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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=436642][size=4][B]Will[/B][/size][/url], Human Sorcerer/Elementalist [B]Init[/B] +2 [B]HP[/B] 38/38 [B]Bloodied[/B] 19 [B]Healing Surge[/B] 9 (0 used /9) [B]AC[/B] 14 [B]Fort[/B] 16 [B]Reflex[/B] 14 [B]Will[/B] 19 [B]Speed[/B] 6 [B]Str[/B] 10 (0) [B]Con[/B] 16 (+3) [B]Dex[/B] 13 (+1) [B]Int[/B] 10 (0) [B]Wis[/B] 8 (-1) [B]Cha[/B] 18 (+4) [OOC='[color=green]Elemental Bolt[/color]'][B][color=green]Elemental Bolt[/color][/B] At-Will + Arcane, Elemental, Implement; Fire Standard Action Range 10 Target: One creature Attack: Charisma (+10) vs. Reflex Hit: 1d12 + Charisma modifier damage. (1d12+1d6+12) Level21: 2d1 2 + Charisma modifier damage. Special: This power can be used as a ranged basic attack.[/OOC], [OOC='[color=green]Ignition[/color]'][B][color=green]Ignition[/color][/B] At·Will + Arcane, Elemental, Implement, Fire, Zone Standard Action Area burst 1 within 10 squares Target: Each creature in the burst Attack: Charisma (+8) vs. Fortitude Hit: 1d10 + Charisma modifier damage.(1d10+10) Level 11: 2d1 0 +Charisma modifier damage. Effect: The burst creates a zone that lasts until the start of your next turn. Any creature that enters the zone or ends its turn there takes fire damage equal to your Constitution modifier (3). A creature can take this damage only once per turn.[/OOC], [OOC='[color=green]Static Charge[/color]'][B][color=green]Static Charge[/color][/B] At-Will +Arcane, Elemental, Implement, Lightning Standard Action Close blast 3 Target: Each enemy in the blast Attack: Charisma (+8) vs. Reflex Hit: 1d8 (+3) lightning damage, and one enemy adjacent to the target takes lightning damage equal to your Charisma modifier (4). Level 21: 2d8 lightning damage.[/OOC], [OOC='[color=red]Elemental Escalation[/color]'][B][color=red]Elemental Escalation[/color][/B] Encounter + Arcane, Elemental; Varies Free Action Personal Trigger: You use a sorcerer at-will attack power. Effect: You can make one additional creature a target of the triggering attack. If the attack's range is melee or ranged, the additional target must be within 5 squares of you. If the attack's range is area or close, the additional target must be adjacent to the burst or blast. Each target hit by the attack takes 1d10 extra damage of the type dealt by the triggering attack. In addition, you shift up to half your speed as a free action. Level17: 2d10 extra damage, and ongoing 10 fire damage (save ends). Level27: 3d10 extra damage, and the attack also deals half damage on a miss. Special: You can use this power twice per encounter, but only once per round.[/OOC], [OOC='[color=red]White Flame[/color]'][B][color=red]White Flame[/color][/B] Encounter Theme Power, Divine, Fear, Fire No Action, Special Trigger: You hit an enemy with an attack. Effect: The enemy takes fire damage equal to 1 + your highest ability modifier (4). Until the start of your next turn, the enemy takes a –2 penalty to the attack rolls of attacks that include you as a target. Level 11: 3 + your highest ability modifier fire damage. Level 21: 5 + your highest ability modifier fire damage.[/OOC], [OOC='[color=darkslategray]Deep Shroud[/color]'][B][color=darkslategray]Deep Shroud[/color][/B] Daily + Arcane Minor Action Personal Effect: You create a shroud of supernatural shadow around you. Until the end of your next turn, the space you occupy and each square adjacent to you are heavily obscured. Sustain Minor: The effect persists.[/OOC], [OOC='[color=blue]Cloak of Distortion[/color]'][B][color=blue]Cloak of Distortion[/color][/B] Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp Lvl 14 +3 21,00 gp Lvl 29 +6 2,625,000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and Will Property: You gain an item bonus to all defenses against ranged attacks from more than 5 squares away equal to this item’s enhancement bonus.[/OOC], [OOC='[color=blue]Bracers of Perfect Shot[/color]'][B][color=blue]Bracers of Perfect Shot[/color][/B] Item Slot: Arms Property: When you hit with a ranged basic attack, you gain a +2 item bonus to the damage roll. [/OOC], [OOC='[color=blue]Incindiary Wyrmtooth Dagger[/color]'][B][color=blue]Incindiary Wyrmtooth Dagger[/color][/B] Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp Lvl 12 +3 13,00 gp Lvl 27 +6 1,625,000 gp Weapon: Dagger Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, and the target loses its resistances (save ends). Power (Daily): Free Action. Until the end of the encounter sorcerer attack powers you use through this dagger ignore the resistances of any enemy within 10 squares of you. Incindiary Implement: +1 to attack rolls v. Reflex and +2 damage with fire powers.[/OOC], [OOC='[color=blue]Eagle Eye Goggles[/color]'][B][color=blue]Eagle Eye Goggles[/color][/B] Lvl 2 520 gp Lvl 22 325,000 gp Lvl 12 13,000 gp Item Slot: Head Property: Gain a +1 item bonus to ranged basic attack rolls. Level 12: +2 item bonus. Level 22: +3 item bonus.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will + Arcane, Elemental, Implement; Fire Standard Action Range 10 Target: One creature Attack: Charisma (+10) vs. Reflex Hit: 1d12 + Charisma modifier damage. (1d12+1d6+12) Level21: 2d1 2 + Charisma modifier damage. Special: This power can be used as a ranged basic attack.
At·Will + Arcane, Elemental, Implement, Fire, Zone Standard Action Area burst 1 within 10 squares Target: Each creature in the burst Attack: Charisma (+8) vs. Fortitude Hit: 1d10 + Charisma modifier damage.(1d10+10) Level 11: 2d1 0 +Charisma modifier damage. Effect: The burst creates a zone that lasts until the start of your next turn. Any creature that enters the zone or ends its turn there takes fire damage equal to your Constitution modifier (3). A creature can take this damage only once per turn.
At-Will +Arcane, Elemental, Implement, Lightning Standard Action Close blast 3 Target: Each enemy in the blast Attack: Charisma (+8) vs. Reflex Hit: 1d8 (+3) lightning damage, and one enemy adjacent to the target takes lightning damage equal to your Charisma modifier (4). Level 21: 2d8 lightning damage.
Encounter + Arcane, Elemental; Varies Free Action Personal Trigger: You use a sorcerer at-will attack power. Effect: You can make one additional creature a target of the triggering attack. If the attack's range is melee or ranged, the additional target must be within 5 squares of you. If the attack's range is area or close, the additional target must be adjacent to the burst or blast. Each target hit by the attack takes 1d10 extra damage of the type dealt by the triggering attack. In addition, you shift up to half your speed as a free action. Level17: 2d10 extra damage, and ongoing 10 fire damage (save ends). Level27: 3d10 extra damage, and the attack also deals half damage on a miss. Special: You can use this power twice per encounter, but only once per round.
Encounter Theme Power, Divine, Fear, Fire No Action, Special Trigger: You hit an enemy with an attack. Effect: The enemy takes fire damage equal to 1 + your highest ability modifier (4). Until the start of your next turn, the enemy takes a –2 penalty to the attack rolls of attacks that include you as a target. Level 11: 3 + your highest ability modifier fire damage. Level 21: 5 + your highest ability modifier fire damage.
Daily + Arcane Minor Action Personal Effect: You create a shroud of supernatural shadow around you. Until the end of your next turn, the space you occupy and each square adjacent to you are heavily obscured. Sustain Minor: The effect persists.
Powers
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp Lvl 14 +3 21,00 gp Lvl 29 +6 2,625,000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and Will Property: You gain an item bonus to all defenses against ranged attacks from more than 5 squares away equal to this item’s enhancement bonus.
Item Slot: Arms Property: When you hit with a ranged basic attack, you gain a +2 item bonus to the damage roll.
Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp Lvl 12 +3 13,00 gp Lvl 27 +6 1,625,000 gp Weapon: Dagger Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, and the target loses its resistances (save ends). Power (Daily): Free Action. Until the end of the encounter sorcerer attack powers you use through this dagger ignore the resistances of any enemy within 10 squares of you. Incindiary Implement: +1 to attack rolls v. Reflex and +2 damage with fire powers.
Lvl 2 520 gp Lvl 22 325,000 gp Lvl 12 13,000 gp Item Slot: Head Property: Gain a +1 item bonus to ranged basic attack rolls. Level 12: +2 item bonus. Level 22: +3 item bonus.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Aggressive, strong-headed, temper, persistent, competitive, opinionated, brash, stubborn, fun, resourceful, impatient, restless
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games