modifier damage and falls prone~You gain a +2 power bonus to AC until the end of your next turn. Iron Soul: If you makethe attàck’~sing a mace or a staff, the power bonus t~AC equals your Constitution modifier. ,‘ Movement Technique Move Action Personal Effect: You move your speed. You do not provoke opportunity attacks when moving away from enemies adjacent to you at the start of this movement.
Armor: Any Enhancement: AC Property: When you spend an action point, you gain a +1 item bonus to all attack rolls and defenses until the end of your next turn. Power (Daily): Free Action. Spend an action point. You do not gain the normal extra action. Instead, you regain the use of one expended daily power.
Power (Consumable ✦ Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
Item Slot: Arms Property: When you hit with a melee basic attack, you gain a +2 item bonus to the damage roll.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
40g
Personality Traits
Disciplined, Independent, quiet, aloof, calm.
Mannerisms and Appearance
Very quiet. Never says more than a couple words at a time. Facial expressions are limited at best. Often acts independently, without even letting his own allies know what is going on.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Shamir never knew his parents, being abandoned to a monastary in a remotelocation in the wilderness after birth. The only thing that is known about his family is that they were shifters of the Razorclaw clan. A clan of shifters who could channel the bestial power of large cats such as Tigers and Pathers to enchance their physical abilitiesto gain amazing speed and agility as well as claws to rend foes to shreds. In his younger days, it was told that Shamir was every bit as wild and feral as his features would portray him to be. A restless child with no respect for his elders and no interest in honing his spirituality it was uncertain that Shamir would ever become a monk of his order. As he agedm, he became more mellow however, becoming not only ideal as a monk in mentality and spirituality, but also physically thanksto the blessings gifted to him from his Heredity. Upon completing his training as a monk he heading out into the world to do good deeds and bring honor to his order, as graduated monks are ought to do in his sect. Inadvertently finding trouble wherever he went, word of the mysterious monk with bestial, feline-like traits that brought order to chaos wherever he went soon spread, gathering the attention of the Secret Service who immediately recruited him. They was unsure about hiring Shamir, due to the painful interview process unearthing the fact that Shamir is a man of very few words who makes up for it with an unnerving, hungry stare with his glaring, feral eyes and generally limited response to those around him, seeming to act on his own accord with no regard for others. His talents were too much to ignore however and he was assigned to help. Never being able to find out much more from Shamir other than his first name of "Shamir", they made the exception of calling him Agent Shamir, instead of addressing his last name.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games